Expose K_ThunderDome to Lua

This commit is contained in:
JugadorXEI 2025-08-09 21:37:04 +02:00
parent 1a72b12bb9
commit 3277a7f6b0

View file

@ -4762,6 +4762,13 @@ static int lib_kBumperInflate(lua_State *L)
return 0;
}
static int lib_kThunderDome(lua_State *L)
{
INLEVEL
lua_pushboolean(L, K_ThunderDome());
return 1;
}
static int lib_kGetCollideAngle(lua_State *L)
{
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -5250,6 +5257,7 @@ static luaL_Reg lib[] = {
{"K_PlayerCanPunt",lib_kPlayerCanPunt},
{"K_MakeObjectReappear",lib_kMakeObjectReappear},
{"K_BumperInflate",lib_kBumperInflate},
{"K_ThunderDome",lib_kThunderDome},
{"K_GetCollideAngle",lib_kGetCollideAngle},
{"K_AddHitLag",lib_kAddHitLag},