level header's "forcecharacter" parameter doesn't take skin numbers anymore, so this isn't needed!

This commit is contained in:
Monster Iestyn 2017-04-25 20:39:32 +01:00
parent 453f673219
commit 3b3a37daad

View file

@ -2791,8 +2791,7 @@ boolean P_SetupLevel(boolean skipprecip)
postimgtype = postimgtype2 = postimgtype3 = postimgtype4 = postimg_none;
if (mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0'
&& atoi(mapheaderinfo[gamemap-1]->forcecharacter) != 255)
if (mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0')
P_ForceCharacter(mapheaderinfo[gamemap-1]->forcecharacter);
// chasecam on in chaos, race, coop