Use bilinear filtering for CRT shader

This commit is contained in:
Eidolon 2024-03-07 23:25:47 -06:00
parent 123477dac9
commit 2e0fb999b3

View file

@ -316,7 +316,7 @@ void I_FinishUpdate(void)
g_hw_state.sharp_bilinear_blit_rect->draw(*rhi, ctx);
break;
case 2:
rhi->update_texture_settings(ctx, g_hw_state.backbuffer->color(), TextureWrapMode::kClamp, TextureWrapMode::kClamp, TextureFilterMode::kNearest, TextureFilterMode::kNearest);
rhi->update_texture_settings(ctx, g_hw_state.backbuffer->color(), TextureWrapMode::kClamp, TextureWrapMode::kClamp, TextureFilterMode::kLinear, TextureFilterMode::kLinear);
g_hw_state.crt_blit_rect->draw(*rhi, ctx);
break;
default: