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Battle: do not render Overtime Barrier lasers in skybox
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@ -642,7 +642,7 @@ static void K_SpawnOvertimeLaser(fixed_t x, fixed_t y, fixed_t scale)
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}
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mo->angle = R_PointToAngle2(mo->x, mo->y, battleovertime.x, battleovertime.y) + ANGLE_90;
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mo->renderflags |= (RF_DONTDRAW & ~(K_GetPlayerDontDrawFlag(player)));
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mo->renderflags |= (RF_DONTDRAW & ~(K_GetPlayerDontDrawFlag(player))) | RF_HIDEINSKYBOX;
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P_SetScale(mo, scale);
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