Instead 180 from player facing angle

This commit is contained in:
Ashnal 2024-04-30 21:56:07 -04:00 committed by James R
parent 947b918c83
commit f85cb8c400

View file

@ -540,10 +540,7 @@ void K_HandleFollower(player_t *player)
// Using auto-ring, face towards the player while throwing your rings.
if (player->follower->cvmem)
{
destAngle = R_PointToAngle2(
player->mo->x, player->mo->y,
player->follower->x, player->follower->y
);
destAngle = player->mo->angle + ANGLE_180;
}
// Sal: Smoothly rotate angle to the destination value.