Use sliptide super handling while flamedashing

This commit is contained in:
Antonio Martinez 2025-05-23 14:33:53 -04:00
parent d236620adf
commit 99c5ebc109

View file

@ -11393,7 +11393,7 @@ INT16 K_GetKartTurnValue(const player_t *player, INT16 turnvalue)
// If you're sliptiding, don't interact with handling boosts.
// You need turning power proportional to your speed, no matter what!
fixed_t topspeed = K_GetKartSpeed(player, false, false);
if (K_Sliptiding(player))
if (K_Sliptiding(player) || player->flamedash)
{
fixed_t sliptide_handle;