Merge remote-tracking branch 'origin/master' into parties

This commit is contained in:
James R 2020-03-21 17:22:57 -07:00
commit 310a9cd09c
17 changed files with 503 additions and 215 deletions

View file

@ -525,7 +525,7 @@ static void D_Display(void)
}
if (demo.rewinding)
V_DrawFadeScreen(TC_RAINBOW, (leveltime & 0x20) ? SKINCOLOR_PASTEL : SKINCOLOR_MOONSLAM);
V_DrawFadeScreen(TC_RAINBOW, (leveltime & 0x20) ? SKINCOLOR_PASTEL : SKINCOLOR_MOONSET);
// vid size change is now finished if it was on...
vid.recalc = 0;

View file

@ -6347,6 +6347,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_DRIFTSPARK_B1",
"S_DRIFTSPARK_C1",
"S_DRIFTSPARK_C2",
"S_DRIFTSPARK_D1",
"S_DRIFTSPARK_D2",
// Brake drift sparks
"S_BRAKEDRIFT",
@ -6357,6 +6359,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_DRIFTDUST3",
"S_DRIFTDUST4",
// Drift Sparkles
"S_DRIFTWARNSPARK1",
"S_DRIFTWARNSPARK2",
"S_DRIFTWARNSPARK3",
"S_DRIFTWARNSPARK4",
// Fast lines
"S_FASTLINE1",
"S_FASTLINE2",
@ -6373,7 +6381,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FASTDUST6",
"S_FASTDUST7",
// Thunder Shield Burst
// Drift boost effect
"S_DRIFTEXPLODE1",
"S_DRIFTEXPLODE2",
"S_DRIFTEXPLODE3",
"S_DRIFTEXPLODE4",
// Sneaker boost effect
"S_BOOSTFLAME",
@ -7734,6 +7746,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_FASTLINE",
"MT_FASTDUST",
"MT_DRIFTEXPLODE",
"MT_BOOSTFLAME",
"MT_BOOSTSMOKE",
"MT_SNEAKERTRAIL",
@ -8226,7 +8239,7 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
"SCARLET", // SKINCOLOR_SCARLET
"KETCHUP", // SKINCOLOR_KETCHUP
"DAWN", // SKINCOLOR_DAWN
"SUNSET", // SKINCOLOR_SUNSET
"SUNSLAM", // SKINCOLOR_SUNSLAM
"CREAMSICLE", // SKINCOLOR_CREAMSICLE
"ORANGE", // SKINCOLOR_ORANGE
"ROSEWOOD", // SKINCOLOR_ROSEWOOD
@ -8286,9 +8299,9 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
"THISTLE", // SKINCOLOR_THISTLE
"PURPLE", // SKINCOLOR_PURPLE
"PASTEL", // SKINCOLOR_PASTEL
"MOONSLAM", // SKINCOLOR_MOONSLAM
"MOONSET", // SKINCOLOR_MOONSET
"DUSK", // SKINCOLOR_DUSK
"BUBBLEGUM", // SKINCOLOR_BUBBLEGUM
"VIOLET", // SKINCOLOR_VIOLET
"MAGENTA", // SKINCOLOR_MAGENTA
"FUCHSIA", // SKINCOLOR_FUCHSIA
"TOXIC", // SKINCOLOR_TOXIC

View file

@ -281,7 +281,7 @@ typedef enum
SKINCOLOR_SCARLET,
SKINCOLOR_KETCHUP,
SKINCOLOR_DAWN,
SKINCOLOR_SUNSET,
SKINCOLOR_SUNSLAM,
SKINCOLOR_CREAMSICLE,
SKINCOLOR_ORANGE,
SKINCOLOR_ROSEWOOD,
@ -341,9 +341,9 @@ typedef enum
SKINCOLOR_THISTLE,
SKINCOLOR_PURPLE,
SKINCOLOR_PASTEL,
SKINCOLOR_MOONSLAM,
SKINCOLOR_MOONSET,
SKINCOLOR_DUSK,
SKINCOLOR_BUBBLEGUM,
SKINCOLOR_VIOLET,
SKINCOLOR_MAGENTA,
SKINCOLOR_FUCHSIA,
SKINCOLOR_TOXIC,

View file

@ -6965,7 +6965,7 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
(void)extrainfo_p;
sprintf(pdemo->winnername, "transrights420");
pdemo->winnerskin = 1;
pdemo->winnercolor = SKINCOLOR_MOONSLAM;
pdemo->winnercolor = SKINCOLOR_MOONSET;
pdemo->winnertime = 6666;*/
// Read standings!

View file

@ -5357,7 +5357,7 @@ static void HWR_AddSprites(sector_t *sec)
// Handle all things in sector.
// If a limit exists, handle things a tiny bit different.
if ((limit_dist = (fixed_t)(/*(maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : */cv_drawdist.value) << FRACBITS))
if ((limit_dist = (fixed_t)(cv_drawdist.value) * mapobjectscale))
{
for (thing = sec->thinglist; thing; thing = thing->snext)
{
@ -5424,7 +5424,7 @@ static void HWR_AddSprites(sector_t *sec)
#ifdef HWPRECIP
// No to infinite precipitation draw distance.
if ((limit_dist = (fixed_t)cv_drawdist_precip.value << FRACBITS))
if ((limit_dist = (fixed_t)(cv_drawdist_precip.value) * mapobjectscale))
{
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
{

View file

@ -815,7 +815,6 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
case SKINCOLOR_PINK:
case SKINCOLOR_ROSE:
case SKINCOLOR_LEMONADE:
case SKINCOLOR_BUBBLEGUM:
case SKINCOLOR_LILAC:
case SKINCOLOR_TAFFY:
cstart = "\x8d"; // V_PINKMAP
@ -831,7 +830,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
cstart = "\x85"; // V_REDMAP
break;
case SKINCOLOR_DAWN:
case SKINCOLOR_SUNSET:
case SKINCOLOR_SUNSLAM:
case SKINCOLOR_CREAMSICLE:
case SKINCOLOR_ORANGE:
case SKINCOLOR_ROSEWOOD:
@ -909,7 +908,8 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
break;
case SKINCOLOR_MAGENTA:
case SKINCOLOR_FUCHSIA:
case SKINCOLOR_MOONSLAM:
case SKINCOLOR_MOONSET:
case SKINCOLOR_VIOLET:
cstart = "\x8c"; // V_MAGENTAMAP
break;
case SKINCOLOR_DUSK:

View file

@ -57,10 +57,10 @@ char sprnames[NUMSPRITES + 1][5] =
"SRBL","SRBM","SRBN","SRBO",
//SRB2kart Sprites
"RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE","KINV","KINF",
"WIPD","DRIF","BDRF","DUST","RSHE","FITM","BANA","ORBN","JAWZ","SSMN",
"KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN","DEZL","POKE",
"AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO","CRAB",
"BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM",
"WIPD","DRIF","BDRF","DUST","DRWS","RSHE","FITM","BANA","ORBN","JAWZ",
"SSMN","KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN","DEZL",
"POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO",
"CRAB","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM",
"ITMO","ITMI","ITMN","WANT","PBOM","HIT1","HIT2","HIT3","RETI","AIDU",
"KSPK","LZI1","LZI2","KLIT","FZSM","FZBM","FPRT","SBUS","MARB","FUFO",
"RUST","BLON","VAPE","HTZA","HTZB","SGVA","SGVB","SGVC","PGTR","PGF1",
@ -70,7 +70,7 @@ char sprnames[NUMSPRITES + 1][5] =
"DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS","ZTCH","MKMA","MKMP",
"RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH","BFRT","OFRT","RFRT",
"PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","FWRK","MXCL","RGSP",
"DRAF","GRES","OTFG","XMS4","XMS5","VIEW"
"DRAF","GRES","OTFG","DBOS","XMS4","XMS5","VIEW"
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -2587,6 +2587,9 @@ state_t states[NUMSTATES] =
{SPR_DRIF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK_C2}, // S_DRIFTSPARK_C1
{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS20, 1, {NULL}, 0, 0, S_DRIFTSPARK_A3}, // S_DRIFTSPARK_C2 (Loop back to A3)
{SPR_DRIF, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_DRIFTSPARK_D2}, // S_DRIFTSPARK_D1
{SPR_DRIF, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_DRIFTSPARK_A2}, // S_DRIFTSPARK_D2 (Loop back to A2)
{SPR_BDRF, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 5, 2, S_BRAKEDRIFT}, // S_BRAKEDRIFT
{SPR_DUST, 0, 3, {NULL}, 0, 0, S_DRIFTDUST2}, // S_DRIFTDUST1
@ -2594,6 +2597,11 @@ state_t states[NUMSTATES] =
{SPR_DUST, FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTDUST4}, // S_DRIFTDUST3
{SPR_DUST, FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTDUST4
{SPR_DRWS, FF_FULLBRIGHT|0, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK2}, // S_DRIFTWARNSPARK1
{SPR_DRWS, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK3}, // S_DRIFTWARNSPARK2
{SPR_DRWS, FF_FULLBRIGHT|FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK4}, // S_DRIFTWARNSPARK3
{SPR_DRWS, FF_FULLBRIGHT|FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTWARNSPARK4
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_FASTLINE2}, // S_FASTLINE1
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_FASTLINE3}, // S_FASTLINE2
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_FASTLINE4}, // S_FASTLINE3
@ -2608,6 +2616,11 @@ state_t states[NUMSTATES] =
{SPR_DSHR, FF_PAPERSPRITE|5, 1, {NULL}, 0, 0, S_FASTDUST7}, // S_FASTDUST6
{SPR_DSHR, FF_PAPERSPRITE|6, 1, {NULL}, 0, 0, S_NULL}, // S_FASTDUST7
{SPR_DBOS, FF_FULLBRIGHT, 2, {NULL}, 6, 1, S_DRIFTEXPLODE2}, // S_DRIFTEXPLODE1
{SPR_DBOS, FF_FULLBRIGHT|1, 2, {NULL}, 6, 1, S_DRIFTEXPLODE3}, // S_DRIFTEXPLODE2
{SPR_DBOS, FF_FULLBRIGHT|2, 2, {NULL}, 6, 1, S_DRIFTEXPLODE4}, // S_DRIFTEXPLODE3
{SPR_DBOS, FF_FULLBRIGHT|3, 2, {NULL}, 6, 1, S_DRIFTEXPLODE1}, // S_DRIFTEXPLODE4
{SPR_BOST, FF_FULLBRIGHT|FF_ANIMATE, TICRATE, {NULL}, 6, 1, S_BOOSTSMOKESPAWNER}, // S_BOOSTFLAME
{SPR_NULL, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKESPAWNER
@ -15210,6 +15223,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_DRIFTEXPLODE
-1, // doomednum
S_DRIFTEXPLODE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BOOSTFLAME
-1, // doomednum
S_BOOSTFLAME, // spawnstate
@ -15982,7 +16022,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_BALLHOG_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_hogbom, // deathsound
64*FRACUNIT, // speed
80*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset

View file

@ -608,6 +608,7 @@ typedef enum sprite
SPR_DRIF, // Drift Sparks
SPR_BDRF, // Brake drift sparks
SPR_DUST, // Drift Dust
SPR_DRWS, // Drift dust sparks
// Kart Items
SPR_RSHE, // Rocket sneaker
@ -785,6 +786,8 @@ typedef enum sprite
SPR_OTFG,
SPR_DBOS, // Drift boost flame
// Xmas-specific sprites that don't fit aboxe
SPR_XMS4,
SPR_XMS5,
@ -3236,6 +3239,8 @@ typedef enum state
S_DRIFTSPARK_B1,
S_DRIFTSPARK_C1,
S_DRIFTSPARK_C2,
S_DRIFTSPARK_D1,
S_DRIFTSPARK_D2,
// Brake drift sparks
S_BRAKEDRIFT,
@ -3246,6 +3251,12 @@ typedef enum state
S_DRIFTDUST3,
S_DRIFTDUST4,
// Drift Sparkles
S_DRIFTWARNSPARK1,
S_DRIFTWARNSPARK2,
S_DRIFTWARNSPARK3,
S_DRIFTWARNSPARK4,
// Fast lines
S_FASTLINE1,
S_FASTLINE2,
@ -3262,7 +3273,11 @@ typedef enum state
S_FASTDUST6,
S_FASTDUST7,
// Magnet Burst
// Drift boost effect
S_DRIFTEXPLODE1,
S_DRIFTEXPLODE2,
S_DRIFTEXPLODE3,
S_DRIFTEXPLODE4,
// Sneaker boost effect
S_BOOSTFLAME,
@ -4655,6 +4670,7 @@ typedef enum mobj_type
MT_FASTLINE,
MT_FASTDUST,
MT_DRIFTEXPLODE,
MT_BOOSTFLAME,
MT_BOOSTSMOKE,
MT_SNEAKERTRAIL,

View file

@ -71,7 +71,7 @@ const char *KartColor_Names[MAXSKINCOLORS] =
"Scarlet", // SKINCOLOR_SCARLET
"Ketchup", // SKINCOLOR_KETCHUP
"Dawn", // SKINCOLOR_DAWN
"Sunset", // SKINCOLOR_SUNSET
"Sunslam", // SKINCOLOR_SUNSLAM
"Creamsicle", // SKINCOLOR_CREAMSICLE
"Orange", // SKINCOLOR_ORANGE
"Rosewood", // SKINCOLOR_ROSEWOOD
@ -131,9 +131,9 @@ const char *KartColor_Names[MAXSKINCOLORS] =
"Thistle", // SKINCOLOR_THISTLE
"Purple", // SKINCOLOR_PURPLE
"Pastel", // SKINCOLOR_PASTEL
"Moonslam", // SKINCOLOR_MOONSLAM
"Moonset", // SKINCOLOR_MOONSET
"Dusk", // SKINCOLOR_DUSK
"Bubblegum", // SKINCOLOR_BUBBLEGUM
"Violet", // SKINCOLOR_VIOLET
"Magenta", // SKINCOLOR_MAGENTA
"Fuchsia", // SKINCOLOR_FUCHSIA
"Toxic", // SKINCOLOR_TOXIC
@ -177,7 +177,7 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
SKINCOLOR_ALGAE,10, // SKINCOLOR_SCARLET
SKINCOLOR_MUSTARD,10, // SKINCOLOR_KETCHUP
SKINCOLOR_DUSK,8, // SKINCOLOR_DAWN
SKINCOLOR_MOONSLAM,8, // SKINCOLOR_SUNSET
SKINCOLOR_MOONSET,8, // SKINCOLOR_SUNSLAM
SKINCOLOR_PERIWINKLE,8, // SKINCOLOR_CREAMSICLE
SKINCOLOR_BLUE,8, // SKINCOLOR_ORANGE
SKINCOLOR_BLUEBERRY,6, // SKINCOLOR_ROSEWOOD
@ -192,7 +192,7 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
SKINCOLOR_KETCHUP,8, // SKINCOLOR_MUSTARD
SKINCOLOR_EMERALD,8, // SKINCOLOR_BANANA
SKINCOLOR_TEAL,8, // SKINCOLOR_OLIVE
SKINCOLOR_BUBBLEGUM,8, // SKINCOLOR_CROCODILE
SKINCOLOR_VIOLET,8, // SKINCOLOR_CROCODILE
SKINCOLOR_NAVY,6, // SKINCOLOR_PERIDOT
SKINCOLOR_ROBOHOOD,8, // SKINCOLOR_VOMIT
SKINCOLOR_LAVENDER,6, // SKINCOLOR_GARDEN
@ -237,9 +237,9 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
SKINCOLOR_AZURE,8, // SKINCOLOR_THISTLE
SKINCOLOR_CARIBBEAN,10, // SKINCOLOR_PURPLE
SKINCOLOR_FUCHSIA,11, // SKINCOLOR_PASTEL
SKINCOLOR_SUNSET,10, // SKINCOLOR_MOONSLAM
SKINCOLOR_SUNSLAM,10, // SKINCOLOR_MOONSET
SKINCOLOR_DAWN,6, // SKINCOLOR_DUSK
SKINCOLOR_CROCODILE,8, // SKINCOLOR_BUBBLEGUM
SKINCOLOR_CROCODILE,8, // SKINCOLOR_VIOLET
SKINCOLOR_TURTLE,8, // SKINCOLOR_MAGENTA
SKINCOLOR_PASTEL,11, // SKINCOLOR_FUCHSIA
SKINCOLOR_MAROON,8, // SKINCOLOR_TOXIC
@ -258,7 +258,7 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
{ 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_GREY
{ 3, 5, 8, 11, 15, 17, 19, 21, 23, 24, 25, 26, 27, 29, 30, 31}, // SKINCOLOR_NICKEL
{ 4, 7, 11, 15, 20, 22, 24, 27, 28, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_BLACK
{ 0, 1, 208, 208, 209, 210, 10, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_FAIRY
{ 0, 0, 252, 252, 200, 201, 211, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_FAIRY
{ 0, 80, 80, 81, 82, 218, 240, 11, 13, 16, 18, 21, 23, 26, 28, 31}, // SKINCOLOR_POPCORN
{ 80, 88, 89, 98, 99, 91, 12, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_ARTICHOKE
{ 0, 128, 129, 130, 146, 170, 14, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_PIGEON
@ -281,7 +281,7 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
{ 48, 49, 50, 51, 53, 34, 36, 38, 184, 185, 168, 168, 169, 169, 254, 31}, // SKINCOLOR_SCARLET
{ 72, 73, 64, 51, 52, 54, 34, 36, 38, 40, 42, 43, 44, 71, 46, 47}, // SKINCOLOR_KETCHUP
{ 0, 208, 216, 209, 210, 211, 212, 57, 58, 59, 60, 61, 63, 71, 47, 31}, // SKINCOLOR_DAWN
{ 82, 72, 73, 64, 51, 53, 55, 213, 214, 195, 195, 173, 174, 175, 253, 254}, // SKINCOLOR_SUNSET
{ 82, 72, 73, 64, 51, 53, 55, 213, 214, 195, 195, 173, 174, 175, 253, 254}, // SKINCOLOR_SUNSLAM
{ 0, 0, 208, 208, 48, 49, 50, 52, 53, 54, 56, 57, 58, 60, 61, 63}, // SKINCOLOR_CREAMSICLE
{208, 48, 49, 50, 51, 52, 53, 54, 55, 57, 59, 60, 62, 44, 71, 47}, // SKINCOLOR_ORANGE
{ 50, 52, 55, 56, 58, 59, 60, 61, 62, 63, 44, 45, 71, 46, 47, 30}, // SKINCOLOR_ROSEWOOD
@ -341,9 +341,9 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
{ 0, 0, 0, 252, 252, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_THISTLE
{ 0, 252, 160, 161, 162, 163, 164, 165, 166, 167, 168, 168, 169, 169, 253, 254}, // SKINCOLOR_PURPLE
{ 0, 128, 128, 129, 129, 146, 170, 162, 163, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_PASTEL
{ 0, 144, 145, 146, 170, 162, 163, 184, 184, 207, 207, 44, 45, 46, 47, 31}, // SKINCOLOR_MOONSLAM
{ 0, 144, 145, 146, 170, 162, 163, 184, 184, 207, 207, 44, 45, 46, 47, 31}, // SKINCOLOR_MOONSET
{252, 200, 201, 192, 193, 194, 172, 172, 173, 173, 174, 174, 175, 169, 253, 254}, // SKINCOLOR_DUSK
{ 0, 252, 252, 200, 201, 181, 182, 183, 184, 166, 167, 168, 169, 253, 254, 31}, // SKINCOLOR_BUBBLEGUM
{176, 177, 178, 179, 180, 181, 182, 183, 184, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_VIOLET
{176, 177, 178, 179, 180, 181, 182, 183, 184, 184, 185, 185, 186, 187, 30, 31}, // SKINCOLOR_MAGENTA
{208, 209, 209, 32, 33, 182, 183, 184, 185, 185, 186, 186, 187, 253, 254, 31}, // SKINCOLOR_FUCHSIA
{ 0, 0, 88, 88, 89, 6, 8, 10, 193, 194, 195, 184, 185, 186, 187, 31}, // SKINCOLOR_TOXIC
@ -1937,8 +1937,8 @@ void K_RespawnChecker(player_t *player)
fixed_t newx, newy, newz;
newangle = FixedAngle(((360/8)*i)*FRACUNIT);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31<<FRACBITS); // does NOT use scale, since this effect doesn't scale properly
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31<<FRACBITS);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31 * player->mo->scale);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31 * player->mo->scale);
if (player->mo->eflags & MFE_VERTICALFLIP)
newz = player->mo->z + player->mo->height;
else
@ -1951,8 +1951,8 @@ void K_RespawnChecker(player_t *player)
mo->eflags |= MFE_VERTICALFLIP;
P_SetTarget(&mo->target, player->mo);
mo->angle = newangle+ANGLE_90;
mo->momz = (8<<FRACBITS) * P_MobjFlip(player->mo);
P_SetScale(mo, (mo->destscale = FRACUNIT));
mo->momz = (8 * player->mo->scale) * P_MobjFlip(player->mo);
P_SetScale(mo, (mo->destscale = player->mo->scale));
}
}
}
@ -3133,8 +3133,62 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
return NULL;
}
UINT8 K_DriftSparkColor(player_t *player, INT32 charge)
{
INT32 ds = K_GetKartDriftSparkValue(player);
UINT8 color = SKINCOLOR_NONE;
if (charge < 0)
{
// Stage 0: Yellow
color = SKINCOLOR_GOLD;
}
else if (charge >= ds*4)
{
// Stage 3: Rainbow
if (charge <= (ds*4)+(32*3))
{
// transition
color = SKINCOLOR_SILVER;
}
else
{
color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
}
}
else if (charge >= ds*2)
{
// Stage 2: Blue
if (charge <= (ds*2)+(32*3))
{
// transition
color = SKINCOLOR_PURPLE;
}
else
{
color = SKINCOLOR_SAPPHIRE;
}
}
else if (charge >= ds)
{
// Stage 1: Red
if (charge <= (ds)+(32*3))
{
// transition
color = SKINCOLOR_TANGERINE;
}
else
{
color = SKINCOLOR_KETCHUP;
}
}
return color;
}
static void K_SpawnDriftSparks(player_t *player)
{
INT32 ds = K_GetKartDriftSparkValue(player);
fixed_t newx;
fixed_t newy;
mobj_t *spark;
@ -3148,16 +3202,17 @@ static void K_SpawnDriftSparks(player_t *player)
if (leveltime % 2 == 1)
return;
if (!P_IsObjectOnGround(player->mo))
return;
if (!player->kartstuff[k_drift] || player->kartstuff[k_driftcharge] < K_GetKartDriftSparkValue(player))
if (!player->kartstuff[k_drift]
|| (player->kartstuff[k_driftcharge] < ds && !(player->kartstuff[k_driftcharge] < 0)))
return;
travelangle = player->mo->angle-(ANGLE_45/5)*player->kartstuff[k_drift];
for (i = 0; i < 2; i++)
{
SINT8 size = 1;
UINT8 trail = 0;
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
spark = P_SpawnMobj(newx, newy, player->mo->z, MT_DRIFTSPARK);
@ -3171,20 +3226,51 @@ static void K_SpawnDriftSparks(player_t *player)
spark->momy = player->mo->momy/2;
//spark->momz = player->mo->momz/2;
if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*4)
spark->color = K_DriftSparkColor(player, player->kartstuff[k_driftcharge]);
if (player->kartstuff[k_driftcharge] < 0)
{
spark->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
// Stage 0: Yellow
size = 0;
}
else if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*2)
else if (player->kartstuff[k_driftcharge] >= ds*4)
{
if (player->kartstuff[k_driftcharge] <= (K_GetKartDriftSparkValue(player)*2)+(24*3))
spark->color = SKINCOLOR_RASPBERRY; // transition
// Stage 3: Rainbow
size = 2;
trail = 2;
if (player->kartstuff[k_driftcharge] <= (ds*4)+(32*3))
{
// transition
P_SetScale(spark, (spark->destscale = spark->scale*3/2));
}
else
spark->color = SKINCOLOR_KETCHUP;
{
spark->colorized = true;
}
}
else if (player->kartstuff[k_driftcharge] >= ds*2)
{
// Stage 2: Blue
size = 2;
trail = 1;
if (player->kartstuff[k_driftcharge] <= (ds*2)+(32*3))
{
// transition
P_SetScale(spark, (spark->destscale = spark->scale*3/2));
}
}
else
{
spark->color = SKINCOLOR_SAPPHIRE;
// Stage 1: Red
size = 1;
if (player->kartstuff[k_driftcharge] <= (ds)+(32*3))
{
// transition
P_SetScale(spark, (spark->destscale = spark->scale*2));
}
}
if ((player->kartstuff[k_drift] > 0 && player->cmd.driftturn > 0) // Inward drifts
@ -3192,22 +3278,40 @@ static void K_SpawnDriftSparks(player_t *player)
{
if ((player->kartstuff[k_drift] < 0 && (i & 1))
|| (player->kartstuff[k_drift] > 0 && !(i & 1)))
P_SetMobjState(spark, S_DRIFTSPARK_A1);
{
size++;
}
else if ((player->kartstuff[k_drift] < 0 && !(i & 1))
|| (player->kartstuff[k_drift] > 0 && (i & 1)))
P_SetMobjState(spark, S_DRIFTSPARK_C1);
{
size--;
}
}
else if ((player->kartstuff[k_drift] > 0 && player->cmd.driftturn < 0) // Outward drifts
|| (player->kartstuff[k_drift] < 0 && player->cmd.driftturn > 0))
{
if ((player->kartstuff[k_drift] < 0 && (i & 1))
|| (player->kartstuff[k_drift] > 0 && !(i & 1)))
P_SetMobjState(spark, S_DRIFTSPARK_C1);
{
size--;
}
else if ((player->kartstuff[k_drift] < 0 && !(i & 1))
|| (player->kartstuff[k_drift] > 0 && (i & 1)))
P_SetMobjState(spark, S_DRIFTSPARK_A1);
{
size++;
}
}
if (size == 2)
P_SetMobjState(spark, S_DRIFTSPARK_A1);
else if (size < 1)
P_SetMobjState(spark, S_DRIFTSPARK_C1);
else if (size > 2)
P_SetMobjState(spark, S_DRIFTSPARK_D1);
if (trail > 0)
spark->tics += trail;
K_MatchGenericExtraFlags(spark, player->mo);
}
}
@ -3469,7 +3573,7 @@ void K_SpawnDraftDust(mobj_t *mo)
void K_DriftDustHandling(mobj_t *spawner)
{
angle_t anglediff;
const INT16 spawnrange = spawner->radius>>FRACBITS;
const INT16 spawnrange = spawner->radius >> FRACBITS;
if (!P_IsObjectOnGround(spawner) || leveltime % 2 != 0)
return;
@ -3486,7 +3590,7 @@ void K_DriftDustHandling(mobj_t *spawner)
{
angle_t playerangle = spawner->angle;
if (spawner->player->speed < 5<<FRACBITS)
if (spawner->player->speed < 5*spawner->scale)
return;
if (spawner->player->cmd.forwardmove < 0)
@ -3497,7 +3601,7 @@ void K_DriftDustHandling(mobj_t *spawner)
}
else
{
if (P_AproxDistance(spawner->momx, spawner->momy) < 5<<FRACBITS)
if (P_AproxDistance(spawner->momx, spawner->momy) < 5*spawner->scale)
return;
anglediff = abs((signed)(spawner->angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy)));
@ -3508,12 +3612,12 @@ void K_DriftDustHandling(mobj_t *spawner)
if (anglediff > ANG10*4) // Trying to turn further than 40 degrees
{
fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
fixed_t spawny = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange) << FRACBITS;
fixed_t spawny = P_RandomRange(-spawnrange, spawnrange) << FRACBITS;
INT32 speedrange = 2;
mobj_t *dust = P_SpawnMobj(spawner->x + spawnx, spawner->y + spawny, spawner->z, MT_DRIFTDUST);
dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange) * spawner->scale), 3*FRACUNIT/4);
dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange) * spawner->scale), 3*FRACUNIT/4);
dust->momz = P_MobjFlip(spawner) * (P_RandomRange(1, 4) * (spawner->scale));
P_SetScale(dust, spawner->scale/2);
dust->destscale = spawner->scale * 3;
@ -3523,6 +3627,35 @@ void K_DriftDustHandling(mobj_t *spawner)
S_StartSound(spawner, sfx_screec);
K_MatchGenericExtraFlags(dust, spawner);
// Sparkle-y warning for when you're about to change drift sparks!
if (spawner->player && spawner->player->kartstuff[k_drift])
{
INT32 driftval = K_GetKartDriftSparkValue(spawner->player);
INT32 warntime = driftval/3;
INT32 dc = spawner->player->kartstuff[k_driftcharge];
UINT8 c = SKINCOLOR_NONE;
boolean rainbow = false;
if (dc >= 0)
{
dc += warntime;
}
c = K_DriftSparkColor(spawner->player, dc);
if (dc > (4*driftval)+(32*3))
{
rainbow = true;
}
if (c != SKINCOLOR_NONE)
{
P_SetMobjState(dust, S_DRIFTWARNSPARK1);
dust->color = c;
dust->colorized = rainbow;
}
}
}
}
@ -3554,10 +3687,18 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
return NULL;
// Figure out projectile speed by game speed
if (missile && mapthing != MT_BALLHOG) // Trying to keep compatability...
PROJSPEED = FixedMul(mobjinfo[mapthing].speed, FRACUNIT + ((gamespeed-1) * (FRACUNIT/4)));
if (missile)
{
// Use info->speed for missiles
PROJSPEED = FixedMul(mobjinfo[mapthing].speed, K_GetKartGameSpeedScalar(gamespeed));
}
else
PROJSPEED = (82 + ((gamespeed-1) * 14)) * FRACUNIT; // Avg Speed is 41 in Normal
{
// Use pre-determined speed for tossing
PROJSPEED = FixedMul(82 << FRACBITS, K_GetKartGameSpeedScalar(gamespeed));
}
// Scale to map size
PROJSPEED = FixedMul(PROJSPEED, mapobjectscale);
if (altthrow)
@ -3603,11 +3744,11 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
if (dir == -1)
{
// Shoot backward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x06000000, 0, PROJSPEED/4);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x03000000, 0, PROJSPEED/4);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/4);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x03000000, 0, PROJSPEED/4);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x06000000, 0, PROJSPEED/4);
mo = K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x06000000, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x03000000, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + 0x03000000, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + 0x06000000, 0, PROJSPEED/8);
}
else
{
@ -3624,7 +3765,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
if (dir == -1 && mapthing != MT_SPB)
{
// Shoot backward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2);
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/8);
}
else
{
@ -3658,7 +3799,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
if (mo)
{
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
fixed_t HEIGHT = (20 + (dir*10))*mapobjectscale + (player->mo->momz*P_MobjFlip(player->mo));
fixed_t HEIGHT = (20 + (dir*10))*FRACUNIT + (player->mo->momz*P_MobjFlip(player->mo));
P_SetObjectMomZ(mo, HEIGHT, false);
mo->momx = player->mo->momx + FixedMul(FINECOSINE(fa), PROJSPEED*dir);
@ -5721,42 +5862,57 @@ static void K_KartDrift(player_t *player, boolean onground)
// Drift Release (Moved here so you can't "chain" drifts)
if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] < dsone
&& onground)
{
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
&& onground)
{
if (player->kartstuff[k_driftboost] < 20)
player->kartstuff[k_driftboost] = 20;
S_StartSound(player->mo, sfx_s23c);
//K_SpawnDashDustRelease(player);
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] < dsthree
&& onground)
{
if (player->kartstuff[k_driftboost] < 50)
player->kartstuff[k_driftboost] = 50;
S_StartSound(player->mo, sfx_s23c);
//K_SpawnDashDustRelease(player);
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] >= dsthree
&& onground)
{
if (player->kartstuff[k_driftboost] < 125)
player->kartstuff[k_driftboost] = 125;
S_StartSound(player->mo, sfx_s23c);
//K_SpawnDashDustRelease(player);
if (player->kartstuff[k_driftcharge] < 0 || player->kartstuff[k_driftcharge] >= dsone)
{
//mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFTEXPLODE);
//P_SetTarget(&overlay->target, player->mo);
//P_SetScale(overlay, (overlay->destscale = player->mo->scale));
//K_FlipFromObject(overlay, player->mo);
S_StartSound(player->mo, sfx_s23c);
//K_SpawnDashDustRelease(player);
if (player->kartstuff[k_driftcharge] < 0)
{
// Stage 0: Yellow sparks
if (player->kartstuff[k_driftboost] < 15)
player->kartstuff[k_driftboost] = 15;
//overlay->color = SKINCOLOR_GOLD;
//overlay->fuse = 8;
}
else if (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
{
// Stage 1: Red sparks
if (player->kartstuff[k_driftboost] < 20)
player->kartstuff[k_driftboost] = 20;
//overlay->color = SKINCOLOR_KETCHUP;
//overlay->fuse = 16;
}
else if (player->kartstuff[k_driftcharge] < dsthree)
{
// Stage 2: Blue sparks
if (player->kartstuff[k_driftboost] < 50)
player->kartstuff[k_driftboost] = 50;
//overlay->color = SKINCOLOR_SAPPHIRE;
//overlay->fuse = 32;
}
else if (player->kartstuff[k_driftcharge] >= dsthree)
{
// Stage 3: Rainbow sparks
if (player->kartstuff[k_driftboost] < 125)
player->kartstuff[k_driftboost] = 125;
//overlay->color = SKINCOLOR_SILVER;
//overlay->fuse = 120;
}
}
// Remove charge
player->kartstuff[k_driftcharge] = 0;
}
@ -5792,71 +5948,107 @@ static void K_KartDrift(player_t *player, boolean onground)
player->kartstuff[k_driftend] = 0;
}
// Incease/decrease the drift value to continue drifting in that direction
if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground && player->kartstuff[k_drift] != 0)
if (player->kartstuff[k_spinouttimer] > 0 || player->speed == 0)
{
// Stop drifting
player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = 0;
player->kartstuff[k_aizdriftstrat] = player->kartstuff[k_brakedrift] = 0;
player->kartstuff[k_getsparks] = 0;
}
else if (player->kartstuff[k_jmp] == 1 && player->kartstuff[k_drift] != 0)
{
// Incease/decrease the drift value to continue drifting in that direction
fixed_t driftadditive = 24;
boolean playsound = false;
if (player->kartstuff[k_drift] >= 1) // Drifting to the left
if (onground)
{
player->kartstuff[k_drift]++;
if (player->kartstuff[k_drift] > 5)
player->kartstuff[k_drift] = 5;
if (player->kartstuff[k_drift] >= 1) // Drifting to the left
{
player->kartstuff[k_drift]++;
if (player->kartstuff[k_drift] > 5)
player->kartstuff[k_drift] = 5;
if (player->cmd.driftturn > 0) // Inward
driftadditive += abs(player->cmd.driftturn)/100;
if (player->cmd.driftturn < 0) // Outward
driftadditive -= abs(player->cmd.driftturn)/75;
if (player->cmd.driftturn > 0) // Inward
driftadditive += abs(player->cmd.driftturn)/100;
if (player->cmd.driftturn < 0) // Outward
driftadditive -= abs(player->cmd.driftturn)/75;
}
else if (player->kartstuff[k_drift] <= -1) // Drifting to the right
{
player->kartstuff[k_drift]--;
if (player->kartstuff[k_drift] < -5)
player->kartstuff[k_drift] = -5;
if (player->cmd.driftturn < 0) // Inward
driftadditive += abs(player->cmd.driftturn)/100;
if (player->cmd.driftturn > 0) // Outward
driftadditive -= abs(player->cmd.driftturn)/75;
}
// Disable drift-sparks until you're going fast enough
if (player->kartstuff[k_getsparks] == 0
|| (player->kartstuff[k_offroad]
&& !player->kartstuff[k_invincibilitytimer]
&& !player->kartstuff[k_hyudorotimer]
&& !EITHERSNEAKER(player)))
driftadditive = 0;
// Inbetween minspeed and minspeed*2, it'll keep your previous drift-spark state.
if (player->speed > minspeed*2)
{
player->kartstuff[k_getsparks] = 1;
if (player->kartstuff[k_driftcharge] <= -1)
{
player->kartstuff[k_driftcharge] = dsone; // Back to red
playsound = true;
}
}
else if (player->speed <= minspeed)
{
player->kartstuff[k_getsparks] = 0;
driftadditive = 0;
if (player->kartstuff[k_driftcharge] >= dsone)
{
player->kartstuff[k_driftcharge] = -1; // Set yellow sparks
playsound = true;
}
}
}
else if (player->kartstuff[k_drift] <= -1) // Drifting to the right
else
{
player->kartstuff[k_drift]--;
if (player->kartstuff[k_drift] < -5)
player->kartstuff[k_drift] = -5;
if (player->cmd.driftturn < 0) // Inward
driftadditive += abs(player->cmd.driftturn)/100;
if (player->cmd.driftturn > 0) // Outward
driftadditive -= abs(player->cmd.driftturn)/75;
}
// Disable drift-sparks until you're going fast enough
if (player->kartstuff[k_getsparks] == 0
|| (player->kartstuff[k_offroad]
&& !player->kartstuff[k_invincibilitytimer]
&& !player->kartstuff[k_hyudorotimer]
&& !EITHERSNEAKER(player)))
driftadditive = 0;
if (player->speed > minspeed*2)
player->kartstuff[k_getsparks] = 1;
}
// This spawns the drift sparks
if (player->kartstuff[k_driftcharge] + driftadditive >= dsone)
if ((player->kartstuff[k_driftcharge] + driftadditive >= dsone)
|| (player->kartstuff[k_driftcharge] < 0))
{
K_SpawnDriftSparks(player);
}
if ((player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge]+driftadditive >= dsone)
|| (player->kartstuff[k_driftcharge] < dstwo && player->kartstuff[k_driftcharge]+driftadditive >= dstwo)
|| (player->kartstuff[k_driftcharge] < dsthree && player->kartstuff[k_driftcharge]+driftadditive >= dsthree))
{
playsound = true;
}
// Sound whenever you get a different tier of sparks
if (P_IsDisplayPlayer(player) // UGHGHGH...
&& ((player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge]+driftadditive >= dsone)
|| (player->kartstuff[k_driftcharge] < dstwo && player->kartstuff[k_driftcharge]+driftadditive >= dstwo)
|| (player->kartstuff[k_driftcharge] < dsthree && player->kartstuff[k_driftcharge]+driftadditive >= dsthree)))
if (playsound && P_IsDisplayPlayer(player))
{
//S_StartSound(player->mo, sfx_s3ka2);
S_StartSoundAtVolume(player->mo, sfx_s3ka2, 192); // Ugh...
if (player->kartstuff[k_driftcharge] == -1)
S_StartSoundAtVolume(player->mo, sfx_sploss, 192); // Yellow spark sound
else
S_StartSoundAtVolume(player->mo, sfx_s3ka2, 192);
}
player->kartstuff[k_driftcharge] += driftadditive;
player->kartstuff[k_driftend] = 0;
}
// Stop drifting
if (player->kartstuff[k_spinouttimer] > 0 || player->speed < minspeed)
{
player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = 0;
player->kartstuff[k_aizdriftstrat] = player->kartstuff[k_brakedrift] = 0;
player->kartstuff[k_getsparks] = 0;
}
if ((!EITHERSNEAKER(player))
|| (!player->cmd.driftturn)
|| (!player->kartstuff[k_aizdriftstrat])
@ -9637,57 +9829,44 @@ static void K_drawKartFirstPerson(void)
if (stplyr->mo)
{
INT32 dsone = K_GetKartDriftSparkValue(stplyr);
INT32 dstwo = dsone*2;
INT32 dsthree = dstwo*2;
UINT8 driftcolor = K_DriftSparkColor(stplyr, stplyr->kartstuff[k_driftcharge]);
const angle_t ang = R_PointToAngle2(0, 0, stplyr->rmomx, stplyr->rmomy) - stplyr->frameangle;
// yes, the following is correct. no, you do not need to swap the x and y.
fixed_t xoffs = -P_ReturnThrustY(stplyr->mo, ang, (BASEVIDWIDTH<<(FRACBITS-2))/2);
fixed_t yoffs = -(P_ReturnThrustX(stplyr->mo, ang, 4*FRACUNIT) - 4*FRACUNIT);
#ifndef DONTLIKETOASTERSFPTWEAKS
if (r_splitscreen)
xoffs = FixedMul(xoffs, scale);
xoffs -= (tn)*scale;
xoffs -= (dr)*scale;
if (stplyr->frameangle == stplyr->mo->angle)
{
const angle_t ang = R_PointToAngle2(0, 0, stplyr->rmomx, stplyr->rmomy) - stplyr->frameangle;
// yes, the following is correct. no, you do not need to swap the x and y.
fixed_t xoffs = -P_ReturnThrustY(stplyr->mo, ang, (BASEVIDWIDTH<<(FRACBITS-2))/2);
fixed_t yoffs = -(P_ReturnThrustX(stplyr->mo, ang, 4*FRACUNIT) - 4*FRACUNIT);
const fixed_t mag = FixedDiv(stplyr->speed, 10*stplyr->mo->scale);
if (r_splitscreen)
xoffs = FixedMul(xoffs, scale);
xoffs -= (tn)*scale;
xoffs -= (dr)*scale;
if (stplyr->frameangle == stplyr->mo->angle)
if (mag < FRACUNIT)
{
const fixed_t mag = FixedDiv(stplyr->speed, 10*stplyr->mo->scale);
if (mag < FRACUNIT)
{
xoffs = FixedMul(xoffs, mag);
if (!r_splitscreen)
yoffs = FixedMul(yoffs, mag);
}
xoffs = FixedMul(xoffs, mag);
if (!r_splitscreen)
yoffs = FixedMul(yoffs, mag);
}
if (stplyr->mo->momz > 0) // TO-DO: Draw more of the kart so we can remove this if!
yoffs += stplyr->mo->momz/3;
if (encoremode)
x -= xoffs;
else
x += xoffs;
if (!r_splitscreen)
y += yoffs;
}
// drift sparks!
if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsthree))
colmap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), GTC_CACHE);
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dstwo))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, GTC_CACHE);
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsone))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, GTC_CACHE);
if (stplyr->mo->momz > 0) // TO-DO: Draw more of the kart so we can remove this if!
yoffs += stplyr->mo->momz/3;
if (encoremode)
x -= xoffs;
else
#endif
// invincibility/grow/shrink!
if (stplyr->mo->colorized && stplyr->mo->color)
x += xoffs;
if (!r_splitscreen)
y += yoffs;
if ((leveltime & 1) && (driftcolor != SKINCOLOR_NONE)) // drift sparks!
colmap = R_GetTranslationColormap(TC_RAINBOW, driftcolor, GTC_CACHE);
else if (stplyr->mo->colorized && stplyr->mo->color) // invincibility/grow/shrink!
colmap = R_GetTranslationColormap(TC_RAINBOW, stplyr->mo->color, GTC_CACHE);
}

View file

@ -40,6 +40,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
void K_StealBumper(player_t *player, player_t *victim, boolean force);
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
void K_SpawnMineExplosion(mobj_t *source, UINT8 color);
UINT8 K_DriftSparkColor(player_t *player, INT32 charge);
void K_SpawnBoostTrail(player_t *player);
void K_SpawnSparkleTrail(mobj_t *mo);
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);

View file

@ -195,7 +195,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
if (horizspeed)
{
angle_t finalAngle = spring->angle;
fixed_t finalSpeed = horizspeed;
fixed_t finalSpeed = FixedMul(horizspeed, FixedSqrt(FixedMul(hscale, spring->scale)));
fixed_t objectSpeed;
if (object->player)
@ -273,7 +273,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
// Horizontal speed is used as a minimum thrust, not a direct replacement
finalSpeed = max(objectSpeed, finalSpeed);
P_InstaThrustEvenIn2D(object, finalAngle, FixedMul(finalSpeed, FixedSqrt(FixedMul(hscale, spring->scale))));
P_InstaThrustEvenIn2D(object, finalAngle, finalSpeed);
}
// Re-solidify
@ -810,7 +810,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
S_StartSound(tmthing, tmthing->info->deathsound);
P_KillMobj(tmthing, thing, thing);
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
}
else if (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
@ -827,7 +827,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
S_StartSound(thing, thing->info->deathsound);
P_KillMobj(thing, tmthing, tmthing);
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
P_SetObjectMomZ(thing, 12*FRACUNIT, false);
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
@ -841,7 +841,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
S_StartSound(tmthing, tmthing->info->deathsound);
P_KillMobj(tmthing, thing, thing);
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
}
else if (thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE)
@ -855,7 +855,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
S_StartSound(tmthing, tmthing->info->deathsound);
P_KillMobj(tmthing, thing, thing);
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
// Bomb death
@ -975,7 +975,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
S_StartSound(tmthing, tmthing->info->deathsound);
P_KillMobj(tmthing, thing, thing);
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
}
else if (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD
@ -992,7 +992,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
S_StartSound(thing, thing->info->deathsound);
P_KillMobj(thing, tmthing, tmthing);
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
P_SetObjectMomZ(thing, 12*FRACUNIT, false);
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
@ -1006,7 +1006,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
S_StartSound(tmthing, tmthing->info->deathsound);
P_KillMobj(tmthing, thing, thing);
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
}
@ -1052,7 +1052,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
S_StartSound(thing, thing->info->deathsound);
P_KillMobj(thing, tmthing, tmthing);
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
P_SetObjectMomZ(thing, 12*FRACUNIT, false);
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
}
@ -1103,7 +1103,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
S_StartSound(thing, thing->info->deathsound);
P_KillMobj(thing, tmthing, tmthing);
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
P_SetObjectMomZ(thing, 12*FRACUNIT, false);
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
}
else if (thing->type == MT_BANANA_SHIELD || thing->type == MT_BANANA
@ -1131,7 +1131,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
S_StartSound(thing, thing->info->deathsound);
P_KillMobj(thing, tmthing, tmthing);
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
P_SetObjectMomZ(thing, 12*FRACUNIT, false);
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
}
else if (thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE)
@ -3667,8 +3667,6 @@ void P_BouncePlayerMove(mobj_t *mo)
mmomx = mo->player->rmomx;
mmomy = mo->player->rmomy;
mo->player->kartstuff[k_drift] = 0;
mo->player->kartstuff[k_driftcharge] = 0;
mo->player->kartstuff[k_pogospring] = 0;
// trace along the three leading corners

View file

@ -8289,6 +8289,37 @@ void P_MobjThinker(mobj_t *mobj)
S_StartSound(mobj, sfx_s3k4e);
mobj->health--;
break;
case MT_DRIFTEXPLODE:
if (!mobj->target || !mobj->target->health)
{
P_RemoveMobj(mobj);
return;
}
mobj->angle = mobj->target->angle;
P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->angle+ANGLE_180, mobj->target->radius),
mobj->target->y + P_ReturnThrustY(mobj, mobj->angle+ANGLE_180, mobj->target->radius), mobj->target->z);
P_SetScale(mobj, mobj->target->scale);
mobj->flags2 ^= MF2_DONTDRAW;
#ifdef HWRENDER
mobj->modeltilt = mobj->target->modeltilt;
#endif
{
player_t *p = NULL;
if (mobj->target->target && mobj->target->target->player)
p = mobj->target->target->player;
else if (mobj->target->player)
p = mobj->target->player;
if (p)
{
if (p->kartstuff[k_driftboost] > mobj->movecount)
; // reset animation
mobj->movecount = p->kartstuff[k_driftboost];
}
}
break;
case MT_BOOSTFLAME:
if (!mobj->target || !mobj->target->health)
{
@ -8363,6 +8394,7 @@ void P_MobjThinker(mobj_t *mobj)
}
else
{
UINT8 driftcolor = K_DriftSparkColor(mobj->target->player, mobj->target->player->kartstuff[k_driftcharge]);
fixed_t newx, newy;
angle_t travelangle;
@ -8375,12 +8407,8 @@ void P_MobjThinker(mobj_t *mobj)
mobj->angle = travelangle - ((ANGLE_90/5)*mobj->target->player->kartstuff[k_drift]);
P_SetScale(mobj, (mobj->destscale = mobj->target->scale));
if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)*4)
mobj->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)*2)
mobj->color = SKINCOLOR_KETCHUP;
else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player))
mobj->color = SKINCOLOR_SAPPHIRE;
if (driftcolor != SKINCOLOR_NONE)
mobj->color = driftcolor;
else
mobj->color = SKINCOLOR_SILVER;

View file

@ -7508,7 +7508,11 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
pitch = thiscam->pitch + (angle_t)FixedMul(pitch - thiscam->pitch, camspeed/4);
if (rendermode == render_opengl && !cv_grshearing.value)
if (rendermode == render_opengl
#ifdef GL_SHADERS/* just so we can't possibly forget about it */
&& !cv_grshearing.value
#endif
)
distxy = FixedMul(dist, FINECOSINE((pitch>>ANGLETOFINESHIFT) & FINEMASK));
else
distxy = dist;
@ -7527,7 +7531,14 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (player->kartstuff[k_drift] != 0)
{
fixed_t panmax = (dist/5);
pan = FixedDiv(FixedMul(min((fixed_t)player->kartstuff[k_driftcharge], K_GetKartDriftSparkValue(player)), panmax), K_GetKartDriftSparkValue(player));
INT32 driftval = K_GetKartDriftSparkValue(player);
INT32 dc = player->kartstuff[k_driftcharge];
if (dc > driftval || dc < 0)
dc = driftval;
pan = FixedDiv(FixedMul((fixed_t)dc, panmax), driftval);
if (pan > panmax)
pan = panmax;
if (player->kartstuff[k_drift] < 0)

View file

@ -178,7 +178,7 @@ consvar_t cv_showhud = {"showhud", "Yes", CV_CALL, CV_YesNo, R_SetViewSize, 0,
consvar_t cv_translucenthud = {"translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_translucency = {"translucency", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_drawdist = {"drawdist", "8192", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
//consvar_t cv_drawdist_nights = {"drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
//consvar_t cv_precipdensity = {"precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};

View file

@ -2102,7 +2102,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
// Handle all things in sector.
// If a limit exists, handle things a tiny bit different.
if ((limit_dist = (fixed_t)(/*(maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : */cv_drawdist.value) << FRACBITS))
if ((limit_dist = (fixed_t)(cv_drawdist.value) * mapobjectscale))
{
for (thing = sec->thinglist; thing; thing = thing->snext)
{
@ -2168,7 +2168,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
}
// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
if ((limit_dist = (fixed_t)cv_drawdist_precip.value << FRACBITS))
if ((limit_dist = (fixed_t)(cv_drawdist_precip.value) * mapobjectscale))
{
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
{

View file

@ -817,6 +817,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"toada", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Arid Sands Toad scream
{"bhurry", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // v1.0.2 Battle overtime
{"bsnipe", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Banana sniping
{"sploss", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Down to yellow sparks
{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // :shitsfree:
{"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Debug notification

View file

@ -892,6 +892,7 @@ typedef enum
sfx_toada,
sfx_bhurry,
sfx_bsnipe,
sfx_sploss,
sfx_itfree,
sfx_dbgsal,