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Merge branch 'limit-prison-bonus-time' into 'master'
Scale Prison bonus time to remaining time and difficulty See merge request KartKrew/Kart!1661
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commit
29c92b8c31
2 changed files with 35 additions and 5 deletions
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@ -13042,9 +13042,7 @@ tic_t K_TimeLimitForGametype(void)
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{
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if (grandprixinfo.gp)
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{
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if (grandprixinfo.masterbots)
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return 15*TICRATE;
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else if (grandprixinfo.gamespeed == KARTSPEED_EASY)
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if (grandprixinfo.gamespeed == KARTSPEED_EASY)
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return 30*TICRATE;
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}
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return 20*TICRATE;
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@ -44,6 +44,8 @@
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#include "acs/interface.h"
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#include "k_powerup.h"
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#include "k_collide.h"
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#include "m_easing.h"
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// CTF player names
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#define CTFTEAMCODE(pl) pl->ctfteam ? (pl->ctfteam == 1 ? "\x85" : "\x84") : ""
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@ -1123,13 +1125,43 @@ static void P_AddBrokenPrison(mobj_t *target, mobj_t *inflictor, mobj_t *source)
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if (timelimitintics)
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{
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UINT16 bonustime = 10*TICRATE;
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INT16 clamptime = 0; // Don't allow reserve time past this value (by much)...
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INT16 mintime = 5*TICRATE; // But give SOME reward for every hit. (This value used for Normal)
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if (grandprixinfo.gp)
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{
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if (grandprixinfo.masterbots)
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bonustime = 8*TICRATE;
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{
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clamptime = 10*TICRATE;
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mintime = 1*TICRATE;
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}
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else if (grandprixinfo.gamespeed == KARTSPEED_HARD)
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{
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clamptime = 15*TICRATE;
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mintime = 2*TICRATE;
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}
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else if (grandprixinfo.gamespeed == KARTSPEED_NORMAL)
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{
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clamptime = 20*TICRATE;
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mintime = 5*TICRATE;
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}
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else if (grandprixinfo.gamespeed == KARTSPEED_EASY)
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bonustime = 15*TICRATE;
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{
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// "I think Easy Mode should be about Trying Not To Kill Your Self" -VelocitOni
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clamptime = 45*TICRATE;
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mintime = 20*TICRATE;
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}
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}
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UINT16 effectivetime = timelimitintics + extratimeintics - leveltime + starttime;
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if (clamptime) // Lower bonus if you have more reserve, keep it tense.
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{
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bonustime = Easing_InOutSine(min(FRACUNIT, (effectivetime) * FRACUNIT / clamptime), bonustime, mintime);
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// Quicker rolloff if you're stacking time substantially past clamptime
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if ((effectivetime + bonustime) > clamptime)
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bonustime = Easing_InSine(min(FRACUNIT, (effectivetime + bonustime - clamptime) * FRACUNIT / clamptime), bonustime, 1);
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}
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extratimeintics += bonustime;
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