K_HandleFollower: Add newlines to improve readability of sine bobbing

This commit is contained in:
toaster 2023-04-20 22:57:41 +01:00
parent ea8573a70a
commit 3612c1afa8

View file

@ -369,7 +369,10 @@ void K_HandleFollower(player_t *player)
{
// finally, add a cool floating effect to the z height.
// not stolen from k_kart I swear!!
fixed_t sine = FixedMul(fl.bobamp, FINESINE(((FixedMul(4 * M_TAU_FIXED, fl.bobspeed) * leveltime) >> ANGLETOFINESHIFT) & FINEMASK));
fixed_t sine = FixedMul(fl.bobamp,
FINESINE(((
FixedMul(4 * M_TAU_FIXED, fl.bobspeed) * leveltime
) >> ANGLETOFINESHIFT) & FINEMASK));
sz += FixedMul(player->mo->scale, sine) * P_MobjFlip(player->mo);
break;
}