mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-07 07:22:54 +00:00
Merge remote-tracking branch 'origin/master' into parties
This commit is contained in:
commit
310a9cd09c
17 changed files with 503 additions and 215 deletions
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@ -525,7 +525,7 @@ static void D_Display(void)
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}
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if (demo.rewinding)
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V_DrawFadeScreen(TC_RAINBOW, (leveltime & 0x20) ? SKINCOLOR_PASTEL : SKINCOLOR_MOONSLAM);
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V_DrawFadeScreen(TC_RAINBOW, (leveltime & 0x20) ? SKINCOLOR_PASTEL : SKINCOLOR_MOONSET);
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// vid size change is now finished if it was on...
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vid.recalc = 0;
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@ -6347,6 +6347,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_DRIFTSPARK_B1",
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"S_DRIFTSPARK_C1",
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"S_DRIFTSPARK_C2",
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"S_DRIFTSPARK_D1",
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"S_DRIFTSPARK_D2",
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// Brake drift sparks
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"S_BRAKEDRIFT",
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@ -6357,6 +6359,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_DRIFTDUST3",
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"S_DRIFTDUST4",
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// Drift Sparkles
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"S_DRIFTWARNSPARK1",
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"S_DRIFTWARNSPARK2",
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"S_DRIFTWARNSPARK3",
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"S_DRIFTWARNSPARK4",
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// Fast lines
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"S_FASTLINE1",
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"S_FASTLINE2",
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@ -6373,7 +6381,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_FASTDUST6",
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"S_FASTDUST7",
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// Thunder Shield Burst
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// Drift boost effect
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"S_DRIFTEXPLODE1",
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"S_DRIFTEXPLODE2",
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"S_DRIFTEXPLODE3",
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"S_DRIFTEXPLODE4",
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// Sneaker boost effect
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"S_BOOSTFLAME",
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@ -7734,6 +7746,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_FASTLINE",
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"MT_FASTDUST",
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"MT_DRIFTEXPLODE",
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"MT_BOOSTFLAME",
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"MT_BOOSTSMOKE",
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"MT_SNEAKERTRAIL",
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@ -8226,7 +8239,7 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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"SCARLET", // SKINCOLOR_SCARLET
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"KETCHUP", // SKINCOLOR_KETCHUP
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"DAWN", // SKINCOLOR_DAWN
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"SUNSET", // SKINCOLOR_SUNSET
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"SUNSLAM", // SKINCOLOR_SUNSLAM
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"CREAMSICLE", // SKINCOLOR_CREAMSICLE
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"ORANGE", // SKINCOLOR_ORANGE
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"ROSEWOOD", // SKINCOLOR_ROSEWOOD
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@ -8286,9 +8299,9 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
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"THISTLE", // SKINCOLOR_THISTLE
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"PURPLE", // SKINCOLOR_PURPLE
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"PASTEL", // SKINCOLOR_PASTEL
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"MOONSLAM", // SKINCOLOR_MOONSLAM
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"MOONSET", // SKINCOLOR_MOONSET
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"DUSK", // SKINCOLOR_DUSK
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"BUBBLEGUM", // SKINCOLOR_BUBBLEGUM
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"VIOLET", // SKINCOLOR_VIOLET
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"MAGENTA", // SKINCOLOR_MAGENTA
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"FUCHSIA", // SKINCOLOR_FUCHSIA
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"TOXIC", // SKINCOLOR_TOXIC
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@ -281,7 +281,7 @@ typedef enum
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SKINCOLOR_SCARLET,
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SKINCOLOR_KETCHUP,
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SKINCOLOR_DAWN,
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SKINCOLOR_SUNSET,
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SKINCOLOR_SUNSLAM,
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SKINCOLOR_CREAMSICLE,
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SKINCOLOR_ORANGE,
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SKINCOLOR_ROSEWOOD,
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@ -341,9 +341,9 @@ typedef enum
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SKINCOLOR_THISTLE,
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SKINCOLOR_PURPLE,
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SKINCOLOR_PASTEL,
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SKINCOLOR_MOONSLAM,
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SKINCOLOR_MOONSET,
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SKINCOLOR_DUSK,
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SKINCOLOR_BUBBLEGUM,
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SKINCOLOR_VIOLET,
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SKINCOLOR_MAGENTA,
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SKINCOLOR_FUCHSIA,
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SKINCOLOR_TOXIC,
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@ -6965,7 +6965,7 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
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(void)extrainfo_p;
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sprintf(pdemo->winnername, "transrights420");
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pdemo->winnerskin = 1;
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pdemo->winnercolor = SKINCOLOR_MOONSLAM;
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pdemo->winnercolor = SKINCOLOR_MOONSET;
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pdemo->winnertime = 6666;*/
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// Read standings!
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@ -5357,7 +5357,7 @@ static void HWR_AddSprites(sector_t *sec)
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// Handle all things in sector.
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// If a limit exists, handle things a tiny bit different.
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if ((limit_dist = (fixed_t)(/*(maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : */cv_drawdist.value) << FRACBITS))
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if ((limit_dist = (fixed_t)(cv_drawdist.value) * mapobjectscale))
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{
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for (thing = sec->thinglist; thing; thing = thing->snext)
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{
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@ -5424,7 +5424,7 @@ static void HWR_AddSprites(sector_t *sec)
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#ifdef HWPRECIP
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// No to infinite precipitation draw distance.
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if ((limit_dist = (fixed_t)cv_drawdist_precip.value << FRACBITS))
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if ((limit_dist = (fixed_t)(cv_drawdist_precip.value) * mapobjectscale))
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{
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for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
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{
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@ -815,7 +815,6 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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case SKINCOLOR_PINK:
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case SKINCOLOR_ROSE:
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case SKINCOLOR_LEMONADE:
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case SKINCOLOR_BUBBLEGUM:
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case SKINCOLOR_LILAC:
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case SKINCOLOR_TAFFY:
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cstart = "\x8d"; // V_PINKMAP
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@ -831,7 +830,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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cstart = "\x85"; // V_REDMAP
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break;
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case SKINCOLOR_DAWN:
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case SKINCOLOR_SUNSET:
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case SKINCOLOR_SUNSLAM:
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case SKINCOLOR_CREAMSICLE:
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case SKINCOLOR_ORANGE:
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case SKINCOLOR_ROSEWOOD:
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@ -909,7 +908,8 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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break;
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case SKINCOLOR_MAGENTA:
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case SKINCOLOR_FUCHSIA:
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case SKINCOLOR_MOONSLAM:
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case SKINCOLOR_MOONSET:
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case SKINCOLOR_VIOLET:
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cstart = "\x8c"; // V_MAGENTAMAP
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break;
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case SKINCOLOR_DUSK:
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52
src/info.c
52
src/info.c
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@ -57,10 +57,10 @@ char sprnames[NUMSPRITES + 1][5] =
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"SRBL","SRBM","SRBN","SRBO",
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//SRB2kart Sprites
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"RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE","KINV","KINF",
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"WIPD","DRIF","BDRF","DUST","RSHE","FITM","BANA","ORBN","JAWZ","SSMN",
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"KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN","DEZL","POKE",
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"AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO","CRAB",
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"BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM",
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"WIPD","DRIF","BDRF","DUST","DRWS","RSHE","FITM","BANA","ORBN","JAWZ",
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"SSMN","KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN","DEZL",
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"POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO",
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"CRAB","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM",
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"ITMO","ITMI","ITMN","WANT","PBOM","HIT1","HIT2","HIT3","RETI","AIDU",
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"KSPK","LZI1","LZI2","KLIT","FZSM","FZBM","FPRT","SBUS","MARB","FUFO",
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"RUST","BLON","VAPE","HTZA","HTZB","SGVA","SGVB","SGVC","PGTR","PGF1",
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@ -70,7 +70,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS","ZTCH","MKMA","MKMP",
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"RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH","BFRT","OFRT","RFRT",
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"PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","FWRK","MXCL","RGSP",
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"DRAF","GRES","OTFG","XMS4","XMS5","VIEW"
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"DRAF","GRES","OTFG","DBOS","XMS4","XMS5","VIEW"
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};
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// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
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@ -2587,6 +2587,9 @@ state_t states[NUMSTATES] =
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{SPR_DRIF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK_C2}, // S_DRIFTSPARK_C1
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{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS20, 1, {NULL}, 0, 0, S_DRIFTSPARK_A3}, // S_DRIFTSPARK_C2 (Loop back to A3)
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{SPR_DRIF, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_DRIFTSPARK_D2}, // S_DRIFTSPARK_D1
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{SPR_DRIF, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_DRIFTSPARK_A2}, // S_DRIFTSPARK_D2 (Loop back to A2)
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{SPR_BDRF, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 5, 2, S_BRAKEDRIFT}, // S_BRAKEDRIFT
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{SPR_DUST, 0, 3, {NULL}, 0, 0, S_DRIFTDUST2}, // S_DRIFTDUST1
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@ -2594,6 +2597,11 @@ state_t states[NUMSTATES] =
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{SPR_DUST, FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTDUST4}, // S_DRIFTDUST3
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{SPR_DUST, FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTDUST4
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{SPR_DRWS, FF_FULLBRIGHT|0, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK2}, // S_DRIFTWARNSPARK1
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{SPR_DRWS, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK3}, // S_DRIFTWARNSPARK2
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{SPR_DRWS, FF_FULLBRIGHT|FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK4}, // S_DRIFTWARNSPARK3
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{SPR_DRWS, FF_FULLBRIGHT|FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTWARNSPARK4
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{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_FASTLINE2}, // S_FASTLINE1
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{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_FASTLINE3}, // S_FASTLINE2
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{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_FASTLINE4}, // S_FASTLINE3
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@ -2608,6 +2616,11 @@ state_t states[NUMSTATES] =
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{SPR_DSHR, FF_PAPERSPRITE|5, 1, {NULL}, 0, 0, S_FASTDUST7}, // S_FASTDUST6
|
||||
{SPR_DSHR, FF_PAPERSPRITE|6, 1, {NULL}, 0, 0, S_NULL}, // S_FASTDUST7
|
||||
|
||||
{SPR_DBOS, FF_FULLBRIGHT, 2, {NULL}, 6, 1, S_DRIFTEXPLODE2}, // S_DRIFTEXPLODE1
|
||||
{SPR_DBOS, FF_FULLBRIGHT|1, 2, {NULL}, 6, 1, S_DRIFTEXPLODE3}, // S_DRIFTEXPLODE2
|
||||
{SPR_DBOS, FF_FULLBRIGHT|2, 2, {NULL}, 6, 1, S_DRIFTEXPLODE4}, // S_DRIFTEXPLODE3
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||||
{SPR_DBOS, FF_FULLBRIGHT|3, 2, {NULL}, 6, 1, S_DRIFTEXPLODE1}, // S_DRIFTEXPLODE4
|
||||
|
||||
{SPR_BOST, FF_FULLBRIGHT|FF_ANIMATE, TICRATE, {NULL}, 6, 1, S_BOOSTSMOKESPAWNER}, // S_BOOSTFLAME
|
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{SPR_NULL, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKESPAWNER
|
||||
|
||||
|
|
@ -15210,6 +15223,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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|||
S_NULL // raisestate
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||||
},
|
||||
|
||||
{ // MT_DRIFTEXPLODE
|
||||
-1, // doomednum
|
||||
S_DRIFTEXPLODE1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
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||||
0, // painchance
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||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
32*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
1, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BOOSTFLAME
|
||||
-1, // doomednum
|
||||
S_BOOSTFLAME, // spawnstate
|
||||
|
|
@ -15982,7 +16022,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_BALLHOG_DEAD, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_hogbom, // deathsound
|
||||
64*FRACUNIT, // speed
|
||||
80*FRACUNIT, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
|
|
|
|||
18
src/info.h
18
src/info.h
|
|
@ -608,6 +608,7 @@ typedef enum sprite
|
|||
SPR_DRIF, // Drift Sparks
|
||||
SPR_BDRF, // Brake drift sparks
|
||||
SPR_DUST, // Drift Dust
|
||||
SPR_DRWS, // Drift dust sparks
|
||||
|
||||
// Kart Items
|
||||
SPR_RSHE, // Rocket sneaker
|
||||
|
|
@ -785,6 +786,8 @@ typedef enum sprite
|
|||
|
||||
SPR_OTFG,
|
||||
|
||||
SPR_DBOS, // Drift boost flame
|
||||
|
||||
// Xmas-specific sprites that don't fit aboxe
|
||||
SPR_XMS4,
|
||||
SPR_XMS5,
|
||||
|
|
@ -3236,6 +3239,8 @@ typedef enum state
|
|||
S_DRIFTSPARK_B1,
|
||||
S_DRIFTSPARK_C1,
|
||||
S_DRIFTSPARK_C2,
|
||||
S_DRIFTSPARK_D1,
|
||||
S_DRIFTSPARK_D2,
|
||||
|
||||
// Brake drift sparks
|
||||
S_BRAKEDRIFT,
|
||||
|
|
@ -3246,6 +3251,12 @@ typedef enum state
|
|||
S_DRIFTDUST3,
|
||||
S_DRIFTDUST4,
|
||||
|
||||
// Drift Sparkles
|
||||
S_DRIFTWARNSPARK1,
|
||||
S_DRIFTWARNSPARK2,
|
||||
S_DRIFTWARNSPARK3,
|
||||
S_DRIFTWARNSPARK4,
|
||||
|
||||
// Fast lines
|
||||
S_FASTLINE1,
|
||||
S_FASTLINE2,
|
||||
|
|
@ -3262,7 +3273,11 @@ typedef enum state
|
|||
S_FASTDUST6,
|
||||
S_FASTDUST7,
|
||||
|
||||
// Magnet Burst
|
||||
// Drift boost effect
|
||||
S_DRIFTEXPLODE1,
|
||||
S_DRIFTEXPLODE2,
|
||||
S_DRIFTEXPLODE3,
|
||||
S_DRIFTEXPLODE4,
|
||||
|
||||
// Sneaker boost effect
|
||||
S_BOOSTFLAME,
|
||||
|
|
@ -4655,6 +4670,7 @@ typedef enum mobj_type
|
|||
|
||||
MT_FASTLINE,
|
||||
MT_FASTDUST,
|
||||
MT_DRIFTEXPLODE,
|
||||
MT_BOOSTFLAME,
|
||||
MT_BOOSTSMOKE,
|
||||
MT_SNEAKERTRAIL,
|
||||
|
|
|
|||
517
src/k_kart.c
517
src/k_kart.c
|
|
@ -71,7 +71,7 @@ const char *KartColor_Names[MAXSKINCOLORS] =
|
|||
"Scarlet", // SKINCOLOR_SCARLET
|
||||
"Ketchup", // SKINCOLOR_KETCHUP
|
||||
"Dawn", // SKINCOLOR_DAWN
|
||||
"Sunset", // SKINCOLOR_SUNSET
|
||||
"Sunslam", // SKINCOLOR_SUNSLAM
|
||||
"Creamsicle", // SKINCOLOR_CREAMSICLE
|
||||
"Orange", // SKINCOLOR_ORANGE
|
||||
"Rosewood", // SKINCOLOR_ROSEWOOD
|
||||
|
|
@ -131,9 +131,9 @@ const char *KartColor_Names[MAXSKINCOLORS] =
|
|||
"Thistle", // SKINCOLOR_THISTLE
|
||||
"Purple", // SKINCOLOR_PURPLE
|
||||
"Pastel", // SKINCOLOR_PASTEL
|
||||
"Moonslam", // SKINCOLOR_MOONSLAM
|
||||
"Moonset", // SKINCOLOR_MOONSET
|
||||
"Dusk", // SKINCOLOR_DUSK
|
||||
"Bubblegum", // SKINCOLOR_BUBBLEGUM
|
||||
"Violet", // SKINCOLOR_VIOLET
|
||||
"Magenta", // SKINCOLOR_MAGENTA
|
||||
"Fuchsia", // SKINCOLOR_FUCHSIA
|
||||
"Toxic", // SKINCOLOR_TOXIC
|
||||
|
|
@ -177,7 +177,7 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_ALGAE,10, // SKINCOLOR_SCARLET
|
||||
SKINCOLOR_MUSTARD,10, // SKINCOLOR_KETCHUP
|
||||
SKINCOLOR_DUSK,8, // SKINCOLOR_DAWN
|
||||
SKINCOLOR_MOONSLAM,8, // SKINCOLOR_SUNSET
|
||||
SKINCOLOR_MOONSET,8, // SKINCOLOR_SUNSLAM
|
||||
SKINCOLOR_PERIWINKLE,8, // SKINCOLOR_CREAMSICLE
|
||||
SKINCOLOR_BLUE,8, // SKINCOLOR_ORANGE
|
||||
SKINCOLOR_BLUEBERRY,6, // SKINCOLOR_ROSEWOOD
|
||||
|
|
@ -192,7 +192,7 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_KETCHUP,8, // SKINCOLOR_MUSTARD
|
||||
SKINCOLOR_EMERALD,8, // SKINCOLOR_BANANA
|
||||
SKINCOLOR_TEAL,8, // SKINCOLOR_OLIVE
|
||||
SKINCOLOR_BUBBLEGUM,8, // SKINCOLOR_CROCODILE
|
||||
SKINCOLOR_VIOLET,8, // SKINCOLOR_CROCODILE
|
||||
SKINCOLOR_NAVY,6, // SKINCOLOR_PERIDOT
|
||||
SKINCOLOR_ROBOHOOD,8, // SKINCOLOR_VOMIT
|
||||
SKINCOLOR_LAVENDER,6, // SKINCOLOR_GARDEN
|
||||
|
|
@ -237,9 +237,9 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_AZURE,8, // SKINCOLOR_THISTLE
|
||||
SKINCOLOR_CARIBBEAN,10, // SKINCOLOR_PURPLE
|
||||
SKINCOLOR_FUCHSIA,11, // SKINCOLOR_PASTEL
|
||||
SKINCOLOR_SUNSET,10, // SKINCOLOR_MOONSLAM
|
||||
SKINCOLOR_SUNSLAM,10, // SKINCOLOR_MOONSET
|
||||
SKINCOLOR_DAWN,6, // SKINCOLOR_DUSK
|
||||
SKINCOLOR_CROCODILE,8, // SKINCOLOR_BUBBLEGUM
|
||||
SKINCOLOR_CROCODILE,8, // SKINCOLOR_VIOLET
|
||||
SKINCOLOR_TURTLE,8, // SKINCOLOR_MAGENTA
|
||||
SKINCOLOR_PASTEL,11, // SKINCOLOR_FUCHSIA
|
||||
SKINCOLOR_MAROON,8, // SKINCOLOR_TOXIC
|
||||
|
|
@ -258,7 +258,7 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
{ 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_GREY
|
||||
{ 3, 5, 8, 11, 15, 17, 19, 21, 23, 24, 25, 26, 27, 29, 30, 31}, // SKINCOLOR_NICKEL
|
||||
{ 4, 7, 11, 15, 20, 22, 24, 27, 28, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_BLACK
|
||||
{ 0, 1, 208, 208, 209, 210, 10, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_FAIRY
|
||||
{ 0, 0, 252, 252, 200, 201, 211, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_FAIRY
|
||||
{ 0, 80, 80, 81, 82, 218, 240, 11, 13, 16, 18, 21, 23, 26, 28, 31}, // SKINCOLOR_POPCORN
|
||||
{ 80, 88, 89, 98, 99, 91, 12, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_ARTICHOKE
|
||||
{ 0, 128, 129, 130, 146, 170, 14, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_PIGEON
|
||||
|
|
@ -281,7 +281,7 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
{ 48, 49, 50, 51, 53, 34, 36, 38, 184, 185, 168, 168, 169, 169, 254, 31}, // SKINCOLOR_SCARLET
|
||||
{ 72, 73, 64, 51, 52, 54, 34, 36, 38, 40, 42, 43, 44, 71, 46, 47}, // SKINCOLOR_KETCHUP
|
||||
{ 0, 208, 216, 209, 210, 211, 212, 57, 58, 59, 60, 61, 63, 71, 47, 31}, // SKINCOLOR_DAWN
|
||||
{ 82, 72, 73, 64, 51, 53, 55, 213, 214, 195, 195, 173, 174, 175, 253, 254}, // SKINCOLOR_SUNSET
|
||||
{ 82, 72, 73, 64, 51, 53, 55, 213, 214, 195, 195, 173, 174, 175, 253, 254}, // SKINCOLOR_SUNSLAM
|
||||
{ 0, 0, 208, 208, 48, 49, 50, 52, 53, 54, 56, 57, 58, 60, 61, 63}, // SKINCOLOR_CREAMSICLE
|
||||
{208, 48, 49, 50, 51, 52, 53, 54, 55, 57, 59, 60, 62, 44, 71, 47}, // SKINCOLOR_ORANGE
|
||||
{ 50, 52, 55, 56, 58, 59, 60, 61, 62, 63, 44, 45, 71, 46, 47, 30}, // SKINCOLOR_ROSEWOOD
|
||||
|
|
@ -341,9 +341,9 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
{ 0, 0, 0, 252, 252, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_THISTLE
|
||||
{ 0, 252, 160, 161, 162, 163, 164, 165, 166, 167, 168, 168, 169, 169, 253, 254}, // SKINCOLOR_PURPLE
|
||||
{ 0, 128, 128, 129, 129, 146, 170, 162, 163, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_PASTEL
|
||||
{ 0, 144, 145, 146, 170, 162, 163, 184, 184, 207, 207, 44, 45, 46, 47, 31}, // SKINCOLOR_MOONSLAM
|
||||
{ 0, 144, 145, 146, 170, 162, 163, 184, 184, 207, 207, 44, 45, 46, 47, 31}, // SKINCOLOR_MOONSET
|
||||
{252, 200, 201, 192, 193, 194, 172, 172, 173, 173, 174, 174, 175, 169, 253, 254}, // SKINCOLOR_DUSK
|
||||
{ 0, 252, 252, 200, 201, 181, 182, 183, 184, 166, 167, 168, 169, 253, 254, 31}, // SKINCOLOR_BUBBLEGUM
|
||||
{176, 177, 178, 179, 180, 181, 182, 183, 184, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_VIOLET
|
||||
{176, 177, 178, 179, 180, 181, 182, 183, 184, 184, 185, 185, 186, 187, 30, 31}, // SKINCOLOR_MAGENTA
|
||||
{208, 209, 209, 32, 33, 182, 183, 184, 185, 185, 186, 186, 187, 253, 254, 31}, // SKINCOLOR_FUCHSIA
|
||||
{ 0, 0, 88, 88, 89, 6, 8, 10, 193, 194, 195, 184, 185, 186, 187, 31}, // SKINCOLOR_TOXIC
|
||||
|
|
@ -1937,8 +1937,8 @@ void K_RespawnChecker(player_t *player)
|
|||
fixed_t newx, newy, newz;
|
||||
|
||||
newangle = FixedAngle(((360/8)*i)*FRACUNIT);
|
||||
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31<<FRACBITS); // does NOT use scale, since this effect doesn't scale properly
|
||||
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31<<FRACBITS);
|
||||
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31 * player->mo->scale);
|
||||
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31 * player->mo->scale);
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
newz = player->mo->z + player->mo->height;
|
||||
else
|
||||
|
|
@ -1951,8 +1951,8 @@ void K_RespawnChecker(player_t *player)
|
|||
mo->eflags |= MFE_VERTICALFLIP;
|
||||
P_SetTarget(&mo->target, player->mo);
|
||||
mo->angle = newangle+ANGLE_90;
|
||||
mo->momz = (8<<FRACBITS) * P_MobjFlip(player->mo);
|
||||
P_SetScale(mo, (mo->destscale = FRACUNIT));
|
||||
mo->momz = (8 * player->mo->scale) * P_MobjFlip(player->mo);
|
||||
P_SetScale(mo, (mo->destscale = player->mo->scale));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3133,8 +3133,62 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
|
|||
return NULL;
|
||||
}
|
||||
|
||||
UINT8 K_DriftSparkColor(player_t *player, INT32 charge)
|
||||
{
|
||||
INT32 ds = K_GetKartDriftSparkValue(player);
|
||||
UINT8 color = SKINCOLOR_NONE;
|
||||
|
||||
if (charge < 0)
|
||||
{
|
||||
// Stage 0: Yellow
|
||||
color = SKINCOLOR_GOLD;
|
||||
}
|
||||
else if (charge >= ds*4)
|
||||
{
|
||||
// Stage 3: Rainbow
|
||||
if (charge <= (ds*4)+(32*3))
|
||||
{
|
||||
// transition
|
||||
color = SKINCOLOR_SILVER;
|
||||
}
|
||||
else
|
||||
{
|
||||
color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
|
||||
}
|
||||
}
|
||||
else if (charge >= ds*2)
|
||||
{
|
||||
// Stage 2: Blue
|
||||
if (charge <= (ds*2)+(32*3))
|
||||
{
|
||||
// transition
|
||||
color = SKINCOLOR_PURPLE;
|
||||
}
|
||||
else
|
||||
{
|
||||
color = SKINCOLOR_SAPPHIRE;
|
||||
}
|
||||
}
|
||||
else if (charge >= ds)
|
||||
{
|
||||
// Stage 1: Red
|
||||
if (charge <= (ds)+(32*3))
|
||||
{
|
||||
// transition
|
||||
color = SKINCOLOR_TANGERINE;
|
||||
}
|
||||
else
|
||||
{
|
||||
color = SKINCOLOR_KETCHUP;
|
||||
}
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
static void K_SpawnDriftSparks(player_t *player)
|
||||
{
|
||||
INT32 ds = K_GetKartDriftSparkValue(player);
|
||||
fixed_t newx;
|
||||
fixed_t newy;
|
||||
mobj_t *spark;
|
||||
|
|
@ -3148,16 +3202,17 @@ static void K_SpawnDriftSparks(player_t *player)
|
|||
if (leveltime % 2 == 1)
|
||||
return;
|
||||
|
||||
if (!P_IsObjectOnGround(player->mo))
|
||||
return;
|
||||
|
||||
if (!player->kartstuff[k_drift] || player->kartstuff[k_driftcharge] < K_GetKartDriftSparkValue(player))
|
||||
if (!player->kartstuff[k_drift]
|
||||
|| (player->kartstuff[k_driftcharge] < ds && !(player->kartstuff[k_driftcharge] < 0)))
|
||||
return;
|
||||
|
||||
travelangle = player->mo->angle-(ANGLE_45/5)*player->kartstuff[k_drift];
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
SINT8 size = 1;
|
||||
UINT8 trail = 0;
|
||||
|
||||
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
|
||||
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
|
||||
spark = P_SpawnMobj(newx, newy, player->mo->z, MT_DRIFTSPARK);
|
||||
|
|
@ -3171,20 +3226,51 @@ static void K_SpawnDriftSparks(player_t *player)
|
|||
spark->momy = player->mo->momy/2;
|
||||
//spark->momz = player->mo->momz/2;
|
||||
|
||||
if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*4)
|
||||
spark->color = K_DriftSparkColor(player, player->kartstuff[k_driftcharge]);
|
||||
|
||||
if (player->kartstuff[k_driftcharge] < 0)
|
||||
{
|
||||
spark->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
|
||||
// Stage 0: Yellow
|
||||
size = 0;
|
||||
}
|
||||
else if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*2)
|
||||
else if (player->kartstuff[k_driftcharge] >= ds*4)
|
||||
{
|
||||
if (player->kartstuff[k_driftcharge] <= (K_GetKartDriftSparkValue(player)*2)+(24*3))
|
||||
spark->color = SKINCOLOR_RASPBERRY; // transition
|
||||
// Stage 3: Rainbow
|
||||
size = 2;
|
||||
trail = 2;
|
||||
|
||||
if (player->kartstuff[k_driftcharge] <= (ds*4)+(32*3))
|
||||
{
|
||||
// transition
|
||||
P_SetScale(spark, (spark->destscale = spark->scale*3/2));
|
||||
}
|
||||
else
|
||||
spark->color = SKINCOLOR_KETCHUP;
|
||||
{
|
||||
spark->colorized = true;
|
||||
}
|
||||
}
|
||||
else if (player->kartstuff[k_driftcharge] >= ds*2)
|
||||
{
|
||||
// Stage 2: Blue
|
||||
size = 2;
|
||||
trail = 1;
|
||||
|
||||
if (player->kartstuff[k_driftcharge] <= (ds*2)+(32*3))
|
||||
{
|
||||
// transition
|
||||
P_SetScale(spark, (spark->destscale = spark->scale*3/2));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
spark->color = SKINCOLOR_SAPPHIRE;
|
||||
// Stage 1: Red
|
||||
size = 1;
|
||||
|
||||
if (player->kartstuff[k_driftcharge] <= (ds)+(32*3))
|
||||
{
|
||||
// transition
|
||||
P_SetScale(spark, (spark->destscale = spark->scale*2));
|
||||
}
|
||||
}
|
||||
|
||||
if ((player->kartstuff[k_drift] > 0 && player->cmd.driftturn > 0) // Inward drifts
|
||||
|
|
@ -3192,22 +3278,40 @@ static void K_SpawnDriftSparks(player_t *player)
|
|||
{
|
||||
if ((player->kartstuff[k_drift] < 0 && (i & 1))
|
||||
|| (player->kartstuff[k_drift] > 0 && !(i & 1)))
|
||||
P_SetMobjState(spark, S_DRIFTSPARK_A1);
|
||||
{
|
||||
size++;
|
||||
}
|
||||
else if ((player->kartstuff[k_drift] < 0 && !(i & 1))
|
||||
|| (player->kartstuff[k_drift] > 0 && (i & 1)))
|
||||
P_SetMobjState(spark, S_DRIFTSPARK_C1);
|
||||
{
|
||||
size--;
|
||||
}
|
||||
}
|
||||
else if ((player->kartstuff[k_drift] > 0 && player->cmd.driftturn < 0) // Outward drifts
|
||||
|| (player->kartstuff[k_drift] < 0 && player->cmd.driftturn > 0))
|
||||
{
|
||||
if ((player->kartstuff[k_drift] < 0 && (i & 1))
|
||||
|| (player->kartstuff[k_drift] > 0 && !(i & 1)))
|
||||
P_SetMobjState(spark, S_DRIFTSPARK_C1);
|
||||
{
|
||||
size--;
|
||||
}
|
||||
else if ((player->kartstuff[k_drift] < 0 && !(i & 1))
|
||||
|| (player->kartstuff[k_drift] > 0 && (i & 1)))
|
||||
P_SetMobjState(spark, S_DRIFTSPARK_A1);
|
||||
{
|
||||
size++;
|
||||
}
|
||||
}
|
||||
|
||||
if (size == 2)
|
||||
P_SetMobjState(spark, S_DRIFTSPARK_A1);
|
||||
else if (size < 1)
|
||||
P_SetMobjState(spark, S_DRIFTSPARK_C1);
|
||||
else if (size > 2)
|
||||
P_SetMobjState(spark, S_DRIFTSPARK_D1);
|
||||
|
||||
if (trail > 0)
|
||||
spark->tics += trail;
|
||||
|
||||
K_MatchGenericExtraFlags(spark, player->mo);
|
||||
}
|
||||
}
|
||||
|
|
@ -3469,7 +3573,7 @@ void K_SpawnDraftDust(mobj_t *mo)
|
|||
void K_DriftDustHandling(mobj_t *spawner)
|
||||
{
|
||||
angle_t anglediff;
|
||||
const INT16 spawnrange = spawner->radius>>FRACBITS;
|
||||
const INT16 spawnrange = spawner->radius >> FRACBITS;
|
||||
|
||||
if (!P_IsObjectOnGround(spawner) || leveltime % 2 != 0)
|
||||
return;
|
||||
|
|
@ -3486,7 +3590,7 @@ void K_DriftDustHandling(mobj_t *spawner)
|
|||
{
|
||||
angle_t playerangle = spawner->angle;
|
||||
|
||||
if (spawner->player->speed < 5<<FRACBITS)
|
||||
if (spawner->player->speed < 5*spawner->scale)
|
||||
return;
|
||||
|
||||
if (spawner->player->cmd.forwardmove < 0)
|
||||
|
|
@ -3497,7 +3601,7 @@ void K_DriftDustHandling(mobj_t *spawner)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (P_AproxDistance(spawner->momx, spawner->momy) < 5<<FRACBITS)
|
||||
if (P_AproxDistance(spawner->momx, spawner->momy) < 5*spawner->scale)
|
||||
return;
|
||||
|
||||
anglediff = abs((signed)(spawner->angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy)));
|
||||
|
|
@ -3508,12 +3612,12 @@ void K_DriftDustHandling(mobj_t *spawner)
|
|||
|
||||
if (anglediff > ANG10*4) // Trying to turn further than 40 degrees
|
||||
{
|
||||
fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
|
||||
fixed_t spawny = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
|
||||
fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange) << FRACBITS;
|
||||
fixed_t spawny = P_RandomRange(-spawnrange, spawnrange) << FRACBITS;
|
||||
INT32 speedrange = 2;
|
||||
mobj_t *dust = P_SpawnMobj(spawner->x + spawnx, spawner->y + spawny, spawner->z, MT_DRIFTDUST);
|
||||
dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
|
||||
dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
|
||||
dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange) * spawner->scale), 3*FRACUNIT/4);
|
||||
dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange) * spawner->scale), 3*FRACUNIT/4);
|
||||
dust->momz = P_MobjFlip(spawner) * (P_RandomRange(1, 4) * (spawner->scale));
|
||||
P_SetScale(dust, spawner->scale/2);
|
||||
dust->destscale = spawner->scale * 3;
|
||||
|
|
@ -3523,6 +3627,35 @@ void K_DriftDustHandling(mobj_t *spawner)
|
|||
S_StartSound(spawner, sfx_screec);
|
||||
|
||||
K_MatchGenericExtraFlags(dust, spawner);
|
||||
|
||||
// Sparkle-y warning for when you're about to change drift sparks!
|
||||
if (spawner->player && spawner->player->kartstuff[k_drift])
|
||||
{
|
||||
INT32 driftval = K_GetKartDriftSparkValue(spawner->player);
|
||||
INT32 warntime = driftval/3;
|
||||
INT32 dc = spawner->player->kartstuff[k_driftcharge];
|
||||
UINT8 c = SKINCOLOR_NONE;
|
||||
boolean rainbow = false;
|
||||
|
||||
if (dc >= 0)
|
||||
{
|
||||
dc += warntime;
|
||||
}
|
||||
|
||||
c = K_DriftSparkColor(spawner->player, dc);
|
||||
|
||||
if (dc > (4*driftval)+(32*3))
|
||||
{
|
||||
rainbow = true;
|
||||
}
|
||||
|
||||
if (c != SKINCOLOR_NONE)
|
||||
{
|
||||
P_SetMobjState(dust, S_DRIFTWARNSPARK1);
|
||||
dust->color = c;
|
||||
dust->colorized = rainbow;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -3554,10 +3687,18 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
|||
return NULL;
|
||||
|
||||
// Figure out projectile speed by game speed
|
||||
if (missile && mapthing != MT_BALLHOG) // Trying to keep compatability...
|
||||
PROJSPEED = FixedMul(mobjinfo[mapthing].speed, FRACUNIT + ((gamespeed-1) * (FRACUNIT/4)));
|
||||
if (missile)
|
||||
{
|
||||
// Use info->speed for missiles
|
||||
PROJSPEED = FixedMul(mobjinfo[mapthing].speed, K_GetKartGameSpeedScalar(gamespeed));
|
||||
}
|
||||
else
|
||||
PROJSPEED = (82 + ((gamespeed-1) * 14)) * FRACUNIT; // Avg Speed is 41 in Normal
|
||||
{
|
||||
// Use pre-determined speed for tossing
|
||||
PROJSPEED = FixedMul(82 << FRACBITS, K_GetKartGameSpeedScalar(gamespeed));
|
||||
}
|
||||
|
||||
// Scale to map size
|
||||
PROJSPEED = FixedMul(PROJSPEED, mapobjectscale);
|
||||
|
||||
if (altthrow)
|
||||
|
|
@ -3603,11 +3744,11 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
|||
if (dir == -1)
|
||||
{
|
||||
// Shoot backward
|
||||
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x06000000, 0, PROJSPEED/4);
|
||||
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x03000000, 0, PROJSPEED/4);
|
||||
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/4);
|
||||
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x03000000, 0, PROJSPEED/4);
|
||||
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x06000000, 0, PROJSPEED/4);
|
||||
mo = K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x06000000, 0, PROJSPEED/8);
|
||||
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x03000000, 0, PROJSPEED/8);
|
||||
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/8);
|
||||
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + 0x03000000, 0, PROJSPEED/8);
|
||||
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + 0x06000000, 0, PROJSPEED/8);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -3624,7 +3765,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
|||
if (dir == -1 && mapthing != MT_SPB)
|
||||
{
|
||||
// Shoot backward
|
||||
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2);
|
||||
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/8);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -3658,7 +3799,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
|||
if (mo)
|
||||
{
|
||||
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
|
||||
fixed_t HEIGHT = (20 + (dir*10))*mapobjectscale + (player->mo->momz*P_MobjFlip(player->mo));
|
||||
fixed_t HEIGHT = (20 + (dir*10))*FRACUNIT + (player->mo->momz*P_MobjFlip(player->mo));
|
||||
|
||||
P_SetObjectMomZ(mo, HEIGHT, false);
|
||||
mo->momx = player->mo->momx + FixedMul(FINECOSINE(fa), PROJSPEED*dir);
|
||||
|
|
@ -5721,42 +5862,57 @@ static void K_KartDrift(player_t *player, boolean onground)
|
|||
// Drift Release (Moved here so you can't "chain" drifts)
|
||||
if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
||||
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
||||
&& player->kartstuff[k_driftcharge] < dsone
|
||||
&& onground)
|
||||
{
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
||||
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
||||
&& (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
|
||||
&& onground)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 20)
|
||||
player->kartstuff[k_driftboost] = 20;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
//K_SpawnDashDustRelease(player);
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
||||
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
||||
&& player->kartstuff[k_driftcharge] < dsthree
|
||||
&& onground)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 50)
|
||||
player->kartstuff[k_driftboost] = 50;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
//K_SpawnDashDustRelease(player);
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
||||
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
||||
&& player->kartstuff[k_driftcharge] >= dsthree
|
||||
&& onground)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 125)
|
||||
player->kartstuff[k_driftboost] = 125;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
//K_SpawnDashDustRelease(player);
|
||||
if (player->kartstuff[k_driftcharge] < 0 || player->kartstuff[k_driftcharge] >= dsone)
|
||||
{
|
||||
//mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFTEXPLODE);
|
||||
//P_SetTarget(&overlay->target, player->mo);
|
||||
//P_SetScale(overlay, (overlay->destscale = player->mo->scale));
|
||||
//K_FlipFromObject(overlay, player->mo);
|
||||
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
//K_SpawnDashDustRelease(player);
|
||||
|
||||
if (player->kartstuff[k_driftcharge] < 0)
|
||||
{
|
||||
// Stage 0: Yellow sparks
|
||||
if (player->kartstuff[k_driftboost] < 15)
|
||||
player->kartstuff[k_driftboost] = 15;
|
||||
|
||||
//overlay->color = SKINCOLOR_GOLD;
|
||||
//overlay->fuse = 8;
|
||||
}
|
||||
else if (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
|
||||
{
|
||||
// Stage 1: Red sparks
|
||||
if (player->kartstuff[k_driftboost] < 20)
|
||||
player->kartstuff[k_driftboost] = 20;
|
||||
|
||||
//overlay->color = SKINCOLOR_KETCHUP;
|
||||
//overlay->fuse = 16;
|
||||
}
|
||||
else if (player->kartstuff[k_driftcharge] < dsthree)
|
||||
{
|
||||
// Stage 2: Blue sparks
|
||||
if (player->kartstuff[k_driftboost] < 50)
|
||||
player->kartstuff[k_driftboost] = 50;
|
||||
|
||||
//overlay->color = SKINCOLOR_SAPPHIRE;
|
||||
//overlay->fuse = 32;
|
||||
}
|
||||
else if (player->kartstuff[k_driftcharge] >= dsthree)
|
||||
{
|
||||
// Stage 3: Rainbow sparks
|
||||
if (player->kartstuff[k_driftboost] < 125)
|
||||
player->kartstuff[k_driftboost] = 125;
|
||||
|
||||
//overlay->color = SKINCOLOR_SILVER;
|
||||
//overlay->fuse = 120;
|
||||
}
|
||||
}
|
||||
|
||||
// Remove charge
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
|
||||
|
|
@ -5792,71 +5948,107 @@ static void K_KartDrift(player_t *player, boolean onground)
|
|||
player->kartstuff[k_driftend] = 0;
|
||||
}
|
||||
|
||||
|
||||
// Incease/decrease the drift value to continue drifting in that direction
|
||||
if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground && player->kartstuff[k_drift] != 0)
|
||||
if (player->kartstuff[k_spinouttimer] > 0 || player->speed == 0)
|
||||
{
|
||||
// Stop drifting
|
||||
player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = 0;
|
||||
player->kartstuff[k_aizdriftstrat] = player->kartstuff[k_brakedrift] = 0;
|
||||
player->kartstuff[k_getsparks] = 0;
|
||||
}
|
||||
else if (player->kartstuff[k_jmp] == 1 && player->kartstuff[k_drift] != 0)
|
||||
{
|
||||
// Incease/decrease the drift value to continue drifting in that direction
|
||||
fixed_t driftadditive = 24;
|
||||
boolean playsound = false;
|
||||
|
||||
if (player->kartstuff[k_drift] >= 1) // Drifting to the left
|
||||
if (onground)
|
||||
{
|
||||
player->kartstuff[k_drift]++;
|
||||
if (player->kartstuff[k_drift] > 5)
|
||||
player->kartstuff[k_drift] = 5;
|
||||
if (player->kartstuff[k_drift] >= 1) // Drifting to the left
|
||||
{
|
||||
player->kartstuff[k_drift]++;
|
||||
if (player->kartstuff[k_drift] > 5)
|
||||
player->kartstuff[k_drift] = 5;
|
||||
|
||||
if (player->cmd.driftturn > 0) // Inward
|
||||
driftadditive += abs(player->cmd.driftturn)/100;
|
||||
if (player->cmd.driftturn < 0) // Outward
|
||||
driftadditive -= abs(player->cmd.driftturn)/75;
|
||||
if (player->cmd.driftturn > 0) // Inward
|
||||
driftadditive += abs(player->cmd.driftturn)/100;
|
||||
if (player->cmd.driftturn < 0) // Outward
|
||||
driftadditive -= abs(player->cmd.driftturn)/75;
|
||||
}
|
||||
else if (player->kartstuff[k_drift] <= -1) // Drifting to the right
|
||||
{
|
||||
player->kartstuff[k_drift]--;
|
||||
if (player->kartstuff[k_drift] < -5)
|
||||
player->kartstuff[k_drift] = -5;
|
||||
|
||||
if (player->cmd.driftturn < 0) // Inward
|
||||
driftadditive += abs(player->cmd.driftturn)/100;
|
||||
if (player->cmd.driftturn > 0) // Outward
|
||||
driftadditive -= abs(player->cmd.driftturn)/75;
|
||||
}
|
||||
|
||||
// Disable drift-sparks until you're going fast enough
|
||||
if (player->kartstuff[k_getsparks] == 0
|
||||
|| (player->kartstuff[k_offroad]
|
||||
&& !player->kartstuff[k_invincibilitytimer]
|
||||
&& !player->kartstuff[k_hyudorotimer]
|
||||
&& !EITHERSNEAKER(player)))
|
||||
driftadditive = 0;
|
||||
|
||||
// Inbetween minspeed and minspeed*2, it'll keep your previous drift-spark state.
|
||||
if (player->speed > minspeed*2)
|
||||
{
|
||||
player->kartstuff[k_getsparks] = 1;
|
||||
|
||||
if (player->kartstuff[k_driftcharge] <= -1)
|
||||
{
|
||||
player->kartstuff[k_driftcharge] = dsone; // Back to red
|
||||
playsound = true;
|
||||
}
|
||||
}
|
||||
else if (player->speed <= minspeed)
|
||||
{
|
||||
player->kartstuff[k_getsparks] = 0;
|
||||
driftadditive = 0;
|
||||
|
||||
if (player->kartstuff[k_driftcharge] >= dsone)
|
||||
{
|
||||
player->kartstuff[k_driftcharge] = -1; // Set yellow sparks
|
||||
playsound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (player->kartstuff[k_drift] <= -1) // Drifting to the right
|
||||
else
|
||||
{
|
||||
player->kartstuff[k_drift]--;
|
||||
if (player->kartstuff[k_drift] < -5)
|
||||
player->kartstuff[k_drift] = -5;
|
||||
|
||||
if (player->cmd.driftturn < 0) // Inward
|
||||
driftadditive += abs(player->cmd.driftturn)/100;
|
||||
if (player->cmd.driftturn > 0) // Outward
|
||||
driftadditive -= abs(player->cmd.driftturn)/75;
|
||||
}
|
||||
|
||||
// Disable drift-sparks until you're going fast enough
|
||||
if (player->kartstuff[k_getsparks] == 0
|
||||
|| (player->kartstuff[k_offroad]
|
||||
&& !player->kartstuff[k_invincibilitytimer]
|
||||
&& !player->kartstuff[k_hyudorotimer]
|
||||
&& !EITHERSNEAKER(player)))
|
||||
driftadditive = 0;
|
||||
if (player->speed > minspeed*2)
|
||||
player->kartstuff[k_getsparks] = 1;
|
||||
}
|
||||
|
||||
// This spawns the drift sparks
|
||||
if (player->kartstuff[k_driftcharge] + driftadditive >= dsone)
|
||||
if ((player->kartstuff[k_driftcharge] + driftadditive >= dsone)
|
||||
|| (player->kartstuff[k_driftcharge] < 0))
|
||||
{
|
||||
K_SpawnDriftSparks(player);
|
||||
}
|
||||
|
||||
if ((player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge]+driftadditive >= dsone)
|
||||
|| (player->kartstuff[k_driftcharge] < dstwo && player->kartstuff[k_driftcharge]+driftadditive >= dstwo)
|
||||
|| (player->kartstuff[k_driftcharge] < dsthree && player->kartstuff[k_driftcharge]+driftadditive >= dsthree))
|
||||
{
|
||||
playsound = true;
|
||||
}
|
||||
|
||||
// Sound whenever you get a different tier of sparks
|
||||
if (P_IsDisplayPlayer(player) // UGHGHGH...
|
||||
&& ((player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge]+driftadditive >= dsone)
|
||||
|| (player->kartstuff[k_driftcharge] < dstwo && player->kartstuff[k_driftcharge]+driftadditive >= dstwo)
|
||||
|| (player->kartstuff[k_driftcharge] < dsthree && player->kartstuff[k_driftcharge]+driftadditive >= dsthree)))
|
||||
if (playsound && P_IsDisplayPlayer(player))
|
||||
{
|
||||
//S_StartSound(player->mo, sfx_s3ka2);
|
||||
S_StartSoundAtVolume(player->mo, sfx_s3ka2, 192); // Ugh...
|
||||
if (player->kartstuff[k_driftcharge] == -1)
|
||||
S_StartSoundAtVolume(player->mo, sfx_sploss, 192); // Yellow spark sound
|
||||
else
|
||||
S_StartSoundAtVolume(player->mo, sfx_s3ka2, 192);
|
||||
}
|
||||
|
||||
player->kartstuff[k_driftcharge] += driftadditive;
|
||||
player->kartstuff[k_driftend] = 0;
|
||||
}
|
||||
|
||||
// Stop drifting
|
||||
if (player->kartstuff[k_spinouttimer] > 0 || player->speed < minspeed)
|
||||
{
|
||||
player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = 0;
|
||||
player->kartstuff[k_aizdriftstrat] = player->kartstuff[k_brakedrift] = 0;
|
||||
player->kartstuff[k_getsparks] = 0;
|
||||
}
|
||||
|
||||
if ((!EITHERSNEAKER(player))
|
||||
|| (!player->cmd.driftturn)
|
||||
|| (!player->kartstuff[k_aizdriftstrat])
|
||||
|
|
@ -9637,57 +9829,44 @@ static void K_drawKartFirstPerson(void)
|
|||
|
||||
if (stplyr->mo)
|
||||
{
|
||||
INT32 dsone = K_GetKartDriftSparkValue(stplyr);
|
||||
INT32 dstwo = dsone*2;
|
||||
INT32 dsthree = dstwo*2;
|
||||
UINT8 driftcolor = K_DriftSparkColor(stplyr, stplyr->kartstuff[k_driftcharge]);
|
||||
const angle_t ang = R_PointToAngle2(0, 0, stplyr->rmomx, stplyr->rmomy) - stplyr->frameangle;
|
||||
// yes, the following is correct. no, you do not need to swap the x and y.
|
||||
fixed_t xoffs = -P_ReturnThrustY(stplyr->mo, ang, (BASEVIDWIDTH<<(FRACBITS-2))/2);
|
||||
fixed_t yoffs = -(P_ReturnThrustX(stplyr->mo, ang, 4*FRACUNIT) - 4*FRACUNIT);
|
||||
|
||||
#ifndef DONTLIKETOASTERSFPTWEAKS
|
||||
if (r_splitscreen)
|
||||
xoffs = FixedMul(xoffs, scale);
|
||||
|
||||
xoffs -= (tn)*scale;
|
||||
xoffs -= (dr)*scale;
|
||||
|
||||
if (stplyr->frameangle == stplyr->mo->angle)
|
||||
{
|
||||
const angle_t ang = R_PointToAngle2(0, 0, stplyr->rmomx, stplyr->rmomy) - stplyr->frameangle;
|
||||
// yes, the following is correct. no, you do not need to swap the x and y.
|
||||
fixed_t xoffs = -P_ReturnThrustY(stplyr->mo, ang, (BASEVIDWIDTH<<(FRACBITS-2))/2);
|
||||
fixed_t yoffs = -(P_ReturnThrustX(stplyr->mo, ang, 4*FRACUNIT) - 4*FRACUNIT);
|
||||
const fixed_t mag = FixedDiv(stplyr->speed, 10*stplyr->mo->scale);
|
||||
|
||||
if (r_splitscreen)
|
||||
xoffs = FixedMul(xoffs, scale);
|
||||
|
||||
xoffs -= (tn)*scale;
|
||||
xoffs -= (dr)*scale;
|
||||
|
||||
if (stplyr->frameangle == stplyr->mo->angle)
|
||||
if (mag < FRACUNIT)
|
||||
{
|
||||
const fixed_t mag = FixedDiv(stplyr->speed, 10*stplyr->mo->scale);
|
||||
|
||||
if (mag < FRACUNIT)
|
||||
{
|
||||
xoffs = FixedMul(xoffs, mag);
|
||||
if (!r_splitscreen)
|
||||
yoffs = FixedMul(yoffs, mag);
|
||||
}
|
||||
xoffs = FixedMul(xoffs, mag);
|
||||
if (!r_splitscreen)
|
||||
yoffs = FixedMul(yoffs, mag);
|
||||
}
|
||||
|
||||
if (stplyr->mo->momz > 0) // TO-DO: Draw more of the kart so we can remove this if!
|
||||
yoffs += stplyr->mo->momz/3;
|
||||
|
||||
if (encoremode)
|
||||
x -= xoffs;
|
||||
else
|
||||
x += xoffs;
|
||||
if (!r_splitscreen)
|
||||
y += yoffs;
|
||||
}
|
||||
|
||||
// drift sparks!
|
||||
if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsthree))
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), GTC_CACHE);
|
||||
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dstwo))
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, GTC_CACHE);
|
||||
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsone))
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, GTC_CACHE);
|
||||
if (stplyr->mo->momz > 0) // TO-DO: Draw more of the kart so we can remove this if!
|
||||
yoffs += stplyr->mo->momz/3;
|
||||
|
||||
if (encoremode)
|
||||
x -= xoffs;
|
||||
else
|
||||
#endif
|
||||
// invincibility/grow/shrink!
|
||||
if (stplyr->mo->colorized && stplyr->mo->color)
|
||||
x += xoffs;
|
||||
if (!r_splitscreen)
|
||||
y += yoffs;
|
||||
|
||||
|
||||
if ((leveltime & 1) && (driftcolor != SKINCOLOR_NONE)) // drift sparks!
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, driftcolor, GTC_CACHE);
|
||||
else if (stplyr->mo->colorized && stplyr->mo->color) // invincibility/grow/shrink!
|
||||
colmap = R_GetTranslationColormap(TC_RAINBOW, stplyr->mo->color, GTC_CACHE);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
|
|||
void K_StealBumper(player_t *player, player_t *victim, boolean force);
|
||||
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
|
||||
void K_SpawnMineExplosion(mobj_t *source, UINT8 color);
|
||||
UINT8 K_DriftSparkColor(player_t *player, INT32 charge);
|
||||
void K_SpawnBoostTrail(player_t *player);
|
||||
void K_SpawnSparkleTrail(mobj_t *mo);
|
||||
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
|
||||
|
|
|
|||
26
src/p_map.c
26
src/p_map.c
|
|
@ -195,7 +195,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
if (horizspeed)
|
||||
{
|
||||
angle_t finalAngle = spring->angle;
|
||||
fixed_t finalSpeed = horizspeed;
|
||||
fixed_t finalSpeed = FixedMul(horizspeed, FixedSqrt(FixedMul(hscale, spring->scale)));
|
||||
fixed_t objectSpeed;
|
||||
|
||||
if (object->player)
|
||||
|
|
@ -273,7 +273,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
// Horizontal speed is used as a minimum thrust, not a direct replacement
|
||||
finalSpeed = max(objectSpeed, finalSpeed);
|
||||
|
||||
P_InstaThrustEvenIn2D(object, finalAngle, FixedMul(finalSpeed, FixedSqrt(FixedMul(hscale, spring->scale))));
|
||||
P_InstaThrustEvenIn2D(object, finalAngle, finalSpeed);
|
||||
}
|
||||
|
||||
// Re-solidify
|
||||
|
|
@ -810,7 +810,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
S_StartSound(tmthing, tmthing->info->deathsound);
|
||||
P_KillMobj(tmthing, thing, thing);
|
||||
|
||||
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
||||
P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
|
||||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
else if (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|
||||
|
|
@ -827,7 +827,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
S_StartSound(thing, thing->info->deathsound);
|
||||
P_KillMobj(thing, tmthing, tmthing);
|
||||
|
||||
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
|
||||
P_SetObjectMomZ(thing, 12*FRACUNIT, false);
|
||||
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
|
||||
P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
|
||||
|
|
@ -841,7 +841,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
S_StartSound(tmthing, tmthing->info->deathsound);
|
||||
P_KillMobj(tmthing, thing, thing);
|
||||
|
||||
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
||||
P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
|
||||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
else if (thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE)
|
||||
|
|
@ -855,7 +855,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
S_StartSound(tmthing, tmthing->info->deathsound);
|
||||
P_KillMobj(tmthing, thing, thing);
|
||||
|
||||
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
||||
P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
|
||||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
|
||||
// Bomb death
|
||||
|
|
@ -975,7 +975,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
S_StartSound(tmthing, tmthing->info->deathsound);
|
||||
P_KillMobj(tmthing, thing, thing);
|
||||
|
||||
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
||||
P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
|
||||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
else if (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD
|
||||
|
|
@ -992,7 +992,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
S_StartSound(thing, thing->info->deathsound);
|
||||
P_KillMobj(thing, tmthing, tmthing);
|
||||
|
||||
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
|
||||
P_SetObjectMomZ(thing, 12*FRACUNIT, false);
|
||||
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
|
||||
P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
|
||||
|
|
@ -1006,7 +1006,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
S_StartSound(tmthing, tmthing->info->deathsound);
|
||||
P_KillMobj(tmthing, thing, thing);
|
||||
|
||||
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
||||
P_SetObjectMomZ(tmthing, 12*FRACUNIT, false);
|
||||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
|
||||
|
|
@ -1052,7 +1052,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
S_StartSound(thing, thing->info->deathsound);
|
||||
P_KillMobj(thing, tmthing, tmthing);
|
||||
|
||||
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
|
||||
P_SetObjectMomZ(thing, 12*FRACUNIT, false);
|
||||
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
|
||||
|
|
@ -1103,7 +1103,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
S_StartSound(thing, thing->info->deathsound);
|
||||
P_KillMobj(thing, tmthing, tmthing);
|
||||
|
||||
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
|
||||
P_SetObjectMomZ(thing, 12*FRACUNIT, false);
|
||||
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
else if (thing->type == MT_BANANA_SHIELD || thing->type == MT_BANANA
|
||||
|
|
@ -1131,7 +1131,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
S_StartSound(thing, thing->info->deathsound);
|
||||
P_KillMobj(thing, tmthing, tmthing);
|
||||
|
||||
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
|
||||
P_SetObjectMomZ(thing, 12*FRACUNIT, false);
|
||||
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
else if (thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE)
|
||||
|
|
@ -3667,8 +3667,6 @@ void P_BouncePlayerMove(mobj_t *mo)
|
|||
mmomx = mo->player->rmomx;
|
||||
mmomy = mo->player->rmomy;
|
||||
|
||||
mo->player->kartstuff[k_drift] = 0;
|
||||
mo->player->kartstuff[k_driftcharge] = 0;
|
||||
mo->player->kartstuff[k_pogospring] = 0;
|
||||
|
||||
// trace along the three leading corners
|
||||
|
|
|
|||
40
src/p_mobj.c
40
src/p_mobj.c
|
|
@ -8289,6 +8289,37 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
S_StartSound(mobj, sfx_s3k4e);
|
||||
mobj->health--;
|
||||
break;
|
||||
case MT_DRIFTEXPLODE:
|
||||
if (!mobj->target || !mobj->target->health)
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
mobj->angle = mobj->target->angle;
|
||||
P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->angle+ANGLE_180, mobj->target->radius),
|
||||
mobj->target->y + P_ReturnThrustY(mobj, mobj->angle+ANGLE_180, mobj->target->radius), mobj->target->z);
|
||||
P_SetScale(mobj, mobj->target->scale);
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
#ifdef HWRENDER
|
||||
mobj->modeltilt = mobj->target->modeltilt;
|
||||
#endif
|
||||
|
||||
{
|
||||
player_t *p = NULL;
|
||||
if (mobj->target->target && mobj->target->target->player)
|
||||
p = mobj->target->target->player;
|
||||
else if (mobj->target->player)
|
||||
p = mobj->target->player;
|
||||
|
||||
if (p)
|
||||
{
|
||||
if (p->kartstuff[k_driftboost] > mobj->movecount)
|
||||
; // reset animation
|
||||
mobj->movecount = p->kartstuff[k_driftboost];
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MT_BOOSTFLAME:
|
||||
if (!mobj->target || !mobj->target->health)
|
||||
{
|
||||
|
|
@ -8363,6 +8394,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
else
|
||||
{
|
||||
UINT8 driftcolor = K_DriftSparkColor(mobj->target->player, mobj->target->player->kartstuff[k_driftcharge]);
|
||||
fixed_t newx, newy;
|
||||
angle_t travelangle;
|
||||
|
||||
|
|
@ -8375,12 +8407,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->angle = travelangle - ((ANGLE_90/5)*mobj->target->player->kartstuff[k_drift]);
|
||||
P_SetScale(mobj, (mobj->destscale = mobj->target->scale));
|
||||
|
||||
if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)*4)
|
||||
mobj->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
|
||||
else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)*2)
|
||||
mobj->color = SKINCOLOR_KETCHUP;
|
||||
else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player))
|
||||
mobj->color = SKINCOLOR_SAPPHIRE;
|
||||
if (driftcolor != SKINCOLOR_NONE)
|
||||
mobj->color = driftcolor;
|
||||
else
|
||||
mobj->color = SKINCOLOR_SILVER;
|
||||
|
||||
|
|
|
|||
15
src/p_user.c
15
src/p_user.c
|
|
@ -7508,7 +7508,11 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
}
|
||||
pitch = thiscam->pitch + (angle_t)FixedMul(pitch - thiscam->pitch, camspeed/4);
|
||||
|
||||
if (rendermode == render_opengl && !cv_grshearing.value)
|
||||
if (rendermode == render_opengl
|
||||
#ifdef GL_SHADERS/* just so we can't possibly forget about it */
|
||||
&& !cv_grshearing.value
|
||||
#endif
|
||||
)
|
||||
distxy = FixedMul(dist, FINECOSINE((pitch>>ANGLETOFINESHIFT) & FINEMASK));
|
||||
else
|
||||
distxy = dist;
|
||||
|
|
@ -7527,7 +7531,14 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
if (player->kartstuff[k_drift] != 0)
|
||||
{
|
||||
fixed_t panmax = (dist/5);
|
||||
pan = FixedDiv(FixedMul(min((fixed_t)player->kartstuff[k_driftcharge], K_GetKartDriftSparkValue(player)), panmax), K_GetKartDriftSparkValue(player));
|
||||
INT32 driftval = K_GetKartDriftSparkValue(player);
|
||||
INT32 dc = player->kartstuff[k_driftcharge];
|
||||
|
||||
if (dc > driftval || dc < 0)
|
||||
dc = driftval;
|
||||
|
||||
pan = FixedDiv(FixedMul((fixed_t)dc, panmax), driftval);
|
||||
|
||||
if (pan > panmax)
|
||||
pan = panmax;
|
||||
if (player->kartstuff[k_drift] < 0)
|
||||
|
|
|
|||
|
|
@ -178,7 +178,7 @@ consvar_t cv_showhud = {"showhud", "Yes", CV_CALL, CV_YesNo, R_SetViewSize, 0,
|
|||
consvar_t cv_translucenthud = {"translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_translucency = {"translucency", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_drawdist = {"drawdist", "8192", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
//consvar_t cv_drawdist_nights = {"drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
//consvar_t cv_precipdensity = {"precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
|
|
|||
|
|
@ -2102,7 +2102,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
|
||||
// Handle all things in sector.
|
||||
// If a limit exists, handle things a tiny bit different.
|
||||
if ((limit_dist = (fixed_t)(/*(maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : */cv_drawdist.value) << FRACBITS))
|
||||
if ((limit_dist = (fixed_t)(cv_drawdist.value) * mapobjectscale))
|
||||
{
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
|
|
@ -2168,7 +2168,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
}
|
||||
|
||||
// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
|
||||
if ((limit_dist = (fixed_t)cv_drawdist_precip.value << FRACBITS))
|
||||
if ((limit_dist = (fixed_t)(cv_drawdist_precip.value) * mapobjectscale))
|
||||
{
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -817,6 +817,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"toada", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Arid Sands Toad scream
|
||||
{"bhurry", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // v1.0.2 Battle overtime
|
||||
{"bsnipe", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Banana sniping
|
||||
{"sploss", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Down to yellow sparks
|
||||
{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // :shitsfree:
|
||||
{"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Debug notification
|
||||
|
||||
|
|
|
|||
|
|
@ -892,6 +892,7 @@ typedef enum
|
|||
sfx_toada,
|
||||
sfx_bhurry,
|
||||
sfx_bsnipe,
|
||||
sfx_sploss,
|
||||
sfx_itfree,
|
||||
sfx_dbgsal,
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue