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Sounds for big blue boost and bullet clip bouncing
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2 changed files with 5 additions and 0 deletions
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@ -6432,6 +6432,8 @@ static void K_KartDrift(player_t *player, boolean onground)
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overlay->color = SKINCOLOR_SAPPHIRE;
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overlay->fuse = 32;
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S_StartSound(player->mo, sfx_kc5b);
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}
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else if (player->kartstuff[k_driftcharge] >= dsthree)
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{
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@ -2461,7 +2461,10 @@ static boolean P_ZMovement(mobj_t *mo)
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{
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mom.z = -mom.z/2;
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if (abs(mom.z) > 4 * mo->scale / 3)
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{
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K_SpawnDriftBoostClipSpark(mo);
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S_StartSound(mo, sfx_tink);
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}
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else
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mo->flags2 ^= MF2_DONTDRAW;
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}
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