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Use sliptide super handling while flamedashing
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@ -11393,7 +11393,7 @@ INT16 K_GetKartTurnValue(const player_t *player, INT16 turnvalue)
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// If you're sliptiding, don't interact with handling boosts.
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// You need turning power proportional to your speed, no matter what!
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fixed_t topspeed = K_GetKartSpeed(player, false, false);
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if (K_Sliptiding(player))
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if (K_Sliptiding(player) || player->flamedash)
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{
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fixed_t sliptide_handle;
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