Extra comment just in case someone else tries to perform maintenance on tumble and gets confused like I did.

This commit is contained in:
toaster 2021-10-17 22:18:04 +01:00
parent a43b64cb76
commit 42629264b1

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@ -375,7 +375,7 @@ typedef struct player_s
UINT8 wipeoutslow; // Timer before you slowdown when getting wiped out UINT8 wipeoutslow; // Timer before you slowdown when getting wiped out
UINT8 justbumped; // Prevent players from endlessly bumping into each other UINT8 justbumped; // Prevent players from endlessly bumping into each other
UINT8 tumbleBounces; UINT8 tumbleBounces;
UINT16 tumbleHeight; UINT16 tumbleHeight; // In *mobjscaled* fracunits, or mfu, not raw fu
SINT8 drift; // (-5 to 5) - Drifting Left or Right, plus a bigger counter = sharper turn SINT8 drift; // (-5 to 5) - Drifting Left or Right, plus a bigger counter = sharper turn
fixed_t driftcharge; // Charge your drift so you can release a burst of speed fixed_t driftcharge; // Charge your drift so you can release a burst of speed