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https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-27 04:21:47 +00:00
Make size differences impact bump knockback more
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parent
e83e162463
commit
2ccc3894e2
1 changed files with 7 additions and 7 deletions
14
src/k_kart.c
14
src/k_kart.c
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@ -1296,7 +1296,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
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static fixed_t K_PlayerWeight(mobj_t *mobj, mobj_t *against)
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static fixed_t K_PlayerWeight(mobj_t *mobj, mobj_t *against)
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{
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{
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fixed_t weight = 5*mobj->scale;
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fixed_t weight = 5*FRACUNIT;
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if (!mobj->player)
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if (!mobj->player)
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return weight;
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return weight;
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@ -1309,11 +1309,11 @@ static fixed_t K_PlayerWeight(mobj_t *mobj, mobj_t *against)
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}
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}
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else
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else
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{
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{
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weight = (mobj->player->kartweight) * mobj->scale;
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weight = (mobj->player->kartweight) * FRACUNIT;
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if (mobj->player->speed > K_GetKartSpeed(mobj->player, false))
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if (mobj->player->speed > K_GetKartSpeed(mobj->player, false))
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weight += (mobj->player->speed - K_GetKartSpeed(mobj->player, false))/8;
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weight += (mobj->player->speed - K_GetKartSpeed(mobj->player, false))/8;
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if (mobj->player->kartstuff[k_itemtype] == KITEM_BUBBLESHIELD)
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if (mobj->player->kartstuff[k_itemtype] == KITEM_BUBBLESHIELD)
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weight += 9*mobj->scale;
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weight += 9*FRACUNIT;
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}
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}
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return weight;
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return weight;
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@ -1321,7 +1321,7 @@ static fixed_t K_PlayerWeight(mobj_t *mobj, mobj_t *against)
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static fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against)
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static fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against)
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{
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{
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fixed_t weight = 5*mobj->scale;
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fixed_t weight = 5*FRACUNIT;
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switch (mobj->type)
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switch (mobj->type)
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{
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{
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@ -1351,15 +1351,15 @@ static fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against)
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case MT_JAWZ_DUD:
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case MT_JAWZ_DUD:
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case MT_JAWZ_SHIELD:
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case MT_JAWZ_SHIELD:
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if (against->player)
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if (against->player)
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weight = K_PlayerWeight(against, NULL) + (3*against->scale);
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weight = K_PlayerWeight(against, NULL) + (3*FRACUNIT);
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else
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else
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weight += 3*mobj->scale;
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weight += 3*FRACUNIT;
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break;
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break;
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default:
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default:
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break;
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break;
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}
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}
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return weight;
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return FixedMul(weight, mobj->scale);
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}
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}
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// This kind of wipeout happens with no rings -- doesn't remove a bumper, has no invulnerability, and is much shorter.
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// This kind of wipeout happens with no rings -- doesn't remove a bumper, has no invulnerability, and is much shorter.
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