reflect sorting order when filling polygon array

functionally the same, but keeps consistency
This commit is contained in:
Alug 2024-11-27 18:40:57 +01:00
parent 7e2fbe6217
commit a362e3e23d

View file

@ -130,8 +130,8 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
polygonArray[polygonArraySize].vertsIndex = unsortedVertexArraySize;
polygonArray[polygonArraySize].numVerts = iNumPts;
polygonArray[polygonArraySize].polyFlags = PolyFlags;
polygonArray[polygonArraySize].texture = current_texture;
polygonArray[polygonArraySize].brightmap = current_brightmap;
polygonArray[polygonArraySize].texture = current_texture;
polygonArray[polygonArraySize].shader = shader;
polygonArray[polygonArraySize].horizonSpecial = horizonSpecial;
polygonArraySize++;