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Fix bitflags enum skinflags_t for C++
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1 changed files with 6 additions and 8 deletions
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@ -49,14 +49,12 @@ extern "C" {
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#define MAXRACESPLITS 32
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#define MAXRACESPLITS 32
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// Extra abilities/settings for skins (combinable stuff)
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// Extra abilities/settings for skins (combinable stuff)
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typedef enum
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typedef INT32 skinflags_t;
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{
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#define SF_MACHINE (1) // Beep boop. Are you a robot?
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SF_MACHINE = 1, // Beep boop. Are you a robot?
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#define SF_IRONMAN (1<<1) // Pick a new skin during POSITION. I main Random!
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SF_IRONMAN = 1<<1, // Pick a new skin during POSITION. I main Random!
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#define SF_BADNIK (1<<2) // Explodes on death
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SF_BADNIK = 1<<2, // Explodes on death
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#define SF_HIVOLT (1<<3) // High power TA ringboxes, like 2.0-2.3!
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SF_HIVOLT = 1<<3, // High power TA ringboxes, like 2.0-2.3!
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// free up to and including 1<<31
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// free up to and including 1<<31
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} skinflags_t;
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//
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//
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// Player states.
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// Player states.
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