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Use bilinear filtering for CRT shader
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1 changed files with 1 additions and 1 deletions
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@ -316,7 +316,7 @@ void I_FinishUpdate(void)
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g_hw_state.sharp_bilinear_blit_rect->draw(*rhi, ctx);
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g_hw_state.sharp_bilinear_blit_rect->draw(*rhi, ctx);
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break;
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break;
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case 2:
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case 2:
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rhi->update_texture_settings(ctx, g_hw_state.backbuffer->color(), TextureWrapMode::kClamp, TextureWrapMode::kClamp, TextureFilterMode::kNearest, TextureFilterMode::kNearest);
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rhi->update_texture_settings(ctx, g_hw_state.backbuffer->color(), TextureWrapMode::kClamp, TextureWrapMode::kClamp, TextureFilterMode::kLinear, TextureFilterMode::kLinear);
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g_hw_state.crt_blit_rect->draw(*rhi, ctx);
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g_hw_state.crt_blit_rect->draw(*rhi, ctx);
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break;
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break;
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default:
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default:
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