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Make internal slope functions static and remove from header
I hate merges. Why do things keep getting undone?
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1 changed files with 0 additions and 5 deletions
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@ -29,9 +29,6 @@
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#define P_SLOPES_H__
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#define P_SLOPES_H__
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#ifdef ESLOPE
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#ifdef ESLOPE
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void P_CalculateSlopeNormal(pslope_t *slope);
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void P_ReconfigureVertexSlope(pslope_t *slope);
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void P_ResetDynamicSlopes(void);
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void P_ResetDynamicSlopes(void);
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void P_RunDynamicSlopes(void);
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void P_RunDynamicSlopes(void);
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// P_SpawnSlope_Line
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// P_SpawnSlope_Line
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@ -39,8 +36,6 @@ void P_RunDynamicSlopes(void);
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// sectors.
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// sectors.
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void P_SpawnSlope_Line(int linenum);
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void P_SpawnSlope_Line(int linenum);
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pslope_t *P_NewVertexSlope(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flags);
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#ifdef SPRINGCLEAN
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#ifdef SPRINGCLEAN
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// Loads just map objects that make slopes,
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// Loads just map objects that make slopes,
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// terrain affecting objects have to be spawned first
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// terrain affecting objects have to be spawned first
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