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https://github.com/KartKrewDev/RingRacers.git
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Merge doomstat.h
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59eb714bef
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1 changed files with 28 additions and 137 deletions
165
src/doomstat.h
165
src/doomstat.h
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@ -48,7 +48,10 @@ extern INT32 cursaveslot;
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extern INT16 lastmaploaded;
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extern boolean gamecomplete;
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<<<<<<< HEAD
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#define maxgameovers 13
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extern UINT8 numgameovers;
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extern SINT8 startinglivesbalance[maxgameovers+1];
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typedef enum
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{
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PRECIP_NONE = 0,
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@ -74,19 +77,6 @@ typedef struct
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} precipprops_t;
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extern precipprops_t precipprops[MAXPRECIP];
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=======
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#define maxgameovers 13
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extern UINT8 numgameovers;
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extern SINT8 startinglivesbalance[maxgameovers+1];
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#define PRECIP_NONE 0
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#define PRECIP_STORM 1
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#define PRECIP_SNOW 2
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#define PRECIP_RAIN 3
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#define PRECIP_BLANK 4
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#define PRECIP_STORM_NORAIN 5
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#define PRECIP_STORM_NOSTRIKES 6
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>>>>>>> srb2/next
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// Set if homebrew PWAD stuff has been added.
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extern boolean modifiedgame;
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@ -113,17 +103,13 @@ extern boolean addedtogame; // true after the server has added you
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extern boolean multiplayer;
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extern INT16 gametype;
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<<<<<<< HEAD
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extern UINT32 gametyperules;
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extern INT16 gametypecount;
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extern UINT8 splitscreen;
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extern int r_splitscreen;
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=======
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extern UINT32 gametyperules;
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extern INT16 gametypecount;
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extern boolean splitscreen;
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>>>>>>> srb2/next
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extern boolean circuitmap; // Does this level have 'circuit mode'?
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extern boolean fromlevelselect;
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extern boolean forceresetplayers, deferencoremode;
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@ -338,14 +324,9 @@ typedef struct
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// The original eight, plus one.
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char lvlttl[22]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
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char subttl[33]; ///< Subtitle for level
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<<<<<<< HEAD
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char zonttl[22]; ///< "ZONE" replacement name
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char actnum[3]; ///< SRB2Kart: Now a 2 character long string.
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UINT16 typeoflevel; ///< Combination of typeoflevel flags.
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=======
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UINT8 actnum; ///< Act number or 0 for none.
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UINT32 typeoflevel; ///< Combination of typeoflevel flags.
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>>>>>>> srb2/next
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INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
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char keywords[33]; ///< Keywords separated by space to search for. 32 characters.
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char musname[7]; ///< Music track to play. "" for no music.
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@ -396,7 +377,6 @@ typedef struct
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nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
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// SRB2kart
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//boolean automap; ///< Displays a level's white map outline in modified games
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fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
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fixed_t default_waypoint_radius; ///< 0 is a special value for DEFAULT_WAYPOINT_RADIUS, but scaled with mobjscale
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@ -418,20 +398,12 @@ typedef struct
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} mapheader_t;
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// level flags
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<<<<<<< HEAD
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#define LF_SCRIPTISFILE 1 ///< True if the script is a file, not a lump.
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#define LF_SPEEDMUSIC 2 ///< Speed up act music for super sneakers
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#define LF_NOSSMUSIC 4 ///< Disable Super Sonic music
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#define LF_NORELOAD 8 ///< Don't reload level on death
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#define LF_NOZONE 16 ///< Don't include "ZONE" on level title
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#define LF_SECTIONRACE 32 ///< Section race level
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=======
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#define LF_SCRIPTISFILE (1<<0) ///< True if the script is a file, not a lump.
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#define LF_SPEEDMUSIC (1<<1) ///< Speed up act music for super sneakers
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#define LF_NOSSMUSIC (1<<2) ///< Disable Super Sonic music
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#define LF_NORELOAD (1<<3) ///< Don't reload level on death
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#define LF_NOZONE (1<<4) ///< Don't include "ZONE" on level title
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#define LF_SAVEGAME (1<<5) ///< Save the game upon loading this level
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#define LF_SECTIONRACE (1<<5) ///< Section race level
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#define LF_MIXNIGHTSCOUNTDOWN (1<<6) ///< Play sfx_timeup instead of music change for NiGHTS countdown
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#define LF_WARNINGTITLE (1<<7) ///< WARNING! WARNING! WARNING! WARNING!
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@ -439,24 +411,14 @@ typedef struct
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#define LF_NOTITLECARDRESPAWN (1<<9)
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#define LF_NOTITLECARDRECORDATTACK (1<<10)
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#define LF_NOTITLECARD (LF_NOTITLECARDFIRST|LF_NOTITLECARDRESPAWN|LF_NOTITLECARDRECORDATTACK) ///< Don't start the title card at all
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>>>>>>> srb2/next
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#define LF2_HIDEINMENU 1 ///< Hide in the multiplayer menu
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#define LF2_HIDEINSTATS 2 ///< Hide in the statistics screen
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#define LF2_RECORDATTACK 4 ///< Show this map in Time Attack
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#define LF2_NIGHTSATTACK 8 ///< Show this map in NiGHTS mode menu
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#define LF2_NOVISITNEEDED 16 ///< Available in time attack/nights mode without visiting the level
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<<<<<<< HEAD
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#define LF2_EXISTSHACK 128 ///< Map lump exists; as noted, a single-bit hack that can be freely movable to other variables without concern.
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// Save override
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#define SAVE_NEVER -1
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#define SAVE_DEFAULT 0
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#define SAVE_ALWAYS 1
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=======
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#define LF2_WIDEICON 32 ///< If you're in a circumstance where it fits, use a wide map icon
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>>>>>>> srb2/next
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#define LF2_HIDEINMENU (1<<0) ///< Hide in the multiplayer menu
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#define LF2_HIDEINSTATS (1<<1) ///< Hide in the statistics screen
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#define LF2_RECORDATTACK (1<<2) ///< Show this map in Time Attack
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#define LF2_NIGHTSATTACK (1<<3) ///< Show this map in NiGHTS mode menu
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#define LF2_NOVISITNEEDED (1<<4) ///< Available in time attack/nights mode without visiting the level
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#define LF2_WIDEICON (1<<5) ///< If you're in a circumstance where it fits, use a wide map icon
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#define LF2_EXISTSHACK (1<<6) ///< Map lump exists; as noted, a single-bit hack that can be freely movable to other variables without concern.
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extern mapheader_t* mapheaderinfo[NUMMAPS];
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@ -464,17 +426,8 @@ extern mapheader_t* mapheaderinfo[NUMMAPS];
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#define NUMGAMETYPEFREESLOTS 128
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enum GameType
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{
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GT_COOP = 0, // also used in single player
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GT_COMPETITION, // Classic "Race"
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GT_RACE,
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GT_MATCH,
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GT_TEAMMATCH,
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GT_TAG,
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GT_HIDEANDSEEK,
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GT_CTF, // capture the flag
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GT_RACE = 0,
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GT_BATTLE,
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GT_FIRSTFREESLOT,
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GT_LASTFREESLOT = GT_FIRSTFREESLOT + NUMGAMETYPEFREESLOTS - 1,
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@ -530,56 +483,17 @@ extern INT32 timelimits[NUMGAMETYPES];
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// TypeOfLevel things
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enum TypeOfLevel
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{
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TOL_SP = 0x01, ///< Single Player
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TOL_COOP = 0x02, ///< Cooperative
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TOL_COMPETITION = 0x04, ///< Competition
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TOL_RACE = 0x08, ///< Race
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// Single Player default = 15
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// Gametypes
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TOL_RACE = 0x0001, ///< Race
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TOL_BATTLE = 0x0002, ///< Battle
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TOL_MATCH = 0x10, ///< Match
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TOL_TAG = 0x20, ///< Tag
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// Match/Tag default = 48
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TOL_CTF = 0x40, ///< Capture the Flag
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// CTF default = 64
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// 0x80 was here
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TOL_2D = 0x0100, ///< 2D
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TOL_MARIO = 0x0200, ///< Mario
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TOL_NIGHTS = 0x0400, ///< NiGHTS
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<<<<<<< HEAD
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TOL_TV = 0x0800, ///< Midnight Channel specific: draw TV like overlay on HUD
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TOL_XMAS = 0x1000 ///< Christmas NiGHTS
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//TOL_KART = 0x4000 ///< Kart 32768
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};
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// Gametypes
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enum GameType // SRB2Kart
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{
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GT_RACE = 0, // also used in record attack
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GT_MATCH, // battle, but renaming would be silly
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NUMGAMETYPES,
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// TODO: This is *horrid*. Remove this hack ASAP.
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// the following have been left in on account of just not wanting to deal with removing all the checks for them
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GT_COOP,
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GT_COMPETITION,
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GT_TEAMMATCH,
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GT_TAG,
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GT_HIDEANDSEEK,
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GT_CTF
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};
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// If you alter this list, update dehacked.c, and Gametype_Names in g_game.c
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=======
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TOL_ERZ3 = 0x0800, ///< ERZ3
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TOL_XMAS = 0x1000, ///< Christmas NiGHTS
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// Modifiers
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TOL_TV = 0x0100, ///< Midnight Channel specific: draw TV like overlay on HUD
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};
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#define MAXTOL (1<<31)
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#define NUMBASETOLNAMES (19)
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#define NUMBASETOLNAMES (3)
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#define NUMTOLNAMES (NUMBASETOLNAMES + NUMGAMETYPEFREESLOTS)
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>>>>>>> srb2/next
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typedef struct
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{
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@ -605,14 +519,10 @@ extern UINT16 emeralds;
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#define EMERALD7 64
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#define ALL7EMERALDS(v) ((v & (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7)) == (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7))
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<<<<<<< HEAD
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extern INT32 nummaprings; // keep track of spawned rings/coins
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=======
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#define NUM_LUABANKS 16 // please only make this number go up between versions, never down. you'll break saves otherwise. also, must fit in UINT8
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extern INT32 luabanks[NUM_LUABANKS];
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extern INT32 nummaprings; //keep track of spawned rings/coins
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>>>>>>> srb2/next
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/** Time attack information, currently a very small structure.
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*/
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@ -648,32 +558,13 @@ typedef struct
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extern recorddata_t *mainrecords[NUMMAPS];
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// mapvisited is now a set of flags that says what we've done in the map.
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<<<<<<< HEAD
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#define MV_VISITED 1
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#define MV_BEATEN 2
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#define MV_ALLEMERALDS 4
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//#define MV_ULTIMATE 8
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//#define MV_PERFECT 16
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#define MV_MAX 7 // used in gamedata check
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#define MV_VISITED (1)
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#define MV_BEATEN (1<<1)
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#define MV_ENCORE (1<<2)
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#define MV_MAX (MV_VISITED|MV_BEATEN|MV_ENCORE)
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#define MV_MP ((MV_MAX+1)<<1)
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extern UINT8 mapvisited[NUMMAPS];
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// Temporary holding place for nights data for the current map
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//nightsdata_t ntemprecords;
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=======
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#define MV_VISITED 1
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#define MV_BEATEN 2
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#define MV_ALLEMERALDS 4
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#define MV_ULTIMATE 8
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#define MV_PERFECT 16
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#define MV_PERFECTRA 32
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#define MV_MAX 63 // used in gamedata check, update whenever MV's are added
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#define MV_MP 128
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extern UINT8 mapvisited[NUMMAPS];
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// Temporary holding place for nights data for the current map
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extern nightsdata_t ntemprecords;
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>>>>>>> srb2/next
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extern UINT32 token; ///< Number of tokens collected in a level
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extern UINT32 tokenlist; ///< List of tokens collected
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extern boolean gottoken; ///< Did you get a token? Used for end of act
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