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Merge branch 'dont-fucking-drown-yourself' into 'master'
Bubble fixups See merge request KartKrew/Kart!1476
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commit
3dafc6e724
2 changed files with 9 additions and 4 deletions
11
src/k_kart.c
11
src/k_kart.c
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@ -10555,7 +10555,7 @@ boolean K_FastFallBounce(player_t *player)
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if (player->curshield == KSHIELD_BUBBLE)
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{
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S_StartSound(player->mo, sfx_s3k44);
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P_InstaThrust(player->mo, player->mo->angle, max(player->speed, abs(player->fastfall)));
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P_InstaThrust(player->mo, player->mo->angle, 11*max(player->speed, abs(player->fastfall))/10);
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bounce += 3 * player->mo->scale;
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}
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else
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@ -11432,9 +11432,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if (player->bubbleblowup > bubbletime*2)
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{
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K_ThrowKartItem(player, (player->throwdir > 0), MT_BUBBLESHIELDTRAP, -1, 0, 0);
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P_InstaThrust(player->mo, player->mo->angle, player->speed + (80 * mapobjectscale));
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player->sliptideZipBoost += TICRATE; // Just for keeping speed briefly vs. tripwire etc.
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// If this doesn't turn out to be reliable, I'll change it to directly set leniency or something.
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if (player->throwdir == -1)
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{
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P_InstaThrust(player->mo, player->mo->angle, player->speed + (80 * mapobjectscale));
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player->sliptideZipBoost += TICRATE; // Just for keeping speed briefly vs. tripwire etc.
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// If this doesn't turn out to be reliable, I'll change it to directly set leniency or something.
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}
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K_PlayAttackTaunt(player->mo);
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player->bubbleblowup = 0;
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player->bubblecool = 0;
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@ -1172,6 +1172,8 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
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const fixed_t mult = 3*FRACUNIT + (3 * FixedDiv(mo->player->fastfallBase, unit));
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gravityadd = FixedMul(gravityadd, mult);
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if (mo->player->curshield == KSHIELD_BUBBLE)
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gravityadd *= 2;
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}
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}
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else
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