move bail ring deduction to after hitlag

This commit is contained in:
Ashnal 2025-07-25 21:49:41 -04:00
parent 5e4bd6adbb
commit 371e34122a

View file

@ -10132,8 +10132,40 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->ringboost /= 3;
}
if (player->bailhitlag && !player->mo->hitlag) // quake as soon as we leave hitlag
if (player->bailhitlag && !player->mo->hitlag) // do the ring reduction and set boost as soon as we leave hitlag
{
UINT32 debtrings = 20;
if (player->rings < 0)
{
debtrings += player->rings;
player->rings = 0;
}
UINT32 totalrings = player->rings + player->superring + player->pickuprings;
if (BAIL_CREDIT_DEBTRINGS)
totalrings += debtrings;
totalrings = max(totalrings, 0);
UINT32 bailboost = FixedInt(FixedMul(totalrings*FRACUNIT, BAIL_BOOST));
UINT32 baildrop = FixedInt(FixedMul((totalrings)*FRACUNIT, BAIL_DROP));
player->rings = -20;
player->superring = 0;
player->pickuprings = 0;
player->ringboxaward = 0;
player->ringboxdelay = 0;
player->superringdisplay = 0;
player->superringalert = 0;
player->superringpeak = 0;
player->counterdash += TICRATE/8;
player->ringboost += bailboost * (3+K_GetKartRingPower(player, true));
player->baildrop += baildrop * BAIL_DROPFREQUENCY + 1;
if (player->amps > 0)
K_DefensiveOverdrive(player);
P_StartQuakeFromMobj(7, 50 * player->mo->scale, 2048 * player->mo->scale, player->mo);
player->bailhitlag = false;
}
@ -14150,20 +14182,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
mobj_t *bail = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_BAIL);
P_SetTarget(&bail->target, player->mo);
UINT32 debtrings = 20;
if (player->rings < 0)
{
debtrings += player->rings;
player->rings = 0;
}
UINT32 totalrings = player->rings + player->superring + player->pickuprings;
if (BAIL_CREDIT_DEBTRINGS)
totalrings += debtrings;
totalrings = max(totalrings, 0);
UINT32 bailboost = FixedInt(FixedMul(totalrings*FRACUNIT, BAIL_BOOST));
UINT32 baildrop = FixedInt(FixedMul((totalrings)*FRACUNIT, BAIL_DROP));
if (player->itemRoulette.active)
{
player->itemRoulette.active = false;
@ -14184,21 +14202,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
*/
player->rings = -20;
player->superring = 0;
player->pickuprings = 0;
player->ringboxaward = 0;
player->ringboxdelay = 0;
player->superringdisplay = 0;
player->superringalert = 0;
player->superringpeak = 0;
player->counterdash += TICRATE/8;
player->ringboost += bailboost * (3+K_GetKartRingPower(player, true));
player->baildrop += baildrop * BAIL_DROPFREQUENCY + 1;
K_AddHitLag(player->mo, TICRATE/4, false);
player->bailhitlag = true; // set for a one time quake effect as soon as hitlag ends
@ -14219,9 +14222,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
S_StartSound(NULL, fl->hornsound);
}
if (player->amps > 0)
K_DefensiveOverdrive(player);
S_StartSound(player->mo, sfx_kc33);
}