Don't add translucency to THOK

Various visuals use THOKS, maybe there should be another barebones type with
no extra handling. But this is good enough for now.
This commit is contained in:
James R 2020-11-16 05:16:34 -08:00
parent 3a57e8eca5
commit 34450fa028

View file

@ -8437,7 +8437,7 @@ void P_MobjThinker(mobj_t *mobj)
if (mobj->scale != mobj->destscale)
P_MobjScaleThink(mobj); // Slowly scale up/down to reach your destscale.
if ((mobj->type == MT_GHOST || mobj->type == MT_THOK) && mobj->fuse > 0) // Not guaranteed to be MF_SCENERY or not MF_SCENERY!
if (mobj->type == MT_GHOST && mobj->fuse > 0) // Not guaranteed to be MF_SCENERY or not MF_SCENERY!
{
if (mobj->flags2 & MF2_BOSSNOTRAP) // "fast" flag
{