Merge branch 'fixbatching' into 'master'

Small fix for LegacyGL batching

See merge request KartKrew/RingRacers!74
This commit is contained in:
Eidolon 2025-02-13 20:57:07 +00:00
commit 3edc612ff4

View file

@ -130,8 +130,8 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
polygonArray[polygonArraySize].vertsIndex = unsortedVertexArraySize;
polygonArray[polygonArraySize].numVerts = iNumPts;
polygonArray[polygonArraySize].polyFlags = PolyFlags;
polygonArray[polygonArraySize].texture = current_texture;
polygonArray[polygonArraySize].brightmap = current_brightmap;
polygonArray[polygonArraySize].texture = current_texture;
polygonArray[polygonArraySize].shader = shader;
polygonArray[polygonArraySize].horizonSpecial = horizonSpecial;
polygonArraySize++;
@ -203,9 +203,9 @@ static int comparePolygons(const void *p1, const void *p2)
diff = poly1->surf.LightInfo.fade_start - poly2->surf.LightInfo.fade_start;
if (diff != 0) return diff;
diff = poly1->surf.LightInfo.fade_end - poly2->surf.LightInfo.fade_end;
if (diff != 0) return diff;
diff = poly1->surf.LightInfo.directional - poly2->surf.LightInfo.directional;
if (diff != 0) return diff;
return diff;
}