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Don't send a netxcmd when using addfile outside of netgame
Was supposed to be happening already, but `multiplayer` is a useless variable...
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@ -4484,7 +4484,7 @@ static void Command_Addfile(void)
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}
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// Add file on your client directly if it is trivial, or you aren't in a netgame.
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if (!(netgame || multiplayer) || musiconly)
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if (!netgame || musiconly)
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{
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P_AddWadFile(fn);
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addedfiles[numfilesadded++] = fn;
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