Merge branch 'master' into pet-robo

This commit is contained in:
Sally Cochenour 2020-04-22 21:54:40 -04:00
commit 372544d28f
10 changed files with 95 additions and 71 deletions

View file

@ -1543,7 +1543,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
}
// Only add to netcmd buffer if in a netgame, otherwise, just change it.
if (netgame || multiplayer)
if (netgame)
{
WRITEUINT16(p, var->netid);
WRITESTRING(p, value);

View file

@ -1881,7 +1881,7 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room)
{
char version[8] = "";
#if VERSION > 0 || SUBVERSION > 0
snprintf(version, sizeof (version), "%d.%d.%d", VERSION/100, VERSION%100, SUBVERSION);
snprintf(version, sizeof (version), "%d.%d", VERSION, SUBVERSION);
#else
strcpy(version, GetRevisionString());
#endif
@ -2356,8 +2356,8 @@ static void CL_ConnectToServer(boolean viams)
gametypestr = Gametype_Names[num];
if (gametypestr)
CONS_Printf(M_GetText("Gametype: %s\n"), gametypestr);
CONS_Printf(M_GetText("Version: %d.%d.%u\n"), serverlist[i].info.version/100,
serverlist[i].info.version%100, serverlist[i].info.subversion);
CONS_Printf(M_GetText("Version: %d.%d\n"),
serverlist[i].info.version, serverlist[i].info.subversion);
}
SL_ClearServerList(servernode);
#endif
@ -3297,8 +3297,8 @@ static void Got_AddBot(UINT8 **p, INT32 playernum);
// called one time at init
void D_ClientServerInit(void)
{
DEBFILE(va("- - -== SRB2Kart v%d.%.2d.%d "VERSIONSTRING" debugfile ==- - -\n",
VERSION/100, VERSION%100, SUBVERSION));
DEBFILE(va("- - -== SRB2Kart v%d.%d "VERSIONSTRING" debugfile ==- - -\n",
VERSION, SUBVERSION));
#ifndef NONET
COM_AddCommand("getplayernum", Command_GetPlayerNum);
@ -3881,7 +3881,7 @@ static void HandleConnect(SINT8 node)
SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server"));
else if (netbuffer->u.clientcfg.version != VERSION
|| netbuffer->u.clientcfg.subversion != SUBVERSION)
SV_SendRefuse(node, va(M_GetText("Different SRB2Kart versions cannot\nplay a netgame!\n(server version %d.%d.%d)"), VERSION/100, VERSION%100, SUBVERSION));
SV_SendRefuse(node, va(M_GetText("Different SRB2Kart versions cannot\nplay a netgame!\n(server version %d.%d)"), VERSION, SUBVERSION));
else if (!cv_allownewplayer.value && node)
SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment"));
else if (D_NumPlayers() >= maxplayers)

View file

@ -150,7 +150,7 @@ extern char logfilename[1024];
// most interface strings are ignored in development mode.
// we use comprevision and compbranch instead.
#else
#define VERSION 200 // Game version
#define VERSION 2 // Game version
#define SUBVERSION 0 // more precise version number
#define VERSIONSTRING "v2.0"
#define VERSIONSTRINGW L"v2.0"

View file

@ -6367,10 +6367,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
void K_KartPlayerAfterThink(player_t *player)
{
// Moved to afterthink, as at this point the players have had their distances to the finish line updated
// and this will correctly account for all players
K_KartUpdatePosition(player);
if (player->kartstuff[k_curshield]
|| player->kartstuff[k_invincibilitytimer]
|| (player->kartstuff[k_growshrinktimer] != 0 && player->kartstuff[k_growshrinktimer] % 5 == 4)) // 4 instead of 0 because this is afterthink!
@ -6709,7 +6705,7 @@ static boolean K_PlayerCloserToNextWaypoints(waypoint_t *const waypoint, player_
}
/*--------------------------------------------------
static void K_UpdateDistanceFromFinishLine(player_t *const player)
void K_UpdateDistanceFromFinishLine(player_t *const player)
Updates the distance a player has to the finish line.
@ -6719,7 +6715,7 @@ static boolean K_PlayerCloserToNextWaypoints(waypoint_t *const waypoint, player_
Return:-
None
--------------------------------------------------*/
static void K_UpdateDistanceFromFinishLine(player_t *const player)
void K_UpdateDistanceFromFinishLine(player_t *const player)
{
if ((player != NULL) && (player->mo != NULL))
{
@ -7273,7 +7269,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
boolean HOLDING_ITEM = (player->kartstuff[k_itemheld] || player->kartstuff[k_eggmanheld]);
boolean NO_HYUDORO = (player->kartstuff[k_stolentimer] == 0 && player->kartstuff[k_stealingtimer] == 0);
K_UpdateDistanceFromFinishLine(player);
player->pflags &= ~PF_HITFINISHLINE;
if (!player->exiting)

View file

@ -61,6 +61,7 @@ void K_DropHnextList(player_t *player, boolean keepshields);
void K_RepairOrbitChain(mobj_t *orbit);
player_t *K_FindJawzTarget(mobj_t *actor, player_t *source);
INT32 K_GetKartRingPower(player_t *player);
void K_UpdateDistanceFromFinishLine(player_t *const player);
boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
INT32 K_GetKartDriftSparkValue(player_t *player);

View file

@ -751,7 +751,7 @@ static INT32 AddToMasterServer(boolean firstadd)
strcpy(info->name, cv_servername.string);
M_Memcpy(&info->room, & room, sizeof (INT32));
#if VERSION > 0 || SUBVERSION > 0
sprintf(info->version, "%d.%d.%d", VERSION/100, VERSION%100, SUBVERSION);
sprintf(info->version, "%d.%d", VERSION, SUBVERSION);
#else // Trunk build, send revision info
strcpy(info->version, GetRevisionString());
#endif
@ -789,7 +789,7 @@ static INT32 RemoveFromMasterSever(void)
strcpy(info->ip, "");
strcpy(info->port, int2str(current_port));
strcpy(info->name, registered_server.name);
sprintf(info->version, "%d.%d.%d", VERSION/100, VERSION%100, SUBVERSION);
sprintf(info->version, "%d.%d", VERSION, SUBVERSION);
msg.type = REMOVE_SERVER_MSG;
msg.length = (UINT32)sizeof (msg_server_t);

View file

@ -6149,7 +6149,7 @@ boolean P_IsKartItem(INT32 type)
type == MT_JAWZ || type == MT_JAWZ_DUD || type == MT_JAWZ_SHIELD ||
type == MT_SSMINE || type == MT_SSMINE_SHIELD ||
type == MT_SINK || type == MT_SINK_SHIELD ||
type == MT_SPB)
type == MT_SPB || type == MT_BALLHOG || type == MT_BUBBLESHIELDTRAP)
return true;
else
return false;
@ -7171,6 +7171,41 @@ void P_MobjThinker(mobj_t *mobj)
return;
}
#endif
// Destroy items sector special
if (mobj->type == MT_BANANA || mobj->type == MT_EGGMANITEM
|| mobj->type == MT_ORBINAUT || mobj->type == MT_BALLHOG
|| mobj->type == MT_JAWZ || mobj->type == MT_JAWZ_DUD
|| mobj->type == MT_SSMINE || mobj->type == MT_BUBBLESHIELDTRAP)
{
if (mobj->health > 0 && P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
{
if (mobj->type == MT_SSMINE
|| mobj->type == MT_BUBBLESHIELDTRAP
|| mobj->type == MT_BALLHOG)
{
S_StartSound(mobj, mobj->info->deathsound);
P_KillMobj(mobj, NULL, NULL);
}
else
{
// This Item Damage
if (mobj->eflags & MFE_VERTICALFLIP)
mobj->z -= mobj->height;
else
mobj->z += mobj->height;
S_StartSound(mobj, mobj->info->deathsound);
P_KillMobj(mobj, NULL, NULL);
P_SetObjectMomZ(mobj, 8*FRACUNIT, false);
P_InstaThrust(mobj, R_PointToAngle2(0, 0, mobj->momx, mobj->momy) + ANGLE_90, 16*FRACUNIT);
}
return;
}
}
// if it's pushable, or if it would be pushable other than temporary disablement, use the
// separate thinker
if (mobj->flags & MF_PUSHABLE || (mobj->info->flags & MF_PUSHABLE && mobj->fuse))
@ -7935,12 +7970,6 @@ void P_MobjThinker(mobj_t *mobj)
{
boolean grounded = P_IsObjectOnGround(mobj);
if (P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
{
P_RemoveMobj(mobj);
return;
}
if (mobj->flags2 & MF2_AMBUSH)
{
if (grounded && (mobj->flags & MF_NOCLIPTHING))
@ -8011,12 +8040,6 @@ void P_MobjThinker(mobj_t *mobj)
{
mobj_t *ghost = P_SpawnGhostMobj(mobj);
if (P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
{
P_RemoveMobj(mobj);
return;
}
if (mobj->target && !P_MobjWasRemoved(mobj->target) && mobj->target->player)
{
ghost->color = mobj->target->player->skincolor;
@ -8041,12 +8064,6 @@ void P_MobjThinker(mobj_t *mobj)
{
boolean grounded = P_IsObjectOnGround(mobj);
if (P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
{
P_RemoveMobj(mobj);
return;
}
if (mobj->flags2 & MF2_AMBUSH)
{
if (grounded && (mobj->flags & MF_NOCLIPTHING))
@ -8120,12 +8137,6 @@ void P_MobjThinker(mobj_t *mobj)
case MT_BANANA:
mobj->friction = ORIG_FRICTION/4;
if (P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
{
P_RemoveMobj(mobj);
return;
}
if (mobj->momx || mobj->momy)
{
mobj_t *ghost = P_SpawnGhostMobj(mobj);
@ -8155,12 +8166,6 @@ void P_MobjThinker(mobj_t *mobj)
mobj_t *ghost = P_SpawnGhostMobj(mobj);
ghost->fuse = 3;
if (P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
{
P_RemoveMobj(mobj);
return;
}
if (mobj->target && !P_MobjWasRemoved(mobj->target) && mobj->target->player)
{
ghost->color = mobj->target->player->skincolor;
@ -8193,12 +8198,6 @@ void P_MobjThinker(mobj_t *mobj)
mobj->threshold--;
break;
case MT_SSMINE:
if (P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
{
P_RemoveMobj(mobj);
return;
}
if (mobj->target && mobj->target->player)
mobj->color = mobj->target->player->skincolor;
else

View file

@ -616,6 +616,17 @@ void P_Ticker(boolean run)
G_ReadDemoTiccmd(&players[i].cmd, i);
}
// First loop: Ensure all players' distance to the finish line are all accurate
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
K_UpdateDistanceFromFinishLine(&players[i]);
// Second loop: Ensure all player positions reflect everyone's distances
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
K_KartUpdatePosition(&players[i]);
// OK! Now that we got all of that sorted, players can think!
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
P_PlayerThink(&players[i]);
@ -778,6 +789,17 @@ void P_PreTicker(INT32 frames)
{
P_MapStart();
// First loop: Ensure all players' distance to the finish line are all accurate
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
K_UpdateDistanceFromFinishLine(&players[i]);
// Second loop: Ensure all player positions reflect everyone's distances
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
K_KartUpdatePosition(&players[i]);
// OK! Now that we got all of that sorted, players can think!
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
{

View file

@ -7140,13 +7140,14 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcalled)
{
static UINT8 lookbackdelay[4] = {0,0,0,0};
static boolean lookbackactive[MAXSPLITSCREENPLAYERS];
static UINT8 lookbackdelay[MAXSPLITSCREENPLAYERS];
UINT8 num;
angle_t angle = 0, focusangle = 0, focusaiming = 0, pitch = 0;
fixed_t x, y, z, dist, distxy, distz, height, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
fixed_t x, y, z, dist, distxy, distz, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
fixed_t pan, xpan, ypan;
INT32 camrotate;
boolean camstill, lookback;
boolean camstill, lookback, lookbackdown;
UINT8 timeover;
mobj_t *mo;
fixed_t f1, f2;
@ -7326,15 +7327,19 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
camstill = true;
else if (lookback || lookbackdelay[num]) // SRB2kart - Camera flipper
{
#define MAXLOOKBACKDELAY 2
camspeed = FRACUNIT;
if (lookback)
{
camrotate += 180;
lookbackdelay[num] = 2;
lookbackdelay[num] = MAXLOOKBACKDELAY;
}
else
lookbackdelay[num]--;
}
lookbackdown = (lookbackdelay[num] == MAXLOOKBACKDELAY) != lookbackactive[num];
lookbackactive[num] = (lookbackdelay[num] == MAXLOOKBACKDELAY);
#undef MAXLOOKBACKDELAY
if (mo->eflags & MFE_VERTICALFLIP)
camheight += thiscam->height;
@ -7377,8 +7382,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
thiscam->angle = angle;
}
height = camheight;
// sets ideal cam pos
dist = camdist;
@ -7387,14 +7390,11 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
dist += abs(thiscam->momz)/4;
if (player->karthud[khud_boostcam])
{
dist -= FixedMul(11*dist/16, player->karthud[khud_boostcam]);
height -= FixedMul(height, player->karthud[khud_boostcam]);
}
if (mo->standingslope)
{
pitch = (angle_t)FixedMul(P_ReturnThrustX(mo, player->frameangle - mo->standingslope->xydirection, FRACUNIT), (fixed_t)mo->standingslope->zangle);
pitch = (angle_t)FixedMul(P_ReturnThrustX(mo, thiscam->angle - mo->standingslope->xydirection, FRACUNIT), (fixed_t)mo->standingslope->zangle);
if (mo->eflags & MFE_VERTICALFLIP)
{
if (pitch >= ANGLE_180)
@ -7417,8 +7417,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
else
distxy = dist;
distz = -FixedMul(dist, FINESINE((pitch>>ANGLETOFINESHIFT) & FINEMASK));
if (r_splitscreen == 1) // 2 player is weird, this helps keep players on screen
distz = 3*distz/5;
x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
@ -7459,9 +7457,15 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
pviewheight = FixedMul(32<<FRACBITS, mo->scale);
if (mo->eflags & MFE_VERTICALFLIP)
z = mo->z + mo->height - pviewheight - camheight + distz;
{
distz = min(-camheight, distz);
z = mo->z + mo->height - pviewheight + distz;
}
else
z = mo->z + pviewheight + camheight + distz;
{
distz = max(camheight, distz);
z = mo->z + pviewheight + distz;
}
#ifndef NOCLIPCAM // Disable all z-clipping for noclip cam
// move camera down to move under lower ceilings
@ -7707,13 +7711,13 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
{
angle = R_PointToAngle2(0, thiscam->z + thiscam->height, dist, mo->z + mo->height - P_GetPlayerHeight(player));
if (thiscam->pitch < ANGLE_180 && thiscam->pitch > angle)
angle = thiscam->pitch;
angle += (thiscam->pitch - angle)/2;
}
else
{
angle = R_PointToAngle2(0, thiscam->z, dist, mo->z + P_GetPlayerHeight(player));
if (thiscam->pitch >= ANGLE_180 && thiscam->pitch < angle)
angle = thiscam->pitch;
angle -= (angle - thiscam->pitch)/2;
}
if (player->playerstate != PST_DEAD && !((player->pflags & PF_NIGHTSMODE) && player->exiting))
@ -7756,6 +7760,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
thiscam->aiming = ANGLE_22h;
}
if (lookbackdown)
P_MoveChaseCamera(player, thiscam, false);
return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming);
}

View file

@ -839,7 +839,7 @@ static void R_SetupFreelook(void)
// clip it in the case we are looking a hardware 90 degrees full aiming
// (lmps, network and use F12...)
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
dy = AIMINGTODY(aimingangle) * viewheight/BASEVIDHEIGHT;
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
yslope = &yslopetab[viewheight*8 - (viewheight/2 + dy)];
}
centery = (viewheight/2) + dy;