Fix bitflags enum skinflags_t for C++

This commit is contained in:
Eidolon 2026-03-15 15:27:03 -05:00
parent d02e1b1573
commit 2db890dd27

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@ -49,14 +49,12 @@ extern "C" {
#define MAXRACESPLITS 32
// Extra abilities/settings for skins (combinable stuff)
typedef enum
{
SF_MACHINE = 1, // Beep boop. Are you a robot?
SF_IRONMAN = 1<<1, // Pick a new skin during POSITION. I main Random!
SF_BADNIK = 1<<2, // Explodes on death
SF_HIVOLT = 1<<3, // High power TA ringboxes, like 2.0-2.3!
// free up to and including 1<<31
} skinflags_t;
typedef INT32 skinflags_t;
#define SF_MACHINE (1) // Beep boop. Are you a robot?
#define SF_IRONMAN (1<<1) // Pick a new skin during POSITION. I main Random!
#define SF_BADNIK (1<<2) // Explodes on death
#define SF_HIVOLT (1<<3) // High power TA ringboxes, like 2.0-2.3!
// free up to and including 1<<31
//
// Player states.