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Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game
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1 changed files with 2 additions and 1 deletions
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@ -4236,7 +4236,8 @@ void Command_ExitGame_f(void)
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INT32 i;
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INT32 i;
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#ifdef HAVE_BLUA
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#ifdef HAVE_BLUA
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LUAh_GameQuit();
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if (!multiplayer)
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LUAh_GameQuit();
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#endif
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#endif
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D_QuitNetGame();
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D_QuitNetGame();
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