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level header's "forcecharacter" parameter doesn't take skin numbers anymore, so this isn't needed!
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1 changed files with 1 additions and 2 deletions
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@ -2791,8 +2791,7 @@ boolean P_SetupLevel(boolean skipprecip)
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postimgtype = postimgtype2 = postimgtype3 = postimgtype4 = postimg_none;
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postimgtype = postimgtype2 = postimgtype3 = postimgtype4 = postimg_none;
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if (mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0'
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if (mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0')
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&& atoi(mapheaderinfo[gamemap-1]->forcecharacter) != 255)
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P_ForceCharacter(mapheaderinfo[gamemap-1]->forcecharacter);
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P_ForceCharacter(mapheaderinfo[gamemap-1]->forcecharacter);
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// chasecam on in chaos, race, coop
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// chasecam on in chaos, race, coop
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