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Top-end difficulty 1.0->1.05
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@ -581,7 +581,7 @@ fixed_t K_BotRubberband(const player_t *player)
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const fixed_t rubberBase = Easing_OutSine(
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difficultyEase,
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FRACUNIT * 65 / 100,
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FRACUNIT * 10 / 10
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FRACUNIT * 105 / 100
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);
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// +/- x0.25
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