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Better bot controller direction enforce
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1 changed files with 1 additions and 1 deletions
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@ -1320,7 +1320,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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if (botController != NULL && (botController->flags & ML_EFFECT1))
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{
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const fixed_t dist = (player->mo->radius * 4);
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const fixed_t dist = DEFAULT_WAYPOINT_RADIUS * player->mo->scale;
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// X Offset: Movement direction
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destangle = FixedAngle(sides[botController->sidenum[0]].textureoffset);
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