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Instead 180 from player facing angle
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1 changed files with 1 additions and 4 deletions
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@ -540,10 +540,7 @@ void K_HandleFollower(player_t *player)
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// Using auto-ring, face towards the player while throwing your rings.
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if (player->follower->cvmem)
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{
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destAngle = R_PointToAngle2(
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player->mo->x, player->mo->y,
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player->follower->x, player->follower->y
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);
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destAngle = player->mo->angle + ANGLE_180;
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}
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// Sal: Smoothly rotate angle to the destination value.
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