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Fallback follower
Ring use animation broken atm
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parent
f85cb8c400
commit
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2 changed files with 17 additions and 6 deletions
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@ -338,6 +338,8 @@ void K_HandleFollower(player_t *player)
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angle_t destAngle;
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INT32 angleDiff;
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boolean fallbackfollower;
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if (player->followerready == false)
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{
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// we aren't ready to perform anything follower related yet.
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@ -351,9 +353,14 @@ void K_HandleFollower(player_t *player)
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player->followerskin = -1;
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}
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if (player->pflags & PF_AUTORING && player->followerskin == -1)
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fallbackfollower = true;
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else
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fallbackfollower = false;
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// don't do anything if we can't have a follower to begin with.
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// (It gets removed under those conditions)
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if (player->spectator || player->followerskin < 0
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if (player->spectator || player->followerskin < 0 && !fallbackfollower
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|| player->mo == NULL || P_MobjWasRemoved(player->mo))
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{
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if (player->follower)
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@ -364,6 +371,9 @@ void K_HandleFollower(player_t *player)
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}
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// Before we do anything, let's be sure of where we're supposed to be
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if (fallbackfollower)
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fl = &followers[K_FollowerAvailable("Goddess")];
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else
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fl = &followers[player->followerskin];
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an = player->mo->angle + fl->atangle;
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@ -417,6 +427,9 @@ void K_HandleFollower(player_t *player)
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}
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// Set follower colour
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if (fallbackfollower)
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color = fl->defaultcolor;
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else
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color = K_GetEffectiveFollowerColor(player->followercolor, fl, player->skincolor, &skins[player->skin]);
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if (player->follower == NULL || P_MobjWasRemoved(player->follower)) // follower doesn't exist / isn't valid
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@ -12663,9 +12663,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if (player->autoring
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&& player->follower != NULL
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&& P_MobjWasRemoved(player->follower) == false
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&& player->followerskin >= 0
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&& player->followerskin < numfollowers)
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&& P_MobjWasRemoved(player->follower) == false)
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{
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const follower_t *fl = &followers[player->followerskin];
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