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Extra comment just in case someone else tries to perform maintenance on tumble and gets confused like I did.
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@ -375,7 +375,7 @@ typedef struct player_s
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UINT8 wipeoutslow; // Timer before you slowdown when getting wiped out
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UINT8 wipeoutslow; // Timer before you slowdown when getting wiped out
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UINT8 justbumped; // Prevent players from endlessly bumping into each other
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UINT8 justbumped; // Prevent players from endlessly bumping into each other
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UINT8 tumbleBounces;
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UINT8 tumbleBounces;
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UINT16 tumbleHeight;
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UINT16 tumbleHeight; // In *mobjscaled* fracunits, or mfu, not raw fu
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SINT8 drift; // (-5 to 5) - Drifting Left or Right, plus a bigger counter = sharper turn
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SINT8 drift; // (-5 to 5) - Drifting Left or Right, plus a bigger counter = sharper turn
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fixed_t driftcharge; // Charge your drift so you can release a burst of speed
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fixed_t driftcharge; // Charge your drift so you can release a burst of speed
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