Bubble Shield fog behind top "wave" layer

Moved fog down a layer
This commit is contained in:
VelocitOni 2025-06-21 00:18:36 -04:00
parent ce77568087
commit 3eba9d86a7

View file

@ -138,12 +138,12 @@ struct Visual : Mobj
void Obj_SpawnBubbleShieldVisuals(mobj_t *bubble)
{
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBA1, 1, 3);
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBG1, 0, 2);
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBB1, 0, 1);
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBC1, 1, -1);
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBD1, 0, -2);
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBE1, 1, -3);
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBA1, 1, 3); //Top shine/outline
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBB1, 0, 2); //Top wave
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBG1, 0, 1); //Fog mechanic
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBC1, 1, -1); //Back Wave
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBD1, 0, -2); //Bottom Reflection
Visual::spawn(static_cast<Bubble*>(bubble), S_BUBE1, 1, -3); //Backlit outline
}
boolean Obj_TickBubbleShieldVisual(mobj_t *mobj)