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P_MobjCheckWater: Remove wet player test print
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@ -3427,8 +3427,6 @@ void P_MobjCheckWater(mobj_t *mobj)
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}
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p->roundconditions.wet_player |= (mobj->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER|MFE_GOOWATER));
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if (p->roundconditions.wet_player)
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CONS_Printf("%u\n", p->roundconditions.wet_player);
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}
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if (mobj->flags & MF_APPLYTERRAIN)
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