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Fix a condition in the flame jet thinkers I accidentally messed up
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1 changed files with 2 additions and 2 deletions
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@ -7286,7 +7286,7 @@ static void P_FlameJetSceneryThink(mobj_t *mobj)
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if (!(mobj->flags2 & MF2_FIRING))
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return;
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if ((leveltime & 3) == 0)
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if ((leveltime & 3) != 0)
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return;
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// Wave the flames back and forth. Reactiontime determines which direction it's going.
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@ -7325,7 +7325,7 @@ static void P_VerticalFlameJetSceneryThink(mobj_t *mobj)
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if (!(mobj->flags2 & MF2_FIRING))
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return;
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if ((leveltime & 3) == 0)
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if ((leveltime & 3) != 0)
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return;
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// Wave the flames back and forth. Reactiontime determines which direction it's going.
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