Register a bunch of commands with COM_AddDebugCommand, so they show up on the cheats menu

- angle
- archivetest
- assert
- bind
- causecfail
- clearscores
- countmobjs
- crash
- debugrender_highlight
- devmode
- displayplayer
- downloads
- eval
- gametype
- give
- god
- goto
- gravflip
- grayscale
- help
- hurtme
- isgamemodified
- listmapthings
- listwad
- memdump
- memfree
- minigen
- musicdef
- noclip
- numthinkers
- objectplace
- ping
- playsound
- randommap
- resetcamera
- respawnat
- restartaudio
- rteleport
- savecheckpoint
- scale
- setrings
- setscore
- setspheres
- showmap
- showscores
- showtime
- skynum
- teleport
- togglemodified
- tunes
- version
- view
- weather
This commit is contained in:
James R 2023-08-27 01:34:47 -07:00 committed by toaster
parent c497dcaf49
commit 30e8d1663d
7 changed files with 54 additions and 54 deletions

View file

@ -364,7 +364,7 @@ void COM_Init(void)
COM_AddCommand("cechoduration", COM_CEchoDuration_f);
COM_AddCommand("exec", COM_Exec_f);
COM_AddCommand("wait", COM_Wait_f);
COM_AddCommand("help", COM_Help_f);
COM_AddDebugCommand("help", COM_Help_f);
COM_AddCommand("toggle", COM_Toggle_f);
COM_AddCommand("add", COM_Add_f);
COM_AddCommand("choose", COM_Choose_f);

View file

@ -436,7 +436,7 @@ void CON_Init(void)
extern struct CVarList *cvlist_console;
CV_RegisterList(cvlist_console);
}
COM_AddCommand("bind", CONS_Bind_f);
COM_AddDebugCommand("bind", CONS_Bind_f);
}
else
{

View file

@ -1445,9 +1445,9 @@ void D_SRB2Main(void)
// Do this up here so that WADs loaded through the command line can use ExecCfg
COM_Init();
COM_AddCommand("assert", Command_assert);
COM_AddDebugCommand("assert", Command_assert);
#ifdef DEVELOP
COM_AddCommand("crash", Command_crash);
COM_AddDebugCommand("crash", Command_crash);
#endif
#ifndef TESTERS

View file

@ -379,27 +379,27 @@ void D_RegisterServerCommands(void)
COM_AddCommand("serverchangeteam", Command_ServerTeamChange_f);
RegisterNetXCmd(XD_CLEARSCORES, Got_Clearscores);
COM_AddCommand("clearscores", Command_Clearscores_f);
COM_AddDebugCommand("clearscores", Command_Clearscores_f);
COM_AddCommand("map", Command_Map_f);
COM_AddCommand("randommap", Command_RandomMap);
COM_AddDebugCommand("randommap", Command_RandomMap);
COM_AddCommand("restartlevel", Command_RestartLevel);
COM_AddCommand("queuemap", Command_QueueMap_f);
COM_AddCommand("exitgame", Command_ExitGame_f);
COM_AddCommand("retry", Command_Retry_f);
COM_AddCommand("exitlevel", Command_ExitLevel_f);
COM_AddCommand("showmap", Command_Showmap_f);
COM_AddDebugCommand("showmap", Command_Showmap_f);
COM_AddCommand("mapmd5", Command_Mapmd5_f);
COM_AddCommand("addfile", Command_Addfile);
COM_AddCommand("listwad", Command_ListWADS_f);
COM_AddCommand("listmapthings", Command_ListDoomednums_f);
COM_AddDebugCommand("listwad", Command_ListWADS_f);
COM_AddDebugCommand("listmapthings", Command_ListDoomednums_f);
COM_AddCommand("runsoc", Command_RunSOC);
COM_AddCommand("pause", Command_Pause);
COM_AddCommand("gametype", Command_ShowGametype_f);
COM_AddCommand("version", Command_Version_f);
COM_AddDebugCommand("gametype", Command_ShowGametype_f);
COM_AddDebugCommand("version", Command_Version_f);
#ifdef UPDATE_ALERT
COM_AddCommand("mod_details", Command_ModDetails_f);
#endif
@ -408,17 +408,17 @@ void D_RegisterServerCommands(void)
COM_AddCommand("saveconfig", Command_SaveConfig_f);
COM_AddCommand("loadconfig", Command_LoadConfig_f);
COM_AddCommand("changeconfig", Command_ChangeConfig_f);
COM_AddCommand("isgamemodified", Command_Isgamemodified_f); // test
COM_AddCommand("showscores", Command_ShowScores_f);
COM_AddCommand("showtime", Command_ShowTime_f);
COM_AddDebugCommand("isgamemodified", Command_Isgamemodified_f); // test
COM_AddDebugCommand("showscores", Command_ShowScores_f);
COM_AddDebugCommand("showtime", Command_ShowTime_f);
#ifdef _DEBUG
COM_AddCommand("togglemodified", Command_Togglemodified_f);
COM_AddCommand("archivetest", Command_Archivetest_f);
COM_AddDebugCommand("togglemodified", Command_Togglemodified_f);
COM_AddDebugCommand("archivetest", Command_Archivetest_f);
#endif
COM_AddCommand("downloads", Command_Downloads_f);
COM_AddDebugCommand("downloads", Command_Downloads_f);
COM_AddCommand("give", Command_KartGiveItem_f);
COM_AddDebugCommand("give", Command_KartGiveItem_f);
COM_AddCommand("schedule_add", Command_Schedule_Add);
COM_AddCommand("schedule_clear", Command_Schedule_Clear);
@ -426,7 +426,7 @@ void D_RegisterServerCommands(void)
COM_AddCommand("automate_set", Command_Automate_Set);
COM_AddCommand("eval", Command_Eval);
COM_AddDebugCommand("eval", Command_Eval);
COM_AddCommand("writetextmap", Command_WriteTextmap);
@ -437,15 +437,15 @@ void D_RegisterServerCommands(void)
// d_clisrv
COM_AddCommand("ping", Command_Ping_f);
COM_AddDebugCommand("ping", Command_Ping_f);
RegisterNetXCmd(XD_DISCORD, Got_DiscordInfo);
COM_AddCommand("numthinkers", Command_Numthinkers_f);
COM_AddCommand("countmobjs", Command_CountMobjs_f);
COM_AddDebugCommand("numthinkers", Command_Numthinkers_f);
COM_AddDebugCommand("countmobjs", Command_CountMobjs_f);
#ifdef _DEBUG
COM_AddCommand("causecfail", Command_CauseCfail_f);
COM_AddDebugCommand("causecfail", Command_CauseCfail_f);
#endif
#ifdef LUA_ALLOW_BYTECODE
COM_AddCommand("dumplua", Command_Dumplua_f);
@ -496,9 +496,9 @@ void D_RegisterClientCommands(void)
COM_AddCommand("stopdemo", Command_Stopdemo_f);
COM_AddCommand("playintro", Command_Playintro_f);
COM_AddCommand("resetcamera", Command_ResetCamera_f);
COM_AddDebugCommand("resetcamera", Command_ResetCamera_f);
COM_AddCommand("view", Command_View_f);
COM_AddDebugCommand("view", Command_View_f);
COM_AddCommand("view2", Command_View_f);
COM_AddCommand("view3", Command_View_f);
COM_AddCommand("view4", Command_View_f);
@ -514,43 +514,43 @@ void D_RegisterClientCommands(void)
COM_AddCommand("startmovie", Command_StartMovie_f);
COM_AddCommand("startlossless", Command_StartLossless_f);
COM_AddCommand("stopmovie", Command_StopMovie_f);
COM_AddCommand("minigen", M_MinimapGenerate);
COM_AddDebugCommand("minigen", M_MinimapGenerate);
#ifdef SRB2_CONFIG_ENABLE_WEBM_MOVIES
M_AVRecorder_AddCommands();
#endif
COM_AddCommand("displayplayer", Command_Displayplayer_f);
COM_AddDebugCommand("displayplayer", Command_Displayplayer_f);
// k_menu.c
//CV_RegisterVar(&cv_compactscoreboard);
// ingame object placing
COM_AddCommand("objectplace", Command_ObjectPlace_f);
COM_AddDebugCommand("objectplace", Command_ObjectPlace_f);
//COM_AddCommand("writethings", Command_Writethings_f);
// CV_RegisterVar(&cv_grid);
// CV_RegisterVar(&cv_snapto);
// add cheats
COM_AddCommand("noclip", Command_CheatNoClip_f);
COM_AddCommand("god", Command_CheatGod_f);
COM_AddCommand("setrings", Command_Setrings_f);
COM_AddCommand("setspheres", Command_Setspheres_f);
COM_AddCommand("setlives", Command_Setlives_f);
COM_AddCommand("setscore", Command_Setscore_f);
COM_AddCommand("devmode", Command_Devmode_f);
COM_AddCommand("savecheckpoint", Command_Savecheckpoint_f);
COM_AddCommand("scale", Command_Scale_f);
COM_AddCommand("gravflip", Command_Gravflip_f);
COM_AddCommand("hurtme", Command_Hurtme_f);
COM_AddCommand("teleport", Command_Teleport_f);
COM_AddCommand("rteleport", Command_RTeleport_f);
COM_AddCommand("skynum", Command_Skynum_f);
COM_AddCommand("weather", Command_Weather_f);
COM_AddCommand("grayscale", Command_Grayscale_f);
COM_AddCommand("goto", Command_Goto_f);
COM_AddCommand("angle", Command_Angle_f);
COM_AddCommand("respawnat", Command_RespawnAt_f);
COM_AddDebugCommand("noclip", Command_CheatNoClip_f);
COM_AddDebugCommand("god", Command_CheatGod_f);
COM_AddDebugCommand("setrings", Command_Setrings_f);
COM_AddDebugCommand("setspheres", Command_Setspheres_f);
COM_AddDebugCommand("setlives", Command_Setlives_f);
COM_AddDebugCommand("setscore", Command_Setscore_f);
COM_AddDebugCommand("devmode", Command_Devmode_f);
COM_AddDebugCommand("savecheckpoint", Command_Savecheckpoint_f);
COM_AddDebugCommand("scale", Command_Scale_f);
COM_AddDebugCommand("gravflip", Command_Gravflip_f);
COM_AddDebugCommand("hurtme", Command_Hurtme_f);
COM_AddDebugCommand("teleport", Command_Teleport_f);
COM_AddDebugCommand("rteleport", Command_RTeleport_f);
COM_AddDebugCommand("skynum", Command_Skynum_f);
COM_AddDebugCommand("weather", Command_Weather_f);
COM_AddDebugCommand("grayscale", Command_Grayscale_f);
COM_AddDebugCommand("goto", Command_Goto_f);
COM_AddDebugCommand("angle", Command_Angle_f);
COM_AddDebugCommand("respawnat", Command_RespawnAt_f);
{
extern struct CVarList *cvlist_player;

View file

@ -1643,5 +1643,5 @@ void R_RegisterEngineStuff(void)
// debugging
COM_AddCommand("debugrender_highlight", Command_Debugrender_highlight);
COM_AddDebugCommand("debugrender_highlight", Command_Debugrender_highlight);
}

View file

@ -190,11 +190,11 @@ void S_RegisterSoundStuff(void)
return;
}
COM_AddCommand("tunes", Command_Tunes_f);
COM_AddCommand("restartaudio", Command_RestartAudio_f);
COM_AddCommand("playsound", Command_PlaySound);
COM_AddDebugCommand("tunes", Command_Tunes_f);
COM_AddDebugCommand("restartaudio", Command_RestartAudio_f);
COM_AddDebugCommand("playsound", Command_PlaySound);
RegisterNetXCmd(XD_PLAYSOUND, Got_PlaySound);
COM_AddCommand("musicdef", Command_MusicDef_f);
COM_AddDebugCommand("musicdef", Command_MusicDef_f);
}
void SetChannelsNum(void);

View file

@ -108,8 +108,8 @@ void Z_Init(void)
CONS_Printf("System memory: %uMB - Free: %uMB\n", total>>20, memfree);
// Note: This allocates memory. Watch out.
COM_AddCommand("memfree", Command_Memfree_f);
COM_AddCommand("memdump", Command_Memdump_f);
COM_AddDebugCommand("memfree", Command_Memfree_f);
COM_AddDebugCommand("memdump", Command_Memdump_f);
}