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Don't add translucency to THOK
Various visuals use THOKS, maybe there should be another barebones type with no extra handling. But this is good enough for now.
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@ -8437,7 +8437,7 @@ void P_MobjThinker(mobj_t *mobj)
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if (mobj->scale != mobj->destscale)
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P_MobjScaleThink(mobj); // Slowly scale up/down to reach your destscale.
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if ((mobj->type == MT_GHOST || mobj->type == MT_THOK) && mobj->fuse > 0) // Not guaranteed to be MF_SCENERY or not MF_SCENERY!
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if (mobj->type == MT_GHOST && mobj->fuse > 0) // Not guaranteed to be MF_SCENERY or not MF_SCENERY!
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{
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if (mobj->flags2 & MF2_BOSSNOTRAP) // "fast" flag
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{
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