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Merge branch 'fix-whip-clash' into 'master'
Let Insta-Whip clashing ignore flashing tics Closes #978 See merge request KartKrew/Kart!1870
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commit
39b5a8ac2f
1 changed files with 24 additions and 18 deletions
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@ -848,12 +848,16 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim)
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{
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{
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player_t *victimPlayer = victim->player;
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player_t *victimPlayer = victim->player;
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if (victim != attacker && (P_PlayerInPain(victimPlayer) ? victim->hitlag == 0 : victimPlayer->flashing == 0))
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if (victim == attacker)
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{
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return false;
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// If both players have a whip, hits are order-of-execution dependent and that sucks.
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// If both players have a whip, hits are order-of-execution dependent and that sucks.
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// Player expectation is a clash here.
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// Player expectation is a clash here.
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if (victimPlayer->whip && !P_MobjWasRemoved(victimPlayer->whip))
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if (victimPlayer->whip && !P_MobjWasRemoved(victimPlayer->whip))
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{
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{
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if (victim->hitlag != 0)
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return false;
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victimPlayer->whip->extravalue2 = 1;
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victimPlayer->whip->extravalue2 = 1;
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shield->extravalue2 = 1;
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shield->extravalue2 = 1;
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@ -869,6 +873,8 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim)
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return false;
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return false;
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}
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}
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if (P_PlayerInPain(victimPlayer) ? victim->hitlag == 0 : victimPlayer->flashing == 0)
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{
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// Instawhip _always_ loses to guard.
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// Instawhip _always_ loses to guard.
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if (K_PlayerGuard(victimPlayer))
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if (K_PlayerGuard(victimPlayer))
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//if (true)
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//if (true)
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