mirror of
https://github.com/KartKrewDev/RingRacers.git
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Add kart doom builder configurations to repo
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18 changed files with 5033 additions and 23069 deletions
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@ -1,576 +0,0 @@
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; Defines general parameters of the game for which wadfiles are intended.
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;
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; Name textual name for internal use
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; IWAD standard 8.3 base name and extension of main wadfile
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; NewMap default name for new map -- dictates format for all maps
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; Directory directory in which main wadfile (and game files) reside
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; Run command to execute (from the directory) for running a map
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[WadGame]
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Name=Sonic Robo Blast 2
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IWAD=srb2.srb
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NewMap=MAP01
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Directory=C:\Documents and Settings\Ben\My Documents\srb2
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Run=fd\srb2win.exe -file $_Wadfile -warp $_Wadmap
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; Defines parameters of the default sector motif created when no motif
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; file can be located at startup.
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[Default.Sector]
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Above=GFZROCK
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Main=GFZROCK
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Below=GFZROCK
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Ceiling=F_SKY1
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Floor=FLOOR0_6
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CeilingHeight=4096
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FloorHeight=0
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Lighting=255
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; Defines parameters of the default door motif created when no motif
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; file can be located at startup.
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[Default.Door]
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Base=FLAT1
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Door=BIGDOOR2
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Track=DOORTRAK
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Type=1
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; Defines parameters of the default stair motif created when no motif
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; file can be located at startup.
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[Default.Stair]
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FloorRunner=GFZROCK
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CeilingRunner=GFZROCK
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Stairwell=GFZROCK
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FloorInc=8
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CeilingInc=0
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LightingInc=0
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; ID used to classify things
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; Flags supplies some additional information:
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; 0x0001 - indicate thing facing angle
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; Red red value for drawing things of said class
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; Green green value for drawing things of said class
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; Blue blue value for drawing things of said class
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; Name textual description of class
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[Things.Classes]
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0x001 0x0001 255 255 255 Starts
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0x002 0x0000 192 0 224 Emeralds
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0x003 0x0001 255 0 0 Enemies
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0x004 0x0000 255 192 0 Nights Things
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0x005 0x0000 0 192 192 Power-Up Monitors
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0x006 0x0000 192 0 224 Misc.
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0x007 0x0000 192 192 192 Scenery
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0x008 0x0000 255 255 0 Mario
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0x009 0x0000 255 192 224 Christmas
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0x00b 0x0000 0 0 255 Rings
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0x00c 0x0000 0 224 0 Springs and Such
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; ID used to uniquely identify things in a map
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; Class classification (defined above section)
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; Size approximate thing size (in map units)
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; Sprite name of the sprite to use for display purposes
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; Name textual description of thing
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[Things.Types]
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0x001 1 32 suptd0 Player 01 Start
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0x002 1 32 suptd0 Player 02 Start
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0x003 1 32 suptd0 Player 03 Start
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0x004 1 32 suptd0 Player 04 Start
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0xfa1 1 32 suptd0 Player 05 Start
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0xfa2 1 32 suptd0 Player 06 Start
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0xfa3 1 32 suptd0 Player 07 Start
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0xfa4 1 32 suptd0 Player 08 Start
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0xfa5 1 32 suptd0 Player 09 Start
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0xfa6 1 32 suptd0 Player 10 Start
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0xfa7 1 32 suptd0 Player 11 Start
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0xfa8 1 32 suptd0 Player 12 Start
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0xfa9 1 32 suptd0 Player 13 Start
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0xfaa 1 32 suptd0 Player 14 Start
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0xfab 1 32 suptd0 Player 15 Start
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0xfac 1 32 suptd0 Player 16 Start
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0xfad 1 32 suptd0 Player 17 Start
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0xfae 1 32 suptd0 Player 18 Start
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0xfaf 1 32 suptd0 Player 19 Start
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0xfb0 1 32 suptd0 Player 20 Start
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0xfb1 1 32 suptd0 Player 21 Start
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0xfb2 1 32 suptd0 Player 22 Start
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0xfb3 1 32 suptd0 Player 23 Start
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0xfb4 1 32 suptd0 Player 24 Start
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0xfb5 1 32 suptd0 Player 25 Start
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0xfb6 1 32 suptd0 Player 26 Start
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0xfb7 1 32 suptd0 Player 27 Start
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0xfb8 1 32 suptd0 Player 28 Start
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0xfb9 1 32 suptd0 Player 29 Start
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0xfba 1 32 suptd0 Player 30 Start
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0xfbb 1 32 suptd0 Player 31 Start
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0xfbc 1 32 suptd0 Player 32 Start
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0x057 1 32 suptd0 CTF Team Start (Red)
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0x059 1 32 suptd0 CTF Team Start (Blue)
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0x00b 1 32 suptd0 Deathmatch Start
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0x1a4 2 20 cemga0 Emerald 1 (Green)
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0x1a5 2 20 cemoa0 Emerald 2 (Orange)
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0x1a6 2 20 cempa0 Emerald 3 (Pink)
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0x1a7 2 20 cemba0 Emerald 4 (Blue)
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0x1a8 2 20 cemra0 Emerald 5 (Red)
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0x1a9 2 20 cemla0 Emerald 6 (Light Blue)
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0x1aa 2 20 cemga0 Emerald 7 (Grey)
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0x1ab 2 20 cemka0 Emerald 8 (Master)
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0x009 3 40 sposa1 Crawla (Red)
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0xbbc 3 40 possa1 Crawla (Blue)
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0x02a 3 40 tfogi0 Pop-up Turret
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0xbbd 3 40 jetba1 Jetty-Syn Bomber
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0x016 3 40 jetga1 Jetty-Syn Gunner
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0x03a 3 40 fisha0 Stupid Dumb Unnamed Robofish (tm)
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0x047 3 40 detna1 Deton
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0x038 3 40 skima0 Skim
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0x7d4 3 40 treta1 THZ Turret
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0x010 3 80 eggma1 Egg Mobile (Boss 1)
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0x7d8 3 80 eggna1 Egg Slimer (Boss 2)
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0x015 3 40 ccoma1 Crawla Commander
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0x008 3 40 tfogi0 Chaos Mode Enemy Spawn
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0x138d 3 40 buzza0 Gold Buzz
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0x138e 3 40 rbuza0 Red Buzz
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0x034 4 20 dissa0 1024 Axis
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0x035 4 20 dissa0 512 Axis
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0x03b 4 20 dissa0 2048 Axis
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0x03e 4 20 dissa0 1024 Axis (Inverted)
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0x00f 4 20 dissa0 512 Axis (Inverted)
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0x02d 4 20 dissa0 2048 Axis (Inverted)
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0x03d 4 20 dissa0 Axis Transfer
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0x02e 4 20 dissa0 Axis Transfer Closest
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0x037 4 20 dissa0 Axis Transfer LastToFirst
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0x03c 4 20 ndrna1 Ideya Drone
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0x039 4 20 hoopa0 Hoop
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0x02f 4 20 bon1a0 Circle of Rings
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0x7d7 4 20 bon1a0 Circle of Rings (Big)
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0x800 4 20 nwnga0 Circle of Wing Logos
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0x7da 4 20 nwnga0 Circle of Wing Logos (Big)
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0x7fe 4 20 nwnga0 Circle of Rings and Wings
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0x7ff 4 20 nwnga0 Circle of Rings and Wings (Big)
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0x025 4 20 nwnga0 Wing Logo
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0x052 4 20 dissa0 Axis Transfer Condition
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0x055 4 20 dissa0 Axis Transfer Condition 2
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0xbbf 4 20 npraa0 Super Loop
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0xbc0 4 20 nprba0 Drill Refill
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0xbc1 4 20 nprca0 Helper
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0x019 5 20 shtva0 Super Sneakers
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0x023 5 20 whtva0 Whirlwind Shield
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0x029 5 20 prupa0 Extra Life
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0x030 5 20 yltva0 Attraction Shield
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0x7d2 5 20 rdtva0 Inferno Shield
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0x7e2 5 20 bktva0 Armageddon Shield
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0x7e6 5 20 pinva0 Invincibility
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0x7ec 5 20 bltva0 Liquid Shield
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0x7db 5 20 srbxa0 Super Ring (10 Rings)
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0x7dc 5 20 grbxa0 Silver Ring (25 Rings)
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0x04e 5 20 mixua0 Teleporter
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0x7d5 5 20 eggba0 Eggman
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0xbb8 5 20 quesa0 Random
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0x01f 6 20 rflga0 CTF Flag (Red)
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0x022 6 20 bflga0 CTF Flag (Blue)
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0x7dd 6 20 tokea0 Special Stage Token
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0x056 6 20 signd0 End Level Sign
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0x021 6 20 bubla0 Air Bubble Patch
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0x040 6 20 emera0 Emerald Hunt Location 1
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0xbba 6 20 emera0 Emerald Hunt Location 2
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0xbb9 6 20 emera0 Emerald Hunt Location 3
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0xbbe 6 20 stpta0 Star Post
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0x1389 6 20 ppsha0 Push
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0x138a 6 20 pplla0 Pull
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0x138b 6 20 dissa0 Teleport Destination
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0x138f 6 20 dissa0 Cut-Away View
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0x043 6 20 dspka0 Ceiling Spike
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0x044 6 20 uspka0 Floor Spike
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0x017 6 20 spika0 Spikeball (Special Stage)
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0x011 6 20 dissa0 Boss Flypoint
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0x012 6 20 dissa0 Zoom Tube Waypoint
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0x801 6 20 dissa0 Egg Capsule Center
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0x033 6 20 lasra0 Laser
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0x024 7 20 fwr1b0 GFZ Flower (Normal)
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0x046 7 20 fwr2a0 GFZ Sunflower
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0x049 7 20 fwr3a0 GFZ Budding Flower
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0x04a 7 20 bus1a0 Berry Bush
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0x04b 7 20 bus2a0 Bush
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0x7f3 7 20 thzpa0 THZ Flower
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0x00d 7 20 xms2a0 Palm Tree
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0x051 7 20 garga1 Gargoyle
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;wtraa0 through wtrha0 are empty sprites, formerly used for the below
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0x7ea 7 20 dumba0 Ambient Water SFX 1A (Large)
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0x7e8 7 20 dumba0 Ambient Water SFX 1B (Large)
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0x7e7 7 20 dumba0 Ambient Water SFX 2A (Medium)
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0x7fd 7 20 dumba0 Ambient Water SFX 2B (Medium)
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0x053 7 20 dumba0 Ambient Water SFX 3A (Small)
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0x7e3 7 20 dumba0 Ambient Water SFX 3B (Small)
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0x7e9 7 20 dumba0 Ambient Water SFX 4A (Extra Large)
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0x01b 7 20 dumba0 Ambient Water SFX 4B (Extra Large)
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0x00e 7 20 dumba0 Random Ambience 1
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0x02b 7 20 dumba0 Random Ambience 2
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0x031 7 20 chana0 Hanging Chain
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0x7d6 7 20 alrma0 THZ Alarm
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0x7d1 7 20 fwr4a0 CEZ Flower
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0x018 7 20 flama0 CEZ Torch
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0x7d3 7 20 dissa0 Light Source (MAP92)
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0x2710 8 20 gooma0 Overworld Goomba
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0x2711 8 20 bgoma0 Underworld Goomba
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0x2712 8 20 mus1a0 Bush (Short)
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0x2713 8 20 mus2a0 Bush (Tall)
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0x2714 8 20 toada0 Toad
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0x2715 8 20 coina0 Coin
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0x013 8 20 koopa0 King Bowser
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0x00a 8 20 shlla0 Koopa Shell
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0x00c 8 20 maxea0 Axe
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0x032 8 20 ffwra0 Fire Flower
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0x01d 8 20 pumaa0 Puma (Mario Fireball)
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0x005 9 20 xms1a0 Pole
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0x006 9 20 xms3a0 Snowman
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0x00d 9 20 xms2a0 Candy Cane
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0x054 11 20 bon1a0 5 Vertical Rings (Yellow Spring)
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0x02c 11 20 bon1a0 5 Vertical Rings (Red Spring)
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0x04c 11 20 bon1a0 5 Diagonal Rings (Yellow Spring)
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0x04d 11 20 bon1a0 10 Diagonal Rings (Red Spring)
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0x7de 11 20 bon1a0 Ring
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0x045 11 20 homra0 Homing Ring
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0xbbb 11 20 raila0 Rail Ring
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0x01a 11 20 autra0 Automatic Ring
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0x036 11 20 bomra0 Explosion Ring
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0x050 11 20 infra0 Infinity Ring
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0x138c 12 20 sprba0 Blue Spring
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0x01c 12 20 sprya0 Yellow Spring (Up)
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0x04f 12 20 sprra0 Red Spring (Up)
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0x7df 12 20 yspra1 Yellow Spring (Diagonal Up)
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0x026 12 20 rspra1 Red Spring (Diagonal Up)
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0x014 12 20 ysuda1 Yellow Spring (Diagonal Down)
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0x027 12 20 rsuda1 Red Spring (Diagonal Down)
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0x041 12 20 sudya0 Yellow Spring (Down)
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0x042 12 20 sudra0 Red Spring (Down)
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0x01e 12 20 stemd0 THZ Gas Jet
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0x020 12 20 fansa0 THZ Fan
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; ID used to classify linedefs
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; Name textual description of class
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;
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; Note: When converting a sector to a door, the linedef types
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; available are those in class number two.
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[LineDefs.Classes]
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0x001 *Important
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0x002 Floor Over Floor
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0x003 Linedef Executor
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0x004 Plane Movement
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0x005 Lighting
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0x006 Scroll Effects
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0x007 Pushers
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0x008 Miscellaneous
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; ID
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; class
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; codes
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; n does NOT require a tag number
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; W walk-over activation
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; S switch (triggered by player use)
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; G gunfire (pistol, shotgun, chaingun) cross or hit line
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; 1 the line may be activated once only
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; R potentially repeatable activation
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; & affected sectors locked out from further changes
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; m monster actions can activate the line's effect
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; speed
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; (slow=1, medium = 2, fast = 3, turbo = 4)
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; time
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; texture changes
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; description
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[LineDefs.Types]
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; Commonly used types
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0x019 1 - - - - Floor Over Floor: Solid, Opaque, Shadowcasting
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0x02d 1 - - - - Floor Over Floor: Water, Translucent
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0x010 1 - - - - Colormap
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0x001 2 - - - - Crumbling (No Respawn), Floating, Bobbing
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0x002 4 - - - - Continuous Floor/Ceiling Mover
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0x003 4 - - - - Continuous Floor Mover
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0x004 4 - - - - Continuous Ceiling Mover
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0x005 5 - - - - Ceiling Lighting
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0x006 4 - - - - Continuous Two-Speed Floor/Ceiling Mover
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0x007 4 - - - - Continuous Two-Speed Floor Mover
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0x008 4 - - - - Continuous Two-Speed Ceiling Mover
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0x009 3 - - - - Trigger Linedef Executor (Race Only, Once)
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0x00a 3 - - - - Trigger Linedef Executor (CTF Red Team, Continuous)
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0x00b 3 - - - - Trigger Linedef Executor (CTF Red Team, Each Time)
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0x00c 3 - - - - Trigger Linedef Executor (CTF Blue Team, Continuous)
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0x00d 3 - - - - Trigger Linedef Executor (CTF Blue Team, Each Time)
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0x00f 3 - - - - Trigger Linedef Executor (No More Enemies, Once)
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0x010 5 - - - - Colormap
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0x012 8 - - - - Zoom Tube Parameters
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0x013 3 - - - - Trigger Linedef Executor (Character Ability, Continuous)
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0x014 3 - - - - Trigger Linedef Executor (Character Ability, Each Time)
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0x015 3 - - - - Trigger Linedef Executor (Character Ability, Once)
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0x018 4 - - - - Instant Ceiling Raise
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0x019 2 - - - - Solid, Opaque, Shadowcasting
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0x01a 4 - - - - Instant Floor Lower
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0x021 2 - - - - Solid, Opaque, Non-Shadowcasting
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0x022 2 - - - - Floating, Bobbing
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0x023 2 - - - - Crumbling (No Respawn)
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0x024 2 - - - - Crumbling (Respawn)
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0x025 2 - - - - Crumbling (Respawn), Floating
|
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0x026 2 - - - - Bobbing (Air)
|
||||
0x027 2 - - - - Crumbling (Respawn), Floating, Bobbing
|
||||
0x028 2 - - - - Crumbling (Respawn), Bobbing (Air)
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0x029 2 - - - - Mario Block
|
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0x02a 2 - - - - Crumbling (No Respawn), Floating
|
||||
0x02b 4 - - - - Crusher 1 (Ceiling to Floor)
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0x02c 2 - - - - Solid, Translucent
|
||||
0x02d 2 - - - - Water, Translucent
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||||
0x02e 2 - - - - Fog Block
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||||
0x02f 2 - - - - Half Light Block
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0x030 2 - - - - Water, Opaque
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||||
0x031 2 - - - - Light Block
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||||
0x032 4 - - - - Crusher 2 (Floor to Ceiling)
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0x033 2 - - - - Solid, No Sides
|
||||
0x034 2 - - - - Intangible, Translucent
|
||||
0x035 2 - - - - Laser Block
|
||||
0x036 2 - - - - Thwomp Block
|
||||
0x037 2 - - - - Bustable Block
|
||||
0x038 2 - - - - Quicksand Block
|
||||
0x039 2 - - - - Solid, Invisible
|
||||
0x03a 2 - - - - Intangible, Invisible
|
||||
0x03b 2 - - - - Intangible from Bottom, Opaque
|
||||
0x03c 5 - - - - Adjustable Pulsating Light
|
||||
0x03d 5 - - - - Adjustable Flickering Light
|
||||
0x03e 2 - - - - Intangible, Opaque
|
||||
0x03f 8 - - - - Camera Scanner
|
||||
0x040 8 - - - - Per-Sector Gravity
|
||||
0x041 8 - - - - Speed Pad
|
||||
0x042 8 - - - - Flat Alignment
|
||||
0x043 2 - - - - Intangible, Sides Only
|
||||
0x044 2 - - - - Adjustable Bobbing (Air)
|
||||
0x045 2 - - - - Solid, Sides Only
|
||||
0x046 8 - - - - Ideya Time Modifier
|
||||
0x047 8 - - - - Custom Exit
|
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0x048 2 - - - - Reverse Adjustable Bobbing (Air)
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||||
0x049 8 - - - - Disable Linedef
|
||||
0x04a 2 - - - - Water, Translucent, No Sides
|
||||
0x04b 2 - - - - Water, Opaque, No Sides
|
||||
0x04c 2 - - - - Shatter Block
|
||||
0x04d 2 - - - - Intangible from Bottom, Translucent, No Sides
|
||||
0x04e 2 - - - - Spin Bust Block
|
||||
0x04f 2 - - - - Crumbling (Respawn)
|
||||
0x050 2 - - - - Crumbling (No Respawn)
|
||||
0x051 2 - - - - Intangible from Bottom, Translucent
|
||||
0x052 2 - - - - Intangible from Bottom, Crumbling (Respawn), Translucent
|
||||
0x053 2 - - - - Intangible from Bottom, Crumbling (No Respawn), Translucent
|
||||
0x054 2 - - - - Spin Bust Block, Translucent
|
||||
0x055 6 - - - - Scroll Wall First Side Opposite Direction
|
||||
0x056 2 - - - - Shatter Block, Translucent
|
||||
0x057 2 - - - - Custom
|
||||
0x058 4 - - - - Continuously Falling Sector
|
||||
0x059 2 - - - - Rising, Solid, Opaque, Shadowcasting
|
||||
0x05a 2 - - - - Rising, Solid, Opaque, Non-shadowcasting
|
||||
0x05b 2 - - - - Rising, Solid, Translucent
|
||||
0x05c 2 - - - - Rising, Intangible from Bottom, Opaque
|
||||
0x05d 2 - - - - Rising, Intangible from Bottom, Translucent
|
||||
0x05e 2 - - - - Rising, Solid, Invisible
|
||||
0x05f 3 - - - - Trigger Linedef Executor (Ring Count, Continuous)
|
||||
0x060 3 - - - - Trigger Linedef Executor (Continuous)
|
||||
0x061 3 - - - - Trigger Linedef Executor (Each Time)
|
||||
0x062 3 - - - - Trigger Linedef Executor (Once)
|
||||
0x063 3 - - - - Trigger Linedef Executor (Ring Count, Once)
|
||||
0x064 6 - - - - Scroll Wall First Side Left
|
||||
0x065 3 - - - - Set Tagged Sector's Floor Height/Pic
|
||||
0x066 3 - - - - Set Tagged Sector's Ceiling Height/Pic
|
||||
0x067 3 - - - - Set Tagged Sector's Light Level
|
||||
0x068 3 - - - - Teleport Player to Tagged Sector
|
||||
0x069 3 - - - - Change Music
|
||||
0x06a 3 - - - - Move Tagged Sector's Floor
|
||||
0x06b 3 - - - - Move Tagged Sector's Ceiling
|
||||
0x06c 3 - - - - Lower Floor by Line
|
||||
0x06d 3 - - - - Raise Floor by Line
|
||||
0x06e 3 - - - - Lower Ceiling by Line
|
||||
0x06f 3 - - - - Raise Ceiling by Line
|
||||
0x070 3 - - - - Change Tagged Sector's Tag
|
||||
0x071 3 - - - - Run Script
|
||||
0x072 3 - - - - Change Front Sector's Tag
|
||||
0x073 3 - - - - Play SFX
|
||||
0x074 3 - - - - Stop Plane Movement
|
||||
0x075 3 - - - - Fade Light Level
|
||||
0x076 3 - - - - Stop Lighting Effect
|
||||
0x077 3 - - - - Start Adjustable Fire Flicker
|
||||
0x078 3 - - - - Start Adjustable Glowing Light
|
||||
0x079 3 - - - - Cut-Away View
|
||||
0x07a 3 - - - - Stop Object
|
||||
0x07b 3 - - - - Change Sky
|
||||
0x07c 3 - - - - Change Weather
|
||||
0x07d 3 - - - - Change Object State
|
||||
0x07e 3 - - - - Stop Object
|
||||
0x07f 3 - - - - Award Score
|
||||
0x080 3 - - - - Start Platform Movement
|
||||
0x081 3 - - - - Crush Ceiling Once
|
||||
0x082 3 - - - - Crush Floor Once
|
||||
0x083 3 - - - - Crush Floor And Ceiling Once
|
||||
0x084 3 - - - - Enable/Disable 2D Mode
|
||||
0x085 3 - - - - Enable/Disable Gravity Flip
|
||||
0x086 3 - - - - Award Power-Up
|
||||
0x087 3 - - - - Change Plane Scroller Direction
|
||||
0x088 3 - - - - Shatter FOF
|
||||
0x089 3 - - - - Disable Player Control
|
||||
0x08a 3 - - - - Change Object Size
|
||||
0x08b 3 - - - - Change Tagged Linedef Textures
|
||||
0x08c 3 - - - - Start Metal Sonic Race
|
||||
0x08d 3 - - - - Unlockable Trigger
|
||||
0x08e 3 - - - - Change Object Type State
|
||||
0x08f 3 - - - - Call Lua Function
|
||||
0x090 3 - - - - Earthquake
|
||||
0x096 3 - - - - Execute Linedef Executor (from tag)
|
||||
0x097 3 - - - - Execute Linedef Executor (random range)
|
||||
|
||||
0x0c8 6 - - - - Disp Scroll Ceiling Texture and Carry Objects
|
||||
0x0c9 6 - - - - Disp Carry Objects on Ceiling
|
||||
0x0ca 6 - - - - Scroll Ceiling Texture and Carry Objects
|
||||
0x0cb 6 - - - - Carry Objects on Ceiling
|
||||
0x0cc 6 - - - - Acc Scroll Ceiling Texture and Carry Objects
|
||||
0x0cd 6 - - - - Acc Carry Objects on Ceiling
|
||||
|
||||
0x0d5 5 - - - - Floor Lighting
|
||||
0x0d6 6 - - - - Acc Scroll Ceiling Texture
|
||||
0x0d7 6 - - - - Acc Scroll Floor Texture
|
||||
0x0d8 6 - - - - Acc Carry Objects on Floor
|
||||
0x0d9 6 - - - - Acc Scroll Floor Texture and Carry Objects
|
||||
0x0da 6 - - - - Acc Scroll Wall According to Linedef
|
||||
|
||||
0x0df 8 - - - - Friction
|
||||
0x0e0 7 - - - - Wind
|
||||
0x0e1 7 - - - - Current
|
||||
0x0e2 7 - - - - Boom Push/Pull Thing
|
||||
0x0e3 7 - - - - Upwards Current
|
||||
0x0e4 7 - - - - Downwards Current
|
||||
0x0e5 7 - - - - Upwards Wind
|
||||
0x0e6 7 - - - - Downwards Wind
|
||||
|
||||
0x0e8 4 - - - - Activate Floating Platform
|
||||
0x0e9 4 - - - - Activate Floating Platform (Adjustable Speed)
|
||||
|
||||
0x0f2 8 - - - - Fake Floor
|
||||
|
||||
0x0f5 6 - - - - Disp Scroll Ceiling Texture
|
||||
0x0f6 6 - - - - Disp Scroll Floor Texture
|
||||
0x0f7 6 - - - - Disp Carry Objects on Floor
|
||||
0x0f8 6 - - - - Disp Scroll Floor Texture and Carry Objects
|
||||
0x0f9 6 - - - - Disp Scroll Wall According to Linedef
|
||||
0x0fa 6 - - - - Scroll Ceiling Texture
|
||||
0x0fb 6 - - - - Scroll Floor Texture
|
||||
0x0fc 6 - - - - Carry Objects on Floor
|
||||
0x0fd 6 - - - - Scroll Floor Texture and Carry Objects
|
||||
0x0fe 6 - - - - Scroll Wall According to Linedef
|
||||
0x0ff 6 - - - - Scroll Texture by Offsets
|
||||
|
||||
[Sectors.Types]
|
||||
0x001 Blink (random)
|
||||
0x002 Blink (1/2 second)
|
||||
0x003 Blink (1 second)
|
||||
0x004 Spikes
|
||||
0x005 Death Pit (no camera modifications)
|
||||
0x006 Space Countdown
|
||||
0x007 Damage (Fire)
|
||||
0x008 Light oscillates
|
||||
0x009 Damage (Special Stage)
|
||||
0x00a Instant Kill
|
||||
0x00b Damage (Non-Elemental)
|
||||
0x00c Blink (1 second synch)
|
||||
0x00d Blink (1/2 second synch)
|
||||
0x00e Bouncy Sector (FOF Control Only)
|
||||
|
||||
0x010 Death Pit (camera modifications)
|
||||
0x011 Light flickers like fire
|
||||
0x012 Damage (Electrical)
|
||||
|
||||
0x021 Special Stage Goal
|
||||
|
||||
0x100 Ice/Sludge
|
||||
|
||||
0x200 Wind/Current
|
||||
|
||||
0x207 Damage (Fire) and Current
|
||||
|
||||
0x29a Egg Trap Capsule
|
||||
|
||||
0x2b2 Button 1 (Open Door A/700 B/701)
|
||||
0x2b3 Button 2 (Open Door A/702 B/703)
|
||||
0x2b4 Button 3 (Open Door A/704 B/705)
|
||||
0x2b5 Button 4 (Open Door A/706 B/707)
|
||||
0x2b6 Button 5 (Open Door A/708 B/709)
|
||||
0x2b7 Button 6 (Open Door A/710 B/711)
|
||||
0x2b8 Button 7 (Open Door A/712 B/713)
|
||||
0x2b9 Button 8 (Open Door A/714 B/715)
|
||||
0x2ba Button 9 (Open Door A/716 B/717)
|
||||
0x2bb Button 10 (Open Door A/718 B/719)
|
||||
0x2bc Button 11 (Open Door A/720 B/721)
|
||||
0x2bd Button 12 (Open Door A/722 B/723)
|
||||
0x2be Button 13 (Open Door A/724 B/725)
|
||||
0x2bf Button 14 (Open Door A/726 B/727)
|
||||
0x2c0 Button 15 (Open Door A/728 B/729)
|
||||
0x2c1 Button 16 (Open Door A/730 B/731)
|
||||
0x2c2 Button 17 (Open Door A/732 B/733)
|
||||
0x2c3 Button 18 (Open Door A/734 B/735)
|
||||
0x2c4 Button 19 (Open Door A/736 B/737)
|
||||
0x2c5 Button 20 (Open Door A/738 B/739)
|
||||
0x2c6 Button 21 (THZ2 A/740 B/741 D/742)
|
||||
0x2c7 Close Door Blazing (Tag 743)
|
||||
|
||||
0x300 Ice/Sludge and Wind/Current
|
||||
|
||||
0x3c7 Linedef Executor (Emerald Check)
|
||||
0x3c8 Linedef Executor (NiGHTS Mare)
|
||||
0x3c9 Super Sonic Transform
|
||||
0x3ca Check 3DFloors for Linedef Executor
|
||||
0x3cb Linedef Executor (Pushable Objects)
|
||||
0x3cc Linedef Executor (No Floor Touch, All Players)
|
||||
0x3cd Linedef Executor (Floor Touch, All Players)
|
||||
0x3ce Linedef Executor (No Floor Touch)
|
||||
0x3cf Linedef Executor (Floor Touch)
|
||||
0x3d0 Speed Pad (No Spin)
|
||||
0x3d1 Speed Pad (Spin)
|
||||
0x3d2 Ring Drainer (Floor Touch)
|
||||
0x3d3 Spinner
|
||||
0x3d4 Ring Drainer (No Floor Touch)
|
||||
0x3d5 Raise Ceiling to Highest (Tag 744)
|
||||
0x3d6 Exit Sector
|
||||
0x3d7 Damage (Water)
|
||||
0x3d8 Damage (Water) and Current
|
||||
0x3d9 Conveyor Belt
|
||||
0x3da THZ2 Slime Raise (B/712 S/713 P/714 D/715 S/716)
|
||||
0x3db No Tag Zone
|
||||
0x3dc CTF - Red Team Base
|
||||
0x3dd CTF - Blue Team Base
|
||||
0x3de Special Stage (Floor=Time) (Ceiling=Rings)
|
||||
0x3df Custom Gravity
|
||||
0x3e0 Ramp Sector
|
||||
0x3e1 Starpost Activator
|
||||
0x3e2 Finish Line
|
||||
|
||||
0x3e4 Non-Ramp Sector
|
||||
0x3e5 Fan Sector
|
||||
0x3e6 Zoom Tube Start
|
||||
0x3e7 Zoom Tube End
|
||||
|
||||
0x5dc Bustable Block Sprite ROIA
|
||||
0x5dd Bustable Block Sprite ROIB
|
||||
0x5de Bustable Block Sprite ROIC
|
||||
0x5df Bustable Block Sprite ROID
|
||||
0x5e0 Bustable Block Sprite ROIE
|
||||
0x5e1 Bustable Block Sprite ROIF
|
||||
0x5e2 Bustable Block Sprite ROIG
|
||||
0x5e3 Bustable Block Sprite ROIH
|
||||
0x5e4 Bustable Block Sprite ROII
|
||||
0x5e5 Bustable Block Sprite ROIJ
|
||||
0x5e6 Bustable Block Sprite ROIK
|
||||
0x5e7 Bustable Block Sprite ROIL
|
||||
0x5e8 Bustable Block Sprite ROIM
|
||||
0x5e9 Bustable Block Sprite ROIN
|
||||
0x5ea Bustable Block Sprite ROIO
|
||||
0x5eb Bustable Block Sprite ROIP
|
||||
|
|
@ -1,539 +0,0 @@
|
|||
# Yadex game definition file version 4
|
||||
#
|
||||
# srb2.ygd
|
||||
# Yadex Game Definitions for Sonic Robo Blast 2
|
||||
# See Yadex's doc/ygd.html for the specs.
|
||||
#
|
||||
|
||||
# File made by Alam_GBC.
|
||||
# Updated by Graue, 2006-06-19
|
||||
|
||||
# Yadex has only a few games like "doom2", etc. hardcoded into it.
|
||||
# Rather than hack the code, since I don't expect to ever edit Doom 2,
|
||||
# I went into /usr/local/share/games/yadex/1.7.0/ and renamed
|
||||
# doom2.ygd to doom2_real.ygd, then installed this file as srb2.ygd,
|
||||
# then made a hard link from doom2.ygd to srb2.ygd; that is:
|
||||
# ln srb2.ygd /usr/local/share/games/yadex/1.7.0/doom2.ygd
|
||||
|
||||
# If you do that, change "iwad2" in yadex.cfg to point to your copy of
|
||||
# srb2.srb.
|
||||
|
||||
# It's not the most beautiful thing to do, but it works. Also, Doom 2
|
||||
# is the default game, so this way you don't have to do anything
|
||||
# special when starting Yadex.
|
||||
|
||||
# I claim no copyright on this file. -- Graue <graue@oceanbase.org>
|
||||
|
||||
level_format doom
|
||||
level_name map01
|
||||
picture_format normal
|
||||
sky_flat sky1
|
||||
texture_format normal
|
||||
texture_lumps normal
|
||||
|
||||
#
|
||||
# Definition of linedef type groups
|
||||
# Format is : ldtgroup <ldtgroup> <description>
|
||||
#
|
||||
|
||||
ldtgroup e "Linedef Executor"
|
||||
ldtgroup E "3D Floors"
|
||||
ldtgroup A "Water"
|
||||
ldtgroup t "Scroll Effects"
|
||||
ldtgroup x "Misc."
|
||||
ldtgroup L "Lighting"
|
||||
ldtgroup l "Pushers"
|
||||
ldtgroup P "Plane Movement"
|
||||
|
||||
#
|
||||
# Definition of linedef types
|
||||
# Format is : ldt <number> <ldtgroup> <shortdesc> <longdesc>
|
||||
# <shortdesc> must not exceed 16 characters.
|
||||
#
|
||||
|
||||
# Linedef Executor
|
||||
ldt 00009 e "Trigger(Race1)" "Trigger (Race, Once) (1.09)"
|
||||
ldt 00010 e "Trigger(RedCont)" "Trigger (CTF Red Team, Continuous) (1.09)"
|
||||
ldt 00011 e "Trigger(RedEach)" "Trigger (CTF Red Team, Once per Floor Touch) (1.09)"
|
||||
ldt 00012 e "Trigger(BluCont)" "Trigger (CTF Blue Team, Continuous) (1.09)"
|
||||
ldt 00013 e "Trigger(BluEach)" "Trigger (CTF Blue Team, Once per Floor Touch) (1.09)"
|
||||
ldt 00015 e "Trigger(NoEnemy)" "Trigger (Once when no more enemies) (1.09)"
|
||||
ldt 00019 e "Trigger(ChrCont)" "Trigger (Character Ability, Continuous) (1.09)"
|
||||
ldt 00020 e "Trigger(ChrEach)" "Trigger (Character Ability, Once per Floor Touch) (1.09)"
|
||||
ldt 00021 e "Trigger(Chr1)" "Trigger (Character Ability, Once) (1.09)"
|
||||
ldt 00095 e "Trigger(RngCont)" "Trigger (Ring Count, Continuous) (1.09)"
|
||||
ldt 00096 e "Trigger (Cont)" "Trigger (Continuous)"
|
||||
ldt 00097 e "Trigger (Each)" "Trigger (Once per Floor Touch)"
|
||||
ldt 00098 e "Trigger (1)" "Trigger (Once)"
|
||||
ldt 00099 e "Trigger (Rng1)" "Trigger (Ring Count, Once) (1.09)"
|
||||
ldt 00101 e "Set Floor" "Set Tagged Sector's Floor Height/Flat"
|
||||
ldt 00102 e "Set Ceiling" "Set Tagged Sector's Ceiling Height/Flat"
|
||||
ldt 00103 e "Set Light Level" "Set Tagged Sector's Light Level"
|
||||
ldt 00104 e "Teleport to" "Teleport to Tagged Sector"
|
||||
ldt 00105 e "Music Change" "Music Change"
|
||||
ldt 00106 e "Move Floor by FS" "Move Floor by Front Sector (Length=Speed)"
|
||||
ldt 00107 e "Move Ceil. by FS" "Move Ceiling by Front Sector (Length=Speed)"
|
||||
ldt 00108 e "Lower Flr by Ld" "Lower Floor by Line (dx=speed, dy=amount)"
|
||||
ldt 00109 e "Raise Flr by Ld" "Raise Floor by Line (dx=speed, dy=amount)"
|
||||
ldt 00110 e "Lower Ceil by Ld" "Lower Ceiling by Line (dx=speed, dy=amount)"
|
||||
ldt 00111 e "Raise Ceil by Ld" "Raise Ceiling by Line (dx=speed, dy=amount)"
|
||||
ldt 00112 e "Change Clg/T Tag" "Change Calling Sector's Tag (Change Tagged Sector's Tag in 1.09)"
|
||||
ldt 00113 e "Run Script" "Run Script"
|
||||
ldt 00114 e "Change FS Tag" "Change Front Sector's Tag"
|
||||
ldt 00115 e "Play SFX" "Play SFX"
|
||||
ldt 00116 e "Stop Plane Move" "Stop Plane Movement"
|
||||
ldt 00117 e "Fade Light to FS" "Fade Light Level to Front Sector (Length=Speed)"
|
||||
ldt 00118 e "Stop Light FX" "Stop Lighting Effect"
|
||||
ldt 00119 e "Start Fire Flckr" "Start Adjustable Fire Flicker"
|
||||
ldt 00120 e "Start Pulsate" "Start Adjustable Pulsating Light"
|
||||
ldt 00121 e "Cut-Away View" "Cut-Away View"
|
||||
ldt 00122 e "Stop Object" "Stop Object"
|
||||
ldt 00123 e "Change Sky" "Change Sky (1.09)"
|
||||
ldt 00124 e "Change Weather" "Change Weather (1.09)"
|
||||
ldt 00125 e "Change Obj State" "Change Object State (1.09)"
|
||||
ldt 00126 e "Award Score" "Award Score (1.09)"
|
||||
ldt 00127 e "Start Platf Mvmt" "Start Platform Movement"
|
||||
|
||||
# 3D Floors/Blocks
|
||||
ldt 00001 E "CrumBobFlt NoRet" "Crumbling Floating Bobbing FOF (Never Reappears)"
|
||||
ldt 00025 E "FOFSoliOpaquShad" "FOF (Solid, Opaque, Shadows)"
|
||||
ldt 00033 E "FOFSolOpaqNShado" "FOF (Solid, Opaque, No Shadows)"
|
||||
ldt 00034 E "BobbingFOFWater" "Bobbing Platform (Water)"
|
||||
ldt 00035 E "CrumblingFOFNRea" "Crumbling FOF (Never Reappears)"
|
||||
ldt 00036 E "CrumblingFOFReap" "Crumbling FOF (Reappears)"
|
||||
ldt 00037 E "CrumblingFOFRaps" "Crumbling Floating FOF (Reappears)"
|
||||
ldt 00038 E "BobbingFOF(Air)" "Bobbing FOF (Air)"
|
||||
ldt 00039 E "CrumBobbFOF(Rep)" "Crumbling Floating Bobbing FOF (Reappears)"
|
||||
ldt 00040 E "CrumBobbFOF(Air)" "Crumbling Bobbing FOF (Air)"
|
||||
ldt 00041 E "Mario Block" "Mario Block"
|
||||
ldt 00042 E "CrumblingFOF(NR)" "Crumbling Floating FOF (Never Reappears)"
|
||||
ldt 00044 E "FOFSolidTransluc" "FOF (Solid, Translucent)"
|
||||
ldt 00046 E "Fog Block" "Fog Block"
|
||||
ldt 00047 E "Light Block" "Light Block"
|
||||
ldt 00049 E "2x Light Block" "Double Light Block"
|
||||
ldt 00051 E "FOFSolid,NoSides" "FOF (Solid, No Sides)"
|
||||
ldt 00052 E "FOFIntangTranslu" "FOF (Intangible, Translucent)"
|
||||
ldt 00053 E "Laser Block" "Laser Block"
|
||||
ldt 00054 E "Thwomp Block" "Thwomp Block"
|
||||
ldt 00055 E "Bustable Block" "Bustable Block"
|
||||
ldt 00056 E "Quicksand Block" "Quicksand Block"
|
||||
ldt 00057 E "FOFSolidInv" "FOF (Solid, Invisible)"
|
||||
ldt 00058 E "FOFIntangiInvisi" "FOF (Intangible, Invisible)"
|
||||
ldt 00059 E "Platform" "Platform"
|
||||
ldt 00062 E "FOFIntangibOpaqu" "FOF (Intangible, Opaque)"
|
||||
ldt 00067 E "FOFIntaSidesOnly" "FOF (Intangible, Sides Only)"
|
||||
#removed: ldt 00068 E "AdjBobbFOF(Air)" "Adjustable Bobbing FOF (Air)"
|
||||
ldt 00069 E "FOFSoliSidesOnly" "FOF (Solid, Sides Only)"
|
||||
#removed: ldt 00072 E "RevAdjBobFOFAir" "Reverse Adjustable Bobbing FOF (Air)"
|
||||
ldt 00076 E "Shatter Block" "Shatter Block"
|
||||
ldt 00077 E "Platf (Trnsl-NS)" "Platform (Translucent, No Sides)"
|
||||
ldt 00078 E "Spin Bust Block" "Spin Bust Block"
|
||||
ldt 00079 E "CrumblPlatf(Rep)" "Crumbling Platform (Reappears)"
|
||||
ldt 00080 E "CrumblPlat(NRep)" "Crumbling Platform (Never Reappears)"
|
||||
ldt 00081 E "Platform (Trnsl)" "Platform (Translucent)"
|
||||
ldt 00082 E "CrmPlt(Trns,Rep)" "Crumbling Platform (Translucent, Reappears)"
|
||||
ldt 00083 E "CrmPlt(Trs,NRep)" "Crumbling Platform (Translucent, Never Reappears)"
|
||||
ldt 00084 E "SpinBust (Trnsl)" "Spin Bust Block (Translucent)"
|
||||
ldt 00086 E "Shatter (Trnsl.)" "Shatter Block (Translucent)"
|
||||
ldt 00087 E "Custom FOF" "Custom FOF (1.09)"
|
||||
ldt 00089 E "Rising FOF Shado" "Rising FOF (Solid, Opaque, Shadows) (1.09)"
|
||||
ldt 00090 E "Rising FOF NShad" "Rising FOF (Solid, Opaque, No Shadows) (1.09)"
|
||||
ldt 00091 E "Rising FOF Trnsl" "Rising FOF (Translucent) (1.09)"
|
||||
ldt 00092 E "Rising Plat Opaq" "Rising Platform (Opaque) (1.09)"
|
||||
ldt 00093 E "Rising Plat Trsl" "Rising Platform (Translucent) (1.09)"
|
||||
ldt 00094 E "Rising FOF SlInv" "Rising FOF (Solid, Invisible) (1.09)"
|
||||
|
||||
# Water
|
||||
ldt 00045 A "Water (Transl.)" "Water (Translucent)"
|
||||
ldt 00048 A "Water (Opaque)" "Water (Opaque)"
|
||||
ldt 00074 A "Water (Trnsl-NS)" "Water (Translucent, No Sides)"
|
||||
ldt 00075 A "Water (Opaq-NS)" "Water (Opaque, No Sides)"
|
||||
|
||||
# Scroll Effects
|
||||
ldt 00085 t "Scr Wl Front Opp" "Scroll Wall First Side Opposite Direction"
|
||||
ldt 00100 t "Scr Wl FrontLeft" "Scroll Wall First Side Left"
|
||||
ldt 00202 t "Scr&Carry Ceil" "Scroll&Carry Things Sector Ceiling (FOF Conveyor)"
|
||||
ldt 00203 t "Carry Ceiling" "Carry Things on Sector Ceiling (FOF Conveyor)"
|
||||
ldt 00214 t "AccScr Ceiling" "Accel Scroll Sector's Ceiling"
|
||||
ldt 00215 t "AccScr Floor" "Accel Scroll Sector's Floor"
|
||||
ldt 00216 t "AccCarry Floor" "Accel Carry Things on Floor"
|
||||
ldt 00217 t "AccScr&Carry Flr" "Accel Scroll Floor & Carry Things"
|
||||
ldt 00218 t "AccScr Front" "Accel Scroll 1st Side Tagged Line"
|
||||
ldt 00245 t "RemScr Ceiling" "Remote Scroll Sector's Ceiling"
|
||||
ldt 00246 t "RemScr Floor" "Remote Scroll Sector's Floor"
|
||||
ldt 00247 t "RemCarry Floor" "Remote Carry Things on Floor"
|
||||
ldt 00248 t "RemScr&Carry Flr" "Remote Scroll Floor & Carry Things"
|
||||
ldt 00249 t "RemScr Front" "Remote Scroll 1st Side Tagged Line"
|
||||
ldt 00250 t "Scroll Ceiling" "Scroll Sector's Ceiling"
|
||||
ldt 00251 t "Scroll Floor" "Scroll Sector's Floor"
|
||||
ldt 00252 t "Carry on Floor" "Carry Things On Sector Floor"
|
||||
ldt 00253 t "Scroll&Carry Flr" "Scroll&Carry Things Sector Floor"
|
||||
ldt 00254 t "Scroll Front" "Scroll First Side of Tagged Line"
|
||||
ldt 00255 t "Scroll by Offset" "Effect Scrolling From XY Offsets"
|
||||
|
||||
# Misc.
|
||||
ldt 00018 x "Zoom Tube Params" "Zoom Tube Parameters (1.09)"
|
||||
ldt 00063 x "Camera Scanner" "Camera Scanner"
|
||||
ldt 00064 x "Sector Gravity" "Per-Sector Gravity"
|
||||
ldt 00065 x "Speed Pad" "Speed Pad"
|
||||
ldt 00066 x "Flat Alignment" "Flat Alignment"
|
||||
ldt 00070 x "IdeyaTimeModify " "Ideya Time Modifier"
|
||||
ldt 00071 x "Custom Exit" "Custom Exit"
|
||||
ldt 00073 x "Disable Linedef" "Disable Linedef (main game only)"
|
||||
ldt 00223 x "Friction" "Friction (Ice>100, Sludge<100)"
|
||||
ldt 00242 x "Fake Floor" "Fake Floor"
|
||||
|
||||
# Lighting
|
||||
ldt 00005 L "Ceiling Lighting" "Ceiling Lighting"
|
||||
ldt 00016 L "Colormap" "Colormap"
|
||||
ldt 00060 L "AdjPulsLight" "Adjustable Pulsating Light"
|
||||
ldt 00061 L "AdjFlickLight" "Adjustable Flickering Light"
|
||||
ldt 00213 L "Floor Lighting" "Floor Lighting"
|
||||
|
||||
# Plane Movement
|
||||
ldt 00002 P "ContMover F/C" "Continuous Floor/Ceiling Mover"
|
||||
ldt 00003 P "ContMover Floor" "Continuous Floor Mover"
|
||||
ldt 00004 P "ContMover Ceilng" "Continuous Ceiling Mover"
|
||||
ldt 00006 P "Cont2Mover F/C" "Continuous 2-Speed Floor/Ceiling Mover"
|
||||
ldt 00007 P "Cont2Mover Floor" "Continuous 2-Speed Floor Mover"
|
||||
ldt 00008 P "Cont2Mover Ceilg" "Continuous 2-Speed Ceiling Mover"
|
||||
ldt 00024 P "InstCeilingRaise" "Instant Ceiling Raise"
|
||||
ldt 00026 P "InstFloorLower" "Instant Floor Lower"
|
||||
ldt 00043 P "Crusher 1 (C2F)" "Crusher 1 (Ceiling to Floor)"
|
||||
ldt 00050 P "Crusher 2 (F2C)" "Crusher 2 (Floor to Ceiling)"
|
||||
ldt 00088 P "Continuous Fall" "Continuously Falling Sector (1.09)"
|
||||
ldt 00232 P "FloatingPlatform" "Floating Platform"
|
||||
ldt 00233 P "FloatPFAdjuSpeed" "Floating Platform Adjustable Speed"
|
||||
|
||||
# Pushers
|
||||
ldt 00224 l "Wind Force/Dir" "Wind Force/Direction"
|
||||
ldt 00225 l "Water Force/Dir" "Water Current Force/Direction"
|
||||
ldt 00226 l "Boom Push/Pull" "Boom Push/Pull Thing"
|
||||
ldt 00227 l "Upwards Current" "Upwards Current"
|
||||
ldt 00228 l "DownwardsCurrent" "Downwards Current"
|
||||
ldt 00229 l "Upwards Wind" "Upwards Wind"
|
||||
ldt 00230 l "Downwards Wind" "Downwards Wind"
|
||||
|
||||
#
|
||||
# Definition of sector types
|
||||
# Format is : st <number> <shortdesc> <longdesc>
|
||||
# <shortdesc> must not exceed 14 characters.
|
||||
#
|
||||
|
||||
st 00000 "X Normal" "X Normal"
|
||||
st 00001 "Blink random" "Blink (random)"
|
||||
st 00002 "Blink halfsec" "Blink (1/2 second)"
|
||||
st 00003 "Blink oneasec" "Blink (1 second)"
|
||||
st 00004 "Spikes of Doom" "Spikes"
|
||||
st 00005 "DeathPit (ncm)" "Death Pit (no camera modifications)"
|
||||
st 00006 "SpaceCountdown" "Space Countdown"
|
||||
st 00007 "Fire Damage" "Damage (Fire)"
|
||||
st 00008 "Lightoscilates" "Light oscillates"
|
||||
st 00009 "SS Damage" "Damage (Special Stage)"
|
||||
st 00010 "Instant Kill" "Instant Kill"
|
||||
st 00011 "Normal Damage" "Damage (Non-elemental)"
|
||||
st 00012 "Blinks oneasec" "Blink (1 second synch)"
|
||||
st 00013 "Blinks hafasec" "Blink (1/2 second synch)"
|
||||
st 00014 "FOF Bouncy Con" "Bouncy Sector (FOF Control Only)"
|
||||
st 00016 "DeathPit (wcm)" "Death Pit (camera modifications)"
|
||||
st 00017 "Lightslikefire" "Light flickers like fire"
|
||||
|
||||
st 00018 "Elec Damage" "Damage (Electrical)"
|
||||
|
||||
st 00256 "Ice/Sludge" "Ice/Sludge"
|
||||
|
||||
st 00512 "Wind/Current" "Wind/Current"
|
||||
|
||||
st 00680 "EggCapsule But" "Egg Capsule (Button)"
|
||||
st 00681 "EggCapsule Top" "Egg Capsule (Top)"
|
||||
st 00682 "EggCapsule Bot" "Egg Capsule (Bottom)"
|
||||
st 00683 "EggCapsule Cen" "Egg Capsule (Center)"
|
||||
|
||||
st 00690 "Button 01" "Button 1 (Open Door A/700 B/701)"
|
||||
st 00691 "Button 02" "Button 2 (Open Door A/702 B/703)"
|
||||
st 00692 "Button 03" "Button 3 (Open Door A/704 B/705)"
|
||||
st 00693 "Button 04" "Button 4 (Open Door A/706 B/707)"
|
||||
st 00694 "Button 05" "Button 5 (Open Door A/708 B/709)"
|
||||
st 00695 "Button 06" "Button 6 (Open Door A/710 B/711)"
|
||||
st 00696 "Button 07" "Button 7 (Open Door A/712 B/713)"
|
||||
st 00697 "Button 08" "Button 8 (Open Door A/714 B/715)"
|
||||
st 00698 "Button 09" "Button 9 (Open Door A/716 B/717)"
|
||||
st 00699 "Button 10" "Button 10 (Open Door A/718 B/719)"
|
||||
st 00700 "Button 11" "Button 11 (Open Door A/720 B/721)"
|
||||
st 00701 "Button 12" "Button 12 (Open Door A/722 B/723)"
|
||||
st 00702 "Button 13" "Button 13 (Open Door A/724 B/725)"
|
||||
st 00703 "Button 14" "Button 14 (Open Door A/726 B/727)"
|
||||
st 00704 "Button 15" "Button 15 (Open Door A/728 B/729)"
|
||||
st 00705 "Button 16" "Button 16 (Open Door A/730 B/731)"
|
||||
st 00706 "Button 17" "Button 17 (Open Door A/732 B/733)"
|
||||
st 00707 "Button 18" "Button 18 (Open Door A/734 B/735)"
|
||||
st 00708 "Button 19" "Button 19 (Open Door A/736 B/737)"
|
||||
st 00709 "Button 20" "Button 20 (Open Door A/738 B/739)"
|
||||
st 00710 "Button 21" "Button 21 (THZ2 A/740 B/741 D/742)"
|
||||
|
||||
st 00768 "IceSluWindCurr" "Ice/Sludge and Wind/Current"
|
||||
|
||||
st 00974 "Linedefx (NFT)" "Linedef Executor (No Floor Touch)"
|
||||
st 00975 "Linedefx (WFT)" "Linedef Executor (Floor Touch)"
|
||||
st 00976 "Speed Pad (NS)" "Speed Pad (No Spin)"
|
||||
st 00977 "Speed Pad (WS)" "Speed Pad (Spin)"
|
||||
st 00978 "Ring Drainer" "Ring Drainer"
|
||||
st 00979 "Spinner" "Spinner"
|
||||
st 00980 "Ring Drain NFT" "Ring Drainer (No Floor Touch)" # 1.09?
|
||||
st 00981 "RaiseCeilHghst" "Raise Ceiling to Highest (tag 744) (obsolete)"
|
||||
st 00982 "Exit" "Exit Sector"
|
||||
st 00983 "Water Damage" "Damage (Water)"
|
||||
st 00984 "WaterDm&Curent" "Damage (Water) and Current"
|
||||
st 00985 "ConveyorBelt" "Conveyor Belt"
|
||||
st 00986 "Slime Raise" "THZ2 Slime Raise (B/712 W/713 P/714 D/715 S/716)"
|
||||
st 00987 "No Tag Zone" "No Tag Zone"
|
||||
st 00988 "CTF - Red" "CTF - Red Team Base"
|
||||
st 00989 "CTF - Bule" "CTF - Blue Team Base"
|
||||
st 00990 "SS Control" "Special Stage (Floor=Time) (Ceiling=Rings)"
|
||||
st 00991 "Custom Gravity" "Custom Gravity"
|
||||
st 00992 "Ramp" "Ramp Sector (Stairs)"
|
||||
st 00993 "Starpost Actor" "Starpost Activator"
|
||||
st 00994 "Hockey - Red" "Hockey - Red Team Goal (Finish Line in 1.09)"
|
||||
st 00995 "Hockey - Blue" "Hockey - Blue Team Goal (not in 1.09)"
|
||||
st 00996 "Non-Ramp" "Non-Ramp Sector"
|
||||
st 00997 "Fan Sector" "Fan Sector"
|
||||
st 00998 "Zoom Tube Strt" "Zoom Tube Start (1.09)"
|
||||
st 00999 "Zoom Tube End" "Zoom Tube End (1.09)"
|
||||
st 01500 "BustSprt ROIA" "Bustable Block Sprite ROIA (1.09)"
|
||||
st 01501 "BustSprt ROIB" "Bustable Block Sprite ROIB (1.09)"
|
||||
st 01502 "BustSprt ROIC" "Bustable Block Sprite ROIC (1.09)"
|
||||
st 01503 "BustSprt ROID" "Bustable Block Sprite ROID (1.09)"
|
||||
st 01504 "BustSprt ROIE" "Bustable Block Sprite ROIE (1.09)"
|
||||
st 01505 "BustSprt ROIF" "Bustable Block Sprite ROIF (1.09)"
|
||||
st 01506 "BustSprt ROIG" "Bustable Block Sprite ROIG (1.09)"
|
||||
st 01507 "BustSprt ROIH" "Bustable Block Sprite ROIH (1.09)"
|
||||
st 01508 "BustSprt ROII" "Bustable Block Sprite ROII (1.09)"
|
||||
st 01509 "BustSprt ROIJ" "Bustable Block Sprite ROIJ (1.09)"
|
||||
st 01510 "BustSprt ROIK" "Bustable Block Sprite ROIK (1.09)"
|
||||
st 01511 "BustSprt ROIL" "Bustable Block Sprite ROIL (1.09)"
|
||||
st 01512 "BustSprt ROIM" "Bustable Block Sprite ROIM (1.09)"
|
||||
st 01513 "BustSprt ROIN" "Bustable Block Sprite ROIN (1.09)"
|
||||
st 01514 "BustSprt ROIO" "Bustable Block Sprite ROIO (1.09)"
|
||||
st 01515 "BustSprt ROIP" "Bustable Block Sprite ROIP (1.09)"
|
||||
|
||||
#
|
||||
# Definition of thing groups
|
||||
# Format is : thinggroup <thinggroup> <colour> <description>
|
||||
#
|
||||
|
||||
thinggroup b rgb:f/f/f "Starts"
|
||||
thinggroup e rgb:f/0/0 "Enemies"
|
||||
thinggroup n rgb:f/b/0 "Nights Things"
|
||||
thinggroup p rgb:0/b/b "Power-Up Monitors"
|
||||
thinggroup o rgb:b/0/c "Misc."
|
||||
thinggroup d rgb:b/b/b "Scenery"
|
||||
thinggroup m rgb:f/f/0 "Mario"
|
||||
thinggroup c rgb:f/b/c "Christmas"
|
||||
thinggroup r rgb:0/0/f "Rings"
|
||||
thinggroup s rgb:0/c/0 "Springs and Such"
|
||||
|
||||
#
|
||||
# Definition of things
|
||||
# Format is :
|
||||
# thing <number> <thinggroup> <flags> <radius> <desc> [<sprite>]
|
||||
# <desc> must not exceed 19 characters. <flags> s for see-thur
|
||||
#
|
||||
|
||||
# FIXME: replace dissa0 and dumba0 with sprites that are really there
|
||||
|
||||
# FIXME: replace start images of ndrna1 with something better.
|
||||
# ndrna1 is really the nights drone
|
||||
#thig 00000 g s ## " " ?????#
|
||||
thing 00001 b - 32 "Player 01 Start" ndrna1
|
||||
thing 00002 b - 32 "Player 02 Start" ndrna1
|
||||
thing 00003 b - 32 "Player 03 Start" ndrna1
|
||||
thing 00004 b - 32 "Player 04 Start" ndrna1
|
||||
thing 04001 b - 32 "Player 05 Start" ndrna1
|
||||
thing 04002 b - 32 "Player 06 Start" ndrna1
|
||||
thing 04003 b - 32 "Player 07 Start" ndrna1
|
||||
thing 04004 b - 32 "Player 08 Start" ndrna1
|
||||
thing 04005 b - 32 "Player 09 Start" ndrna1
|
||||
thing 04006 b - 32 "Player 10 Start" ndrna1
|
||||
thing 04007 b - 32 "Player 11 Start" ndrna1
|
||||
thing 04008 b - 32 "Player 12 Start" ndrna1
|
||||
thing 04009 b - 32 "Player 13 Start" ndrna1
|
||||
thing 04010 b - 32 "Player 14 Start" ndrna1
|
||||
thing 04011 b - 32 "Player 15 Start" ndrna1
|
||||
thing 04012 b - 32 "Player 16 Start" ndrna1
|
||||
thing 04013 b - 32 "Player 17 Start" ndrna1
|
||||
thing 04014 b - 32 "Player 18 Start" ndrna1
|
||||
thing 04015 b - 32 "Player 19 Start" ndrna1
|
||||
thing 04016 b - 32 "Player 20 Start" ndrna1
|
||||
thing 04017 b - 32 "Player 21 Start" ndrna1
|
||||
thing 04018 b - 32 "Player 22 Start" ndrna1
|
||||
thing 04019 b - 32 "Player 23 Start" ndrna1
|
||||
thing 04020 b - 32 "Player 24 Start" ndrna1
|
||||
thing 04021 b - 32 "Player 25 Start" ndrna1
|
||||
thing 04022 b - 32 "Player 26 Start" ndrna1
|
||||
thing 04023 b - 32 "Player 27 Start" ndrna1
|
||||
thing 04024 b - 32 "Player 28 Start" ndrna1
|
||||
thing 04025 b - 32 "Player 29 Start" ndrna1
|
||||
thing 04026 b - 32 "Player 30 Start" ndrna1
|
||||
thing 04027 b - 32 "Player 31 Start" ndrna1
|
||||
thing 04028 b - 32 "Player 32 Start" ndrna1
|
||||
thing 00087 b - 32 "CTF Red Team Start" ndrna1
|
||||
thing 00089 b - 32 "CTF Blue Team Start" ndrna1
|
||||
thing 00011 b - 32 "Deathmatch Start" ndrna1
|
||||
#thig 00000 g s ## " " ?????#
|
||||
|
||||
#thig 00000 g s ## " " ?????#
|
||||
thing 00009 e - 40 "Crawla (Red)" sposa1
|
||||
thing 03004 e - 40 "Crawla (Blue)" possa1
|
||||
thing 03005 e - 40 "Jetty-Syn Bomber" jetba1
|
||||
thing 00022 e - 40 "Jetty-Syn Gunner" jetga1
|
||||
thing 00058 e - 40 "Robofish (tm)" fisha0
|
||||
thing 00071 e - 40 "Deton" detna1
|
||||
thing 00056 e - 40 "Skim" skima0
|
||||
thing 05005 e - 40 "Buzz (Yellow)" buzza0
|
||||
thing 05006 e - 40 "Buzz (Red)" rbuza0
|
||||
thing 02004 e - 40 "THZ Turret" treta1
|
||||
thing 00042 e - 40 "Popup Turret" turre1
|
||||
thing 00016 e - 80 "Egg Mobile (Boss 1)" eggma1
|
||||
thing 01008 e - 80 "Egg Slimer (Boss 2)" eggna1
|
||||
thing 00021 e - 40 "Crawla Commander" ccoma1
|
||||
thing 00008 e s 20 "ChaosModeEnemySpawn" tfogi0
|
||||
#thig 00000 g s ## " " ?????#
|
||||
|
||||
#thig 00000 g s ## " " ?????#
|
||||
thing 00052 n s 20 "1024 Axis" dissa0
|
||||
thing 00053 n s 20 "512 Axis" dissa0
|
||||
thing 00059 n s 20 "2048 Axis" dissa0
|
||||
thing 00062 n s 20 "1024 Axis(Inverted)" dissa0
|
||||
thing 00015 n s 20 "512 Axis (Inverted)" dissa0
|
||||
thing 00045 n s 20 "2048 Axis(Inverted)" dissa0
|
||||
thing 00061 n s 20 "Axis Transfer" dissa0
|
||||
thing 00046 n s 20 "Axis Transfer Closest" dissa0
|
||||
thing 00055 n s 20 "Axis Transfer LastToFirst" dissa0
|
||||
thing 00060 n - 20 "Ideya Drone" ndrna1
|
||||
thing 00057 n - 20 "Hoop" hoopa0
|
||||
thing 00047 n - 20 "Circle of Rings" bon1a0
|
||||
thing 02007 n - 20 "Circle ofRings(Big)" bon1a0
|
||||
thing 02048 n - 20 "Circle ofWing Logos" nwnga0
|
||||
thing 02010 n - 20 "CircleofWingLogos-B" nwnga0
|
||||
thing 02046 n - 20 "CircleofRings&Wings" nwnga0
|
||||
thing 02047 n - 20 "CirleofRngs&Wings-B" nwnga0
|
||||
thing 00037 n - 20 "Wing Logo" nwnga0
|
||||
thing 00082 n s 20 "AxisTrnsferCodtion" dissa0
|
||||
thing 00085 n s 20 "AxisTrnsferCodtion2" dissa0
|
||||
thing 03007 n - 20 "Super Loop" npraa0
|
||||
thing 03008 n - 20 "Drill Refill" nprba0
|
||||
thing 03009 n - 20 "Helper" nprca0
|
||||
#thig 00000 g s ## " " ?????#
|
||||
|
||||
#thig 00000 g s ## " " ?????#
|
||||
thing 00025 p - 20 "Super Sneakers" shtva0
|
||||
thing 00035 p - 20 "Basic/WhirlShield" bltva0
|
||||
thing 00041 p - 20 "Extra Life" prupa0
|
||||
thing 00048 p - 20 "Attraction Shield" yltva0
|
||||
thing 02002 p - 20 "Inferno Shield" rdtva0
|
||||
thing 02018 p - 20 "Armageddon Shield" bktva0
|
||||
thing 02022 p - 20 "Invincibility" pinva0
|
||||
thing 02028 p - 20 "Liquid Shield" grtva0
|
||||
thing 02011 p - 20 "SuperRing(10 Rings)" srbxa0
|
||||
thing 02012 p - 20 "SilverRing(25Rings)" grbxa0
|
||||
thing 00078 p - 20 "Teleporter" mixua0
|
||||
thing 02005 p - 20 "Eggman" eggba0
|
||||
thing 03000 p - 20 "Random" quesa0
|
||||
#thig 00000 g s ## " " ?????#
|
||||
|
||||
#thig 00000 g s ## " " ?????#
|
||||
thing 00031 o - 20 "CTF Flag (Red)" rflga0
|
||||
thing 00034 o - 20 "CTF Flag (Blue)" bflga0
|
||||
thing 02013 o - 20 "Special Stage Token" tokea0
|
||||
thing 00086 o - 20 "End Level Sign" signd0
|
||||
thing 00033 o - 20 "Air Bubble Patch" bubla0
|
||||
thing 00064 o - 20 "Emerald Hunt Place1" emera0
|
||||
thing 03002 o - 20 "Emerald Hunt Place2" emera0
|
||||
thing 03001 o - 20 "Emerald Hunt Place3" emera0
|
||||
thing 03006 o - 20 "Star Post" stpta0
|
||||
thing 05001 o s 20 "Push" ppsha0
|
||||
thing 05002 o s 20 "Pull" pplla0
|
||||
thing 05003 o s 20 "TeleportDestination" dissa0
|
||||
thing 05007 o s 20 "Cut-Away View Thing" dissa0
|
||||
thing 00067 o - 20 "Ceiling Spike" dspka0
|
||||
thing 00068 o - 20 "Floor Spike" uspka0
|
||||
thing 00023 o - 20 "Spikeball" spika0
|
||||
thing 00017 o s 20 "Boss Flypoint" dissa0
|
||||
thing 02049 o s 20 "Egg Capsule Center" dissa0
|
||||
thing 00051 o - 20 "Laser" lasra0
|
||||
thing 00018 o - 20 "ZoomTubeWaypoint109" dissa0
|
||||
thing 00420 o - 20 "Emerald 1 (Green)" emmya0
|
||||
thing 00421 o - 20 "Emerald 2 (Orange)" emmyb0
|
||||
thing 00422 o - 20 "Emerald 3 (Pink)" emmyc0
|
||||
thing 00423 o - 20 "Emerald 4 (Blue)" emmyd0
|
||||
thing 00424 o - 20 "Emerald 5 (Red)" emmye0
|
||||
thing 00425 o - 20 "Emerald 6 (LtBlue)" emmyf0
|
||||
thing 00426 o - 20 "Emerald 7 (Gray)" emmyg0
|
||||
# FIXME: add correct sprite for this emerald
|
||||
thing 00427 o - 20 "Emerald 8 (Master)" dissa0
|
||||
|
||||
#thig 00000 g s ## " " ?????#
|
||||
thing 00036 d - 20 "GFZ Flower (Normal)" fwr1b0
|
||||
thing 00070 d - 20 "GFZ Sunflower" fwr2a0
|
||||
thing 00073 d - 20 "GFZ Budding Flower" fwr3a0
|
||||
thing 00074 d - 20 "Berry Bush" bus1a0
|
||||
thing 00075 d - 20 "Bush" bus2a0
|
||||
thing 02035 d - 20 "THZ Flower" thzpa0
|
||||
thing 00081 d - 20 "Gargoyle" garga1
|
||||
thing 02026 d s 20 "AmbientWaterSFX1A-L" dumba0
|
||||
thing 02024 d s 20 "AmbientWaterSFX1B-L" dumba0
|
||||
thing 02025 d s 20 "AmbientWaterSFX2A-M" dumba0
|
||||
thing 02045 d s 20 "AmbientWaterSFX2B-M" dumba0
|
||||
thing 00083 d s 20 "AmbientWaterSFX3A-S" dumba0
|
||||
thing 02019 d s 20 "AmbientWaterSFX3B-S" dumba0
|
||||
thing 02025 d s 20 "AmbientWaterSFX4A-E" dumba0
|
||||
thing 00027 d s 20 "AmbientWaterSFX4B-E" dumba0
|
||||
thing 00014 d s 20 "Random Ambience 1" dumba0
|
||||
thing 00043 d s 20 "Random Ambience 2" dumba0
|
||||
thing 00049 d - 20 "Hanging Chain" chana0
|
||||
thing 02006 d - 20 "THZ Alarm" alrma0
|
||||
thing 02001 d - 20 "CEZ Flower" fwr4a0
|
||||
thing 00024 d - 20 "CEZ Torch" flama0
|
||||
thing 02003 d s 20 "LightSource (MAP92)" dissa0
|
||||
#thig 00000 g s ## " " ?????#
|
||||
|
||||
#thig 00000 g s ## " " ?????#
|
||||
thing 100000 m - 20 "Overworld Goomba" gooma0
|
||||
thing 100001 m - 20 "Underworld Goomba" bgoma0
|
||||
thing 100002 m - 20 "Bush (Short)" mus1a0
|
||||
thing 100003 m - 20 "Bush (Tall)" mus2a0
|
||||
thing 100004 m - 20 "Toad" toada0
|
||||
thing 100005 m - 20 "Coin" coina0
|
||||
thing 00019 m - 20 "King Bowser" koopa0
|
||||
thing 00010 m - 20 "Koopa Shell" shlla0
|
||||
thing 00012 m - 20 "Axe" maxea0
|
||||
thing 00050 m - 20 "Fire Flower" ffwra0
|
||||
thing 00029 m - 20 "Puma(MarioFireball)" pumaa0
|
||||
#thig 00000 g s ## " " ?????#
|
||||
|
||||
#thig 00000 g s ## " " ?????#
|
||||
thing 00005 c - 20 "Pole" xms1a0
|
||||
thing 00006 c - 20 "Snowman" xms3a0
|
||||
thing 00013 c - 20 "Candy Cane" xms2a0
|
||||
thing 00084 r - 20 "5VerticalRings-YwSg" bon1a0
|
||||
thing 00044 r - 20 "5VerticalRings-RdSg" bon1a0
|
||||
thing 00076 r - 20 "5DiagonalRings-YwSg" bon1a0
|
||||
thing 00077 r - 20 "10DiagonalRings-RSg" bon1a0
|
||||
thing 02014 r - 20 "Ring" bon1a0
|
||||
thing 00069 r - 20 "Homing Ring" homra0
|
||||
thing 03003 r - 20 "Rail Ring" raila0
|
||||
thing 00026 r - 20 "Automatic Ring" autra0
|
||||
thing 00054 r - 20 "Explosion Ring" bomra0
|
||||
thing 00080 r - 20 "Infinity Ring" infra0
|
||||
thing 00028 s - 20 "Yellow Spring (Up)" sprya0
|
||||
thing 00079 s - 20 "Red Spring (Up)" sprra0
|
||||
thing 02015 s - 20 "Yellow Spring (DU)" yspra1
|
||||
thing 00038 s - 20 "Red Spring (DU)" rspra1
|
||||
thing 00020 s - 20 "Yellow Spring (DD)" ysuda1
|
||||
thing 00039 s - 20 "Red Spring (DD)" rsuda1
|
||||
thing 00065 s - 20 "Yellow Spring (Dn)" sudya0
|
||||
thing 00066 s - 20 "Red Spring (Dn)" sudra0
|
||||
thing 05004 s - 20 "Blue Spring" sprba0
|
||||
thing 00030 s - 20 "THZ Gas Jet" stemd0
|
||||
thing 00032 s - 20 "THZ Fan" fansa0
|
||||
#thig 00000 g s ## " " ?????#
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,297 +0,0 @@
|
|||
common
|
||||
{
|
||||
// Simulate Doom brightness levels (turn this off for linear lighting)
|
||||
doomlightlevels = true;
|
||||
|
||||
// Enables support for long (> 8 chars) texture names
|
||||
// WARNING: this should only be enabled for UDMF game configurations!
|
||||
// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
|
||||
longtexturenames = false;
|
||||
|
||||
// These directory names are ignored when loading PK3/PK7/Directory resources
|
||||
ignoreddirectories = ".svn .git";
|
||||
|
||||
// Files with these extensions are ignored when loading PK3/PK7/Directory resources
|
||||
ignoredextensions = "wad pk3 pk7 bak backup1 backup2 backup3 zip rar 7z";
|
||||
|
||||
// Default testing parameters
|
||||
testparameters = "-file \"%AP\" \"%F\" -warp %L";
|
||||
testshortpaths = true;
|
||||
|
||||
// Action special help
|
||||
actionspecialhelp = "https://wiki.srb2.org/wiki/Linedef_type_%K";
|
||||
|
||||
// Generalized actions
|
||||
generalizedlinedefs = false;
|
||||
generalizedsectors = true;
|
||||
|
||||
// Maximum safe map size check (0 means skip check)
|
||||
safeboundary = 1;
|
||||
|
||||
// Map boundaries. Map objects can only be placed within these boundaries
|
||||
leftboundary = -32768;
|
||||
rightboundary = 32767;
|
||||
topboundary = 32767;
|
||||
bottomboundary = -32768;
|
||||
|
||||
// Texture loading options
|
||||
mixtexturesflats = true;
|
||||
defaulttexturescale = 1.0f;
|
||||
defaultflatscale = 1.0f;
|
||||
scaledtextureoffsets = true;
|
||||
|
||||
// Thing number for start position in 3D Mode
|
||||
start3dmode = 3328;
|
||||
|
||||
// Texture sources
|
||||
textures
|
||||
{
|
||||
include("SRB222_misc.cfg", "textures");
|
||||
}
|
||||
|
||||
// Patch sources
|
||||
patches
|
||||
{
|
||||
include("SRB222_misc.cfg", "patches");
|
||||
}
|
||||
|
||||
// Sprite sources
|
||||
sprites
|
||||
{
|
||||
include("SRB222_misc.cfg", "sprites");
|
||||
}
|
||||
|
||||
// Flat sources
|
||||
flats
|
||||
{
|
||||
include("SRB222_misc.cfg", "flats");
|
||||
}
|
||||
}
|
||||
|
||||
mapformat_doom
|
||||
{
|
||||
// The format interface handles the map data format
|
||||
formatinterface = "DoomMapSetIO";
|
||||
|
||||
// Default nodebuilder configurations
|
||||
defaultsavecompiler = "zennode_normal";
|
||||
defaulttestcompiler = "zennode_fast";
|
||||
|
||||
/*
|
||||
GAME DETECT PATTERN
|
||||
Used to guess the game for which a WAD file is made.
|
||||
|
||||
1 = One of these lumps must exist
|
||||
2 = None of these lumps must exist
|
||||
3 = All of these lumps must exist
|
||||
*/
|
||||
|
||||
gamedetect
|
||||
{
|
||||
EXTENDED = 2;
|
||||
|
||||
|
||||
BEHAVIOR = 2;
|
||||
|
||||
E#M# = 2;
|
||||
|
||||
MAP?? = 1;
|
||||
}
|
||||
|
||||
/*
|
||||
MAP LUMP NAMES
|
||||
Map lumps are loaded with the map as long as they are right after each other. When the editor
|
||||
meets a lump which is not defined in this list it will ignore the map if not satisfied.
|
||||
The order of items defines the order in which lumps will be written to WAD file on save.
|
||||
To indicate the map header lump, use ~MAP
|
||||
|
||||
Legenda:
|
||||
required = Lump is required to exist.
|
||||
blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
|
||||
nodebuild = The nodebuilder generates this lump.
|
||||
allowempty = The nodebuilder is allowed to leave this lump empty.
|
||||
script = This lump is a text-based script. Specify the filename of the script configuration to use.
|
||||
*/
|
||||
|
||||
maplumpnames
|
||||
{
|
||||
include("SRB222_misc.cfg", "doommaplumpnames");
|
||||
}
|
||||
|
||||
// When this is set to true, sectors with the same tag will light up when a line is highlighted
|
||||
linetagindicatesectors = true;
|
||||
|
||||
// Special linedefs
|
||||
include("SRB222_misc.cfg", "speciallinedefs");
|
||||
|
||||
// Default flags for first new thing
|
||||
defaultthingflags
|
||||
{
|
||||
}
|
||||
|
||||
// DEFAULT SECTOR BRIGHTNESS LEVELS
|
||||
sectorbrightness
|
||||
{
|
||||
include("SRB222_misc.cfg", "sectorbrightness");
|
||||
}
|
||||
|
||||
// SECTOR TYPES
|
||||
sectortypes
|
||||
{
|
||||
include("SRB222_sectors.cfg", "sectortypes");
|
||||
}
|
||||
|
||||
// GENERALISED SECTOR TYPES
|
||||
gen_sectortypes
|
||||
{
|
||||
include("SRB222_sectors.cfg", "gen_sectortypes");
|
||||
}
|
||||
|
||||
// LINEDEF FLAGS
|
||||
linedefflags
|
||||
{
|
||||
include("SRB222_misc.cfg", "linedefflags");
|
||||
}
|
||||
|
||||
// Linedef flags UDMF translation table
|
||||
// This is needed for copy/paste and prefabs to work properly
|
||||
// When the UDMF field name is prefixed with ! it is inverted
|
||||
linedefflagstranslation
|
||||
{
|
||||
include("SRB222_misc.cfg", "linedefflagstranslation");
|
||||
}
|
||||
|
||||
// LINEDEF ACTIVATIONS
|
||||
linedefactivations
|
||||
{
|
||||
}
|
||||
|
||||
// LINEDEF TYPES
|
||||
linedeftypes
|
||||
{
|
||||
include("SRB222_linedefs.cfg", "doom");
|
||||
}
|
||||
|
||||
// THING FLAGS
|
||||
thingflags
|
||||
{
|
||||
include("SRB222_misc.cfg", "thingflags");
|
||||
}
|
||||
|
||||
// Thing flags UDMF translation table
|
||||
// This is needed for copy/paste and prefabs to work properly
|
||||
// When the UDMF field name is prefixed with ! it is inverted
|
||||
thingflagstranslation
|
||||
{
|
||||
include("SRB222_misc.cfg", "thingflagstranslation");
|
||||
}
|
||||
|
||||
// THING FLAGS ERROR MASK
|
||||
// Mask for the thing flags which indicates the options
|
||||
// that make the same thing appear in the same modes
|
||||
thingflagsmask1 = 7; // 1 + 2 + 4
|
||||
thingflagsmask2 = 0;
|
||||
}
|
||||
|
||||
mapformat_udmf
|
||||
{
|
||||
// The format interface handles the map data format
|
||||
formatinterface = "UniversalMapSetIO";
|
||||
|
||||
// Default nodebuilder configurations
|
||||
defaultsavecompiler = "zdbsp_udmf_normal";
|
||||
defaulttestcompiler = "zdbsp_udmf_fast";
|
||||
|
||||
// Determines the textmap namespace
|
||||
engine = "srb2";
|
||||
|
||||
maplumpnames
|
||||
{
|
||||
include("UDMF_misc.cfg", "udmfmaplumpnames_begin");
|
||||
include("SRB222_misc.cfg", "udmfmaplumpnames");
|
||||
include("UDMF_misc.cfg", "udmfmaplumpnames_end");
|
||||
}
|
||||
|
||||
universalfields
|
||||
{
|
||||
include("SRB222_misc.cfg", "universalfields");
|
||||
}
|
||||
|
||||
// When this is set to true, sectors with the same tag will light up when a line is highlighted
|
||||
linetagindicatesectors = false;
|
||||
|
||||
// Special linedefs
|
||||
include("SRB222_misc.cfg", "speciallinedefs_udmf");
|
||||
|
||||
// Default flags for first new thing
|
||||
defaultthingflags
|
||||
{
|
||||
}
|
||||
|
||||
// SECTOR FLAGS
|
||||
sectorflags
|
||||
{
|
||||
include("SRB222_misc.cfg", "sectorflags");
|
||||
}
|
||||
|
||||
// DEFAULT SECTOR BRIGHTNESS LEVELS
|
||||
sectorbrightness
|
||||
{
|
||||
include("SRB222_misc.cfg", "sectorbrightness");
|
||||
}
|
||||
|
||||
// SECTOR TYPES
|
||||
sectortypes
|
||||
{
|
||||
include("SRB222_sectors.cfg", "sectortypes");
|
||||
}
|
||||
|
||||
// GENERALISED SECTOR TYPES
|
||||
gen_sectortypes
|
||||
{
|
||||
include("SRB222_sectors.cfg", "gen_sectortypes");
|
||||
}
|
||||
|
||||
// LINEDEF FLAGS
|
||||
linedefflags
|
||||
{
|
||||
include("SRB222_misc.cfg", "linedefflags_udmf");
|
||||
}
|
||||
|
||||
linedefflagstranslation
|
||||
{
|
||||
include("SRB222_misc.cfg", "linedefflagstranslation");
|
||||
}
|
||||
|
||||
// LINEDEF RENDERSTYLES
|
||||
/*linedefrenderstyles
|
||||
{
|
||||
include("SRB222_misc.cfg", "linedefrenderstyles");
|
||||
}*/
|
||||
|
||||
// THING FLAGS
|
||||
thingflags
|
||||
{
|
||||
include("SRB222_misc.cfg", "thingflags_udmf");
|
||||
}
|
||||
|
||||
// Thing flags UDMF translation table
|
||||
// This is needed for copy/paste and prefabs to work properly
|
||||
// When the UDMF field name is prefixed with ! it is inverted
|
||||
thingflagstranslation
|
||||
{
|
||||
include("SRB222_misc.cfg", "thingflagstranslation");
|
||||
}
|
||||
|
||||
// How to compare thing flags (for the stuck things error checker)
|
||||
thingflagscompare
|
||||
{
|
||||
include("UDMF_misc.cfg", "thingflagscompare");
|
||||
}
|
||||
|
||||
// LINEDEF TYPES
|
||||
linedeftypes
|
||||
{
|
||||
include("SRB222_linedefs.cfg", "udmf");
|
||||
}
|
||||
}
|
||||
|
|
@ -1,40 +1,40 @@
|
|||
/************************************************************************\
|
||||
Ultimate Doom Builder Game Configuration for Sonic Robo Blast 2 Version 2.2
|
||||
Ultimate Doom Builder Game Configuration for SRB2Kart
|
||||
\************************************************************************/
|
||||
|
||||
// This is required to prevent accidental use of a different configuration
|
||||
type = "Doom Builder 2 Game Configuration";
|
||||
|
||||
// This is the title to show for this game
|
||||
game = "Sonic Robo Blast 2 - 2.2 (UDMF)";
|
||||
game = "SRB2Kart v2.0 (UDMF)";
|
||||
|
||||
// This is the simplified game engine/sourceport name
|
||||
engine = "zdoom";
|
||||
|
||||
// Settings common to all games and all map formats
|
||||
include("Includes\\SRB222_common.cfg", "common");
|
||||
include("Includes\\Kart2_common.cfg", "common");
|
||||
|
||||
// Settings common to text map format
|
||||
include("Includes\\SRB222_common.cfg", "mapformat_udmf");
|
||||
include("Includes\\Kart2_common.cfg", "mapformat_udmf");
|
||||
|
||||
include("Includes\\Game_SRB222.cfg");
|
||||
include("Includes\\Game_Kart2.cfg");
|
||||
|
||||
// Script lumps detection
|
||||
scriptlumpnames
|
||||
{
|
||||
include("Includes\\SRB222_misc.cfg", "scriptlumpnames");
|
||||
include("Includes\\Kart2_misc.cfg", "scriptlumpnames");
|
||||
}
|
||||
|
||||
// THING TYPES
|
||||
thingtypes
|
||||
{
|
||||
include("Includes\\SRB222_things.cfg");
|
||||
include("Includes\\Kart2_things.cfg");
|
||||
}
|
||||
|
||||
//Default things filters
|
||||
thingsfilters
|
||||
{
|
||||
include("Includes\\SRB222_misc.cfg", "thingsfilters");
|
||||
include("Includes\\Kart2_misc.cfg", "thingsfilters");
|
||||
}
|
||||
|
||||
// ENUMERATIONS
|
||||
|
|
@ -43,5 +43,5 @@ thingsfilters
|
|||
enums
|
||||
{
|
||||
// Basic game enums
|
||||
include("Includes\\SRB222_misc.cfg", "enums");
|
||||
include("Includes\\Kart2_misc.cfg", "enums");
|
||||
}
|
||||
|
|
@ -1,38 +0,0 @@
|
|||
/************************************************************************\
|
||||
Ultimate Doom Builder Game Configuration for Sonic Robo Blast 2 Version 2.2
|
||||
\************************************************************************/
|
||||
|
||||
// This is required to prevent accidental use of a different configuration
|
||||
type = "Doom Builder 2 Game Configuration";
|
||||
|
||||
// This is the title to show for this game
|
||||
game = "Sonic Robo Blast 2 - 2.2 (Doom format)";
|
||||
|
||||
// This is the simplified game engine/sourceport name
|
||||
engine = "zdoom";
|
||||
|
||||
// Settings common to all games and all map formats
|
||||
include("Includes\\SRB222_common.cfg", "common");
|
||||
|
||||
// Settings common to Doom map format
|
||||
include("Includes\\SRB222_common.cfg", "mapformat_doom");
|
||||
|
||||
include("Includes\\Game_SRB222.cfg");
|
||||
|
||||
// Script lumps detection
|
||||
scriptlumpnames
|
||||
{
|
||||
include("Includes\\SRB222_misc.cfg", "scriptlumpnames");
|
||||
}
|
||||
|
||||
// THING TYPES
|
||||
thingtypes
|
||||
{
|
||||
include("Includes\\SRB222_things.cfg");
|
||||
}
|
||||
|
||||
//Default things filters
|
||||
thingsfilters
|
||||
{
|
||||
include("Includes\\SRB222_misc.cfg", "thingsfilters");
|
||||
}
|
||||
|
|
@ -37,32 +37,32 @@ defaultskytextures
|
|||
// Skill levels
|
||||
skills
|
||||
{
|
||||
0 = "Easy";
|
||||
1 = "Normal";
|
||||
2 = "Hard";
|
||||
3 = "Master";
|
||||
}
|
||||
|
||||
// Skins
|
||||
skins
|
||||
{
|
||||
Sonic;
|
||||
Tails;
|
||||
Knuckles;
|
||||
Amy;
|
||||
Fang;
|
||||
Metalsonic;
|
||||
sonic;
|
||||
tails;
|
||||
knuckles;
|
||||
amy;
|
||||
mighty;
|
||||
fang;
|
||||
eggman;
|
||||
metalsonic;
|
||||
motobug;
|
||||
}
|
||||
|
||||
// Gametypes
|
||||
gametypes
|
||||
{
|
||||
-1 = "Single Player";
|
||||
0 = "Co-op";
|
||||
1 = "Competition";
|
||||
2 = "Race";
|
||||
3 = "Match";
|
||||
4 = "Team Match";
|
||||
5 = "Tag";
|
||||
6 = "Hide and Seek";
|
||||
7 = "CTF";
|
||||
0 = "Race";
|
||||
1 = "Battle";
|
||||
}
|
||||
|
||||
// Texture loading options
|
||||
172
extras/conf/udb/includes/Kart2_common.cfg
Normal file
172
extras/conf/udb/includes/Kart2_common.cfg
Normal file
|
|
@ -0,0 +1,172 @@
|
|||
common
|
||||
{
|
||||
// Simulate Doom brightness levels (turn this off for linear lighting)
|
||||
doomlightlevels = true;
|
||||
|
||||
// Enables support for long (> 8 chars) texture names
|
||||
// WARNING: this should only be enabled for UDMF game configurations!
|
||||
// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
|
||||
longtexturenames = true;
|
||||
|
||||
// These directory names are ignored when loading PK3/PK7/Directory resources
|
||||
ignoreddirectories = ".svn .git";
|
||||
|
||||
// Files with these extensions are ignored when loading PK3/PK7/Directory resources
|
||||
ignoredextensions = "wad pk3 pk7 bak backup1 backup2 backup3 zip rar 7z";
|
||||
|
||||
// Default testing parameters
|
||||
testparameters = "-file \"%AP\" \"%F\" -warp %L";
|
||||
testshortpaths = true;
|
||||
|
||||
// Action special help
|
||||
actionspecialhelp = "https://wiki.srb2.org/wiki/Linedef_type_%K";
|
||||
|
||||
// Generalized actions
|
||||
generalizedlinedefs = false;
|
||||
generalizedsectors = true;
|
||||
|
||||
// Maximum safe map size check (0 means skip check)
|
||||
safeboundary = 1;
|
||||
|
||||
// Map boundaries. Map objects can only be placed within these boundaries
|
||||
leftboundary = -32768;
|
||||
rightboundary = 32767;
|
||||
topboundary = 32767;
|
||||
bottomboundary = -32768;
|
||||
|
||||
// Texture loading options
|
||||
mixtexturesflats = true;
|
||||
defaulttexturescale = 1.0f;
|
||||
defaultflatscale = 1.0f;
|
||||
scaledtextureoffsets = true;
|
||||
|
||||
// Thing number for start position in 3D Mode
|
||||
start3dmode = 3328;
|
||||
|
||||
// Texture sources
|
||||
textures
|
||||
{
|
||||
include("Kart2_misc.cfg", "textures");
|
||||
}
|
||||
|
||||
// Patch sources
|
||||
patches
|
||||
{
|
||||
include("Kart2_misc.cfg", "patches");
|
||||
}
|
||||
|
||||
// Sprite sources
|
||||
sprites
|
||||
{
|
||||
include("Kart2_misc.cfg", "sprites");
|
||||
}
|
||||
|
||||
// Flat sources
|
||||
flats
|
||||
{
|
||||
include("Kart2_misc.cfg", "flats");
|
||||
}
|
||||
}
|
||||
|
||||
mapformat_udmf
|
||||
{
|
||||
// The format interface handles the map data format
|
||||
formatinterface = "UniversalMapSetIO";
|
||||
|
||||
// Default nodebuilder configurations
|
||||
defaultsavecompiler = "zdbsp_udmf_normal";
|
||||
defaulttestcompiler = "zdbsp_udmf_fast";
|
||||
|
||||
// Determines the textmap namespace
|
||||
engine = "srb2kart";
|
||||
|
||||
maplumpnames
|
||||
{
|
||||
include("UDMF_misc.cfg", "udmfmaplumpnames_begin");
|
||||
include("Kart2_misc.cfg", "udmfmaplumpnames");
|
||||
include("UDMF_misc.cfg", "udmfmaplumpnames_end");
|
||||
}
|
||||
|
||||
universalfields
|
||||
{
|
||||
include("Kart2_misc.cfg", "universalfields");
|
||||
}
|
||||
|
||||
// When this is set to true, sectors with the same tag will light up when a line is highlighted
|
||||
linetagindicatesectors = false;
|
||||
|
||||
// Special linedefs
|
||||
include("Kart2_misc.cfg", "speciallinedefs_udmf");
|
||||
|
||||
// Default flags for first new thing
|
||||
defaultthingflags
|
||||
{
|
||||
}
|
||||
|
||||
// SECTOR FLAGS
|
||||
sectorflags
|
||||
{
|
||||
include("Kart2_misc.cfg", "sectorflags");
|
||||
}
|
||||
|
||||
// DEFAULT SECTOR BRIGHTNESS LEVELS
|
||||
sectorbrightness
|
||||
{
|
||||
include("Kart2_misc.cfg", "sectorbrightness");
|
||||
}
|
||||
|
||||
// SECTOR TYPES
|
||||
sectortypes
|
||||
{
|
||||
include("Kart2_sectors.cfg", "sectortypes");
|
||||
}
|
||||
|
||||
// GENERALISED SECTOR TYPES
|
||||
gen_sectortypes
|
||||
{
|
||||
include("Kart2_sectors.cfg", "gen_sectortypes");
|
||||
}
|
||||
|
||||
// LINEDEF FLAGS
|
||||
linedefflags
|
||||
{
|
||||
include("Kart2_misc.cfg", "linedefflags_udmf");
|
||||
}
|
||||
|
||||
linedefflagstranslation
|
||||
{
|
||||
include("Kart2_misc.cfg", "linedefflagstranslation");
|
||||
}
|
||||
|
||||
// LINEDEF RENDERSTYLES
|
||||
/*linedefrenderstyles
|
||||
{
|
||||
include("Kart2_misc.cfg", "linedefrenderstyles");
|
||||
}*/
|
||||
|
||||
// THING FLAGS
|
||||
thingflags
|
||||
{
|
||||
include("Kart2_misc.cfg", "thingflags_udmf");
|
||||
}
|
||||
|
||||
// Thing flags UDMF translation table
|
||||
// This is needed for copy/paste and prefabs to work properly
|
||||
// When the UDMF field name is prefixed with ! it is inverted
|
||||
thingflagstranslation
|
||||
{
|
||||
include("Kart2_misc.cfg", "thingflagstranslation");
|
||||
}
|
||||
|
||||
// How to compare thing flags (for the stuck things error checker)
|
||||
thingflagscompare
|
||||
{
|
||||
include("UDMF_misc.cfg", "thingflagscompare");
|
||||
}
|
||||
|
||||
// LINEDEF TYPES
|
||||
linedeftypes
|
||||
{
|
||||
include("Kart2_linedefs.cfg", "udmf");
|
||||
}
|
||||
}
|
||||
|
|
@ -130,6 +130,11 @@ doom
|
|||
title = "Bridge Thinker <disabled>";
|
||||
prefix = "(65)";
|
||||
}
|
||||
76
|
||||
{
|
||||
title = "Make FOF Bouncy";
|
||||
prefix = "(76)";
|
||||
}
|
||||
}
|
||||
|
||||
polyobject
|
||||
|
|
@ -397,7 +402,7 @@ doom
|
|||
}
|
||||
160
|
||||
{
|
||||
title = "Floating, Bobbing";
|
||||
title = "Water Bobbing";
|
||||
prefix = "(160)";
|
||||
}
|
||||
190
|
||||
|
|
@ -1561,6 +1566,182 @@ udmf
|
|||
}
|
||||
}
|
||||
|
||||
fofmodifiers
|
||||
{
|
||||
title = "FOF Modifiers";
|
||||
|
||||
70
|
||||
{
|
||||
title = "Add Raise Thinker";
|
||||
prefix = "(70)";
|
||||
arg0
|
||||
{
|
||||
title = "Control linedef tag";
|
||||
type = 15;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Speed";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Destination height";
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Require spindash?";
|
||||
type = 11;
|
||||
enum = "noyes";
|
||||
}
|
||||
}
|
||||
|
||||
71
|
||||
{
|
||||
title = "Add Air Bobbing Thinker";
|
||||
prefix = "(71)";
|
||||
arg0
|
||||
{
|
||||
title = "Control linedef tag";
|
||||
type = 15;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Bobbing distance";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Raise";
|
||||
2 = "Require spindash";
|
||||
4 = "Dynamic";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
72
|
||||
{
|
||||
title = "Add Thwomp Thinker";
|
||||
prefix = "(72)";
|
||||
arg0
|
||||
{
|
||||
title = "Control linedef tag";
|
||||
type = 15;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Falling speed";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Rising speed";
|
||||
}
|
||||
stringarg0
|
||||
{
|
||||
title = "Crushing sound";
|
||||
type = 2;
|
||||
}
|
||||
}
|
||||
|
||||
73
|
||||
{
|
||||
title = "Add Laser Thinker";
|
||||
prefix = "(73)";
|
||||
arg0
|
||||
{
|
||||
title = "Control linedef tag";
|
||||
type = 15;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Damage bosses?";
|
||||
type = 11;
|
||||
enum = "yesno";
|
||||
}
|
||||
}
|
||||
|
||||
74
|
||||
{
|
||||
title = "Make FOF Bustable";
|
||||
prefix = "(74)";
|
||||
arg0
|
||||
{
|
||||
title = "Control linedef tag";
|
||||
type = 15;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Bustable type";
|
||||
type = 11;
|
||||
enum
|
||||
{
|
||||
0 = "Touch";
|
||||
1 = "Spin";
|
||||
2 = "Regular";
|
||||
3 = "Strong";
|
||||
}
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Bustable by pushables";
|
||||
2 = "Trigger linedef executor";
|
||||
4 = "Only bustable from below";
|
||||
}
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Linedef executor tag";
|
||||
type = 15;
|
||||
}
|
||||
}
|
||||
|
||||
75
|
||||
{
|
||||
title = "Make FOF Quicksand";
|
||||
prefix = "(75)";
|
||||
arg0
|
||||
{
|
||||
title = "Control linedef tag";
|
||||
type = 15;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Sinking speed";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Friction";
|
||||
}
|
||||
}
|
||||
|
||||
76
|
||||
{
|
||||
title = "Make FOF Bouncy";
|
||||
prefix = "(76)";
|
||||
arg0
|
||||
{
|
||||
title = "Control linedef tag";
|
||||
type = 15;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Bounce strength";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Dampen?";
|
||||
type = 11;
|
||||
enum = "noyes";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fof
|
||||
{
|
||||
title = "FOF";
|
||||
|
|
@ -1576,23 +1757,21 @@ udmf
|
|||
}
|
||||
arg1
|
||||
{
|
||||
title = "Visibility";
|
||||
title = "Alpha";
|
||||
default = 255;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Appearance";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Don't render planes";
|
||||
2 = "Don't render sides";
|
||||
}
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Translucency";
|
||||
type = 11;
|
||||
enum
|
||||
{
|
||||
0 = "Opaque";
|
||||
1 = "Translucent, no insides";
|
||||
2 = "Translucent, render insides";
|
||||
4 = "Render insides";
|
||||
8 = "Render only insides";
|
||||
16 = "No shadow";
|
||||
32 = "Cut cyan flat pixels";
|
||||
}
|
||||
}
|
||||
arg3
|
||||
|
|
@ -1601,12 +1780,6 @@ udmf
|
|||
type = 12;
|
||||
enum = "tangibility";
|
||||
}
|
||||
arg4
|
||||
{
|
||||
title = "Cast shadow?";
|
||||
type = 11;
|
||||
enum = "yesno";
|
||||
}
|
||||
}
|
||||
|
||||
120
|
||||
|
|
@ -1619,20 +1792,454 @@ udmf
|
|||
type = 13;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Alpha";
|
||||
default = 128;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Opaque";
|
||||
2 = "Don't render sides";
|
||||
4 = "Render separate light level";
|
||||
8 = "Use target light level";
|
||||
16 = "No ripple effect";
|
||||
32 = "Goo physics";
|
||||
1 = "Don't render sides";
|
||||
2 = "Render separate light level";
|
||||
4 = "Use target light level";
|
||||
8 = "No ripple effect";
|
||||
16 = "Goo physics";
|
||||
32 = "Cut cyan flat pixels";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
150
|
||||
{
|
||||
title = "Air Bobbing";
|
||||
prefix = "(150)";
|
||||
arg0
|
||||
{
|
||||
title = "Target sector tag";
|
||||
type = 13;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Bobbing distance";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Raise";
|
||||
2 = "Require spindash";
|
||||
4 = "Dynamic";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
160
|
||||
{
|
||||
title = "Water Bobbing";
|
||||
prefix = "(160)";
|
||||
arg0
|
||||
{
|
||||
title = "Target sector tag";
|
||||
type = 13;
|
||||
}
|
||||
}
|
||||
|
||||
170
|
||||
{
|
||||
title = "Crumbling";
|
||||
prefix = "(170)";
|
||||
arg0
|
||||
{
|
||||
title = "Target sector tag";
|
||||
type = 13;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Alpha";
|
||||
default = 255;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Tangibility";
|
||||
type = 12;
|
||||
enum = "tangibility";
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "No shadow";
|
||||
2 = "No respawn";
|
||||
4 = "Air bobbing";
|
||||
8 = "Float on water";
|
||||
16 = "Cut cyan flat pixels";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
190
|
||||
{
|
||||
title = "Rising";
|
||||
prefix = "(190)";
|
||||
arg0
|
||||
{
|
||||
title = "Target sector tag";
|
||||
type = 13;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Alpha";
|
||||
default = 255;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Appearance";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Don't render planes";
|
||||
2 = "Don't render sides";
|
||||
4 = "Render insides";
|
||||
8 = "Render only insides";
|
||||
16 = "No shadow";
|
||||
32 = "Cut cyan flat pixels";
|
||||
}
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Tangibility";
|
||||
type = 12;
|
||||
enum = "tangibility";
|
||||
}
|
||||
arg4
|
||||
{
|
||||
title = "Speed";
|
||||
}
|
||||
arg5
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Lower";
|
||||
2 = "Require spindash";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
200
|
||||
{
|
||||
title = "Light Block";
|
||||
prefix = "(200)";
|
||||
arg0
|
||||
{
|
||||
title = "Target sector tag";
|
||||
type = 13;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Expand to bottom?";
|
||||
type = 11;
|
||||
enum = "noyes";
|
||||
}
|
||||
}
|
||||
|
||||
202
|
||||
{
|
||||
title = "Fog Block";
|
||||
prefix = "(202)";
|
||||
arg0
|
||||
{
|
||||
title = "Target sector tag";
|
||||
type = 13;
|
||||
}
|
||||
}
|
||||
|
||||
220
|
||||
{
|
||||
title = "Intangible";
|
||||
prefix = "(220)";
|
||||
arg0
|
||||
{
|
||||
title = "Target sector tag";
|
||||
type = 13;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Alpha";
|
||||
default = 255;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Appearance";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Don't render planes";
|
||||
2 = "Don't render sides";
|
||||
4 = "Don't render insides";
|
||||
8 = "Render only insides";
|
||||
16 = "No shadow";
|
||||
32 = "Cut cyan flat pixels";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
223
|
||||
{
|
||||
title = "Intangible, Invisible";
|
||||
prefix = "(223)";
|
||||
arg0
|
||||
{
|
||||
title = "Target sector tag";
|
||||
type = 13;
|
||||
}
|
||||
}
|
||||
|
||||
250
|
||||
{
|
||||
title = "Mario Block";
|
||||
prefix = "(250)";
|
||||
arg0
|
||||
{
|
||||
title = "Target sector tag";
|
||||
type = 13;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Block type";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Brick";
|
||||
2 = "Invisible";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
251
|
||||
{
|
||||
title = "Thwomp Block";
|
||||
prefix = "(251)";
|
||||
arg0
|
||||
{
|
||||
title = "Target sector tag";
|
||||
type = 13;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Falling speed";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Rising speed";
|
||||
}
|
||||
stringarg0
|
||||
{
|
||||
title = "Crushing sound";
|
||||
type = 2;
|
||||
}
|
||||
}
|
||||
|
||||
254
|
||||
{
|
||||
title = "Bustable Block";
|
||||
prefix = "(254)";
|
||||
arg0
|
||||
{
|
||||
title = "Target sector tag";
|
||||
type = 13;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Alpha";
|
||||
default = 255;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Bustable type";
|
||||
type = 11;
|
||||
enum
|
||||
{
|
||||
0 = "Touch";
|
||||
1 = "Spin";
|
||||
2 = "Regular";
|
||||
3 = "Strong";
|
||||
}
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Bustable by pushables";
|
||||
2 = "Trigger linedef executor";
|
||||
4 = "Only bustable from below";
|
||||
8 = "Cut cyan flat pixels";
|
||||
}
|
||||
}
|
||||
arg4
|
||||
{
|
||||
title = "Linedef executor tag";
|
||||
type = 15;
|
||||
}
|
||||
}
|
||||
|
||||
257
|
||||
{
|
||||
title = "Quicksand";
|
||||
prefix = "(257)";
|
||||
arg0
|
||||
{
|
||||
title = "Target sector tag";
|
||||
type = 13;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Ripple effect?";
|
||||
type = 11;
|
||||
enum = "yesno";
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Sinking speed";
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Friction";
|
||||
}
|
||||
}
|
||||
|
||||
258
|
||||
{
|
||||
title = "Laser";
|
||||
prefix = "(258)";
|
||||
arg0
|
||||
{
|
||||
title = "Target sector tag";
|
||||
type = 13;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Alpha";
|
||||
default = 128;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Don't damage bosses";
|
||||
2 = "Cut cyan flat pixels";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
259
|
||||
{
|
||||
title = "Custom";
|
||||
prefix = "(259)";
|
||||
arg0
|
||||
{
|
||||
title = "Target sector tag";
|
||||
type = 13;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Alpha";
|
||||
default = 255;
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Exists";
|
||||
2 = "Block player";
|
||||
4 = "Block others";
|
||||
8 = "Render sides";
|
||||
16 = "Render planes";
|
||||
32 = "Water";
|
||||
64 = "No shadow";
|
||||
128 = "Cut solid walls";
|
||||
256 = "Cut extra walls";
|
||||
512 = "Split sprites";
|
||||
1024 = "Render inside planes";
|
||||
2048 = "Extra";
|
||||
8192 = "Fog";
|
||||
16384 = "Only render inside planes";
|
||||
32768 = "Render inside walls";
|
||||
65536 = "Only render inside walls";
|
||||
131072 = "Double shadow";
|
||||
262144 = "Water bobbing";
|
||||
524288 = "Don't respawn";
|
||||
1048576 = "Crumbling";
|
||||
2097152 = "Goo water";
|
||||
4194304 = "Mario block";
|
||||
33554432 = "Intangible from below";
|
||||
67108864 = "Intangible from above";
|
||||
134217728 = "Ripple effect";
|
||||
268435456 = "Don't copy light level";
|
||||
536870912 = "Bouncy";
|
||||
1073741824 = "Cut cyan flat pixels";
|
||||
}
|
||||
}
|
||||
}
|
||||
260
|
||||
{
|
||||
title = "Generalized 3D Floor";
|
||||
id = "Sector_Set3dFloor";
|
||||
requiresactivation = false;
|
||||
|
||||
arg0
|
||||
{
|
||||
title = "Sector Tag";
|
||||
type = 13;
|
||||
}
|
||||
arg1
|
||||
{
|
||||
title = "Type";
|
||||
type = 26;
|
||||
default = 1;
|
||||
enum
|
||||
{
|
||||
1 = "Solid";
|
||||
2 = "Water";
|
||||
3 = "Intangible";
|
||||
}
|
||||
flags
|
||||
{
|
||||
4 = "Render Both Sides";
|
||||
16 = "Invert Sides";
|
||||
}
|
||||
}
|
||||
arg2
|
||||
{
|
||||
title = "Flags";
|
||||
type = 12;
|
||||
enum
|
||||
{
|
||||
1 = "Disable shadowcast";
|
||||
2 = "Double shadowcast";
|
||||
4 = "Fog block";
|
||||
}
|
||||
}
|
||||
arg3
|
||||
{
|
||||
title = "Opacity";
|
||||
default = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
linedefexecmisc
|
||||
|
|
@ -56,13 +56,17 @@ linedefflags_udmf
|
|||
midpeg = "Peg Midtexture";
|
||||
midsolid = "Solid Midtexture";
|
||||
wrapmidtex = "Repeat Midtexture";
|
||||
netonly = "Netgame Only";
|
||||
nonet = "No Netgame";
|
||||
effect6 = "Effect 6";
|
||||
// effect6 = "Effect 6";
|
||||
bouncy = "Bouncy Wall";
|
||||
transfer = "Transfer Line";
|
||||
}
|
||||
|
||||
linedefactivations_udmf
|
||||
{
|
||||
netonly = "Netgame Only";
|
||||
nonet = "No Netgame";
|
||||
}
|
||||
|
||||
/*linedefrenderstyles
|
||||
{
|
||||
translucent = "Translucent";
|
||||
|
|
@ -468,15 +472,6 @@ thingsfilters
|
|||
|
||||
|
||||
filter2
|
||||
{
|
||||
name = "NiGHTS Track";
|
||||
category = "nightstrk";
|
||||
type = -1;
|
||||
|
||||
}
|
||||
|
||||
|
||||
filter3
|
||||
{
|
||||
name = "Normal Gravity";
|
||||
category = "";
|
||||
|
|
@ -490,7 +485,7 @@ thingsfilters
|
|||
}
|
||||
|
||||
|
||||
filter4
|
||||
filter3
|
||||
{
|
||||
name = "Reverse Gravity";
|
||||
category = "";
|
||||
|
|
@ -502,6 +497,24 @@ thingsfilters
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
filter4
|
||||
{
|
||||
name = "Rings";
|
||||
category = "";
|
||||
type = 300;
|
||||
|
||||
}
|
||||
|
||||
|
||||
filter5
|
||||
{
|
||||
name = "Waypoints";
|
||||
category = "";
|
||||
type = 2001;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Special linedefs
|
||||
|
|
@ -15,7 +15,6 @@ sectortypes
|
|||
12 = "Space Countdown";
|
||||
13 = "Ramp Sector (double step-up/down)";
|
||||
14 = "Non-Ramp Sector (no step-down)";
|
||||
15 = "Bouncy FOF";
|
||||
16 = "Trigger Line Ex. (Pushable Objects)";
|
||||
32 = "Trigger Line Ex. (Anywhere, All Players)";
|
||||
48 = "Trigger Line Ex. (Floor Touch, All Players)";
|
||||
|
|
@ -63,7 +62,6 @@ gen_sectortypes
|
|||
12 = "Space Countdown";
|
||||
13 = "Ramp Sector (double step-up/down)";
|
||||
14 = "Non-Ramp Sector (no step-down)";
|
||||
15 = "Bouncy FOF";
|
||||
}
|
||||
|
||||
second
|
||||
File diff suppressed because it is too large
Load diff
Loading…
Add table
Reference in a new issue