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https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'misc-camera' into 'master'
Camera tweaks See merge request KartKrew/Kart!241
This commit is contained in:
commit
dca2193121
2 changed files with 24 additions and 17 deletions
39
src/p_user.c
39
src/p_user.c
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@ -7157,13 +7157,14 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
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boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcalled)
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{
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static UINT8 lookbackdelay[4] = {0,0,0,0};
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static boolean lookbackactive[MAXSPLITSCREENPLAYERS];
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static UINT8 lookbackdelay[MAXSPLITSCREENPLAYERS];
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UINT8 num;
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angle_t angle = 0, focusangle = 0, focusaiming = 0, pitch = 0;
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fixed_t x, y, z, dist, distxy, distz, height, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
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fixed_t x, y, z, dist, distxy, distz, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
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fixed_t pan, xpan, ypan;
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INT32 camrotate;
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boolean camstill, lookback;
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boolean camstill, lookback, lookbackdown;
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UINT8 timeover;
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mobj_t *mo;
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fixed_t f1, f2;
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@ -7343,15 +7344,19 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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camstill = true;
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else if (lookback || lookbackdelay[num]) // SRB2kart - Camera flipper
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{
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#define MAXLOOKBACKDELAY 2
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camspeed = FRACUNIT;
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if (lookback)
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{
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camrotate += 180;
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lookbackdelay[num] = 2;
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lookbackdelay[num] = MAXLOOKBACKDELAY;
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}
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else
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lookbackdelay[num]--;
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}
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lookbackdown = (lookbackdelay[num] == MAXLOOKBACKDELAY) != lookbackactive[num];
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lookbackactive[num] = (lookbackdelay[num] == MAXLOOKBACKDELAY);
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#undef MAXLOOKBACKDELAY
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if (mo->eflags & MFE_VERTICALFLIP)
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camheight += thiscam->height;
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@ -7394,8 +7399,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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thiscam->angle = angle;
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}
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height = camheight;
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// sets ideal cam pos
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dist = camdist;
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@ -7404,14 +7407,11 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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dist += abs(thiscam->momz)/4;
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if (player->karthud[khud_boostcam])
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{
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dist -= FixedMul(11*dist/16, player->karthud[khud_boostcam]);
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height -= FixedMul(height, player->karthud[khud_boostcam]);
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}
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if (mo->standingslope)
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{
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pitch = (angle_t)FixedMul(P_ReturnThrustX(mo, player->frameangle - mo->standingslope->xydirection, FRACUNIT), (fixed_t)mo->standingslope->zangle);
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pitch = (angle_t)FixedMul(P_ReturnThrustX(mo, thiscam->angle - mo->standingslope->xydirection, FRACUNIT), (fixed_t)mo->standingslope->zangle);
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if (mo->eflags & MFE_VERTICALFLIP)
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{
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if (pitch >= ANGLE_180)
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@ -7434,8 +7434,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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else
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distxy = dist;
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distz = -FixedMul(dist, FINESINE((pitch>>ANGLETOFINESHIFT) & FINEMASK));
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if (r_splitscreen == 1) // 2 player is weird, this helps keep players on screen
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distz = 3*distz/5;
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x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
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y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
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@ -7476,9 +7474,15 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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pviewheight = FixedMul(32<<FRACBITS, mo->scale);
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if (mo->eflags & MFE_VERTICALFLIP)
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z = mo->z + mo->height - pviewheight - camheight + distz;
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{
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distz = min(-camheight, distz);
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z = mo->z + mo->height - pviewheight + distz;
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}
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else
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z = mo->z + pviewheight + camheight + distz;
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{
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distz = max(camheight, distz);
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z = mo->z + pviewheight + distz;
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}
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#ifndef NOCLIPCAM // Disable all z-clipping for noclip cam
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// move camera down to move under lower ceilings
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@ -7724,13 +7728,13 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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{
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angle = R_PointToAngle2(0, thiscam->z + thiscam->height, dist, mo->z + mo->height - P_GetPlayerHeight(player));
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if (thiscam->pitch < ANGLE_180 && thiscam->pitch > angle)
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angle = thiscam->pitch;
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angle += (thiscam->pitch - angle)/2;
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}
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else
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{
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angle = R_PointToAngle2(0, thiscam->z, dist, mo->z + P_GetPlayerHeight(player));
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if (thiscam->pitch >= ANGLE_180 && thiscam->pitch < angle)
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angle = thiscam->pitch;
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angle -= (angle - thiscam->pitch)/2;
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}
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if (player->playerstate != PST_DEAD && !((player->pflags & PF_NIGHTSMODE) && player->exiting))
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@ -7773,6 +7777,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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thiscam->aiming = ANGLE_22h;
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}
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if (lookbackdown)
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P_MoveChaseCamera(player, thiscam, false);
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return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming);
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}
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@ -841,7 +841,7 @@ static void R_SetupFreelook(void)
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// clip it in the case we are looking a hardware 90 degrees full aiming
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// (lmps, network and use F12...)
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G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
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dy = AIMINGTODY(aimingangle) * viewheight/BASEVIDHEIGHT;
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dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
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yslope = &yslopetab[viewheight*8 - (viewheight/2 + dy)];
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}
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centery = (viewheight/2) + dy;
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