Merge doomdef.h

This commit is contained in:
Sally Coolatta 2020-08-06 17:42:29 -04:00
parent 95fc67e4a6
commit 59eb714bef

View file

@ -585,12 +585,9 @@ INT32 I_GetKey(void);
#define max(x, y) (((x) > (y)) ? (x) : (y))
#endif
<<<<<<< HEAD
=======
// Max gamepad/joysticks that can be detected/used.
#define MAX_JOYSTICKS 4
>>>>>>> srb2/next
#ifndef M_PIl
#define M_PIl 3.1415926535897932384626433832795029L
#endif
@ -637,14 +634,8 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Dumps the contents of a network save game upon consistency failure for debugging.
//#define DUMPCONSISTENCY
<<<<<<< HEAD
/// Polyobject fake flat code
#define POLYOBJECTS_PLANES
=======
>>>>>>> srb2/next
/// See name of player in your crosshair
#define SEENAMES
//#define SEENAMES // Disabled for Kart
/// Who put weights on my recycler? ... Inuyasha did.
/// \note XMOD port.
@ -655,13 +646,9 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Most modifications should probably enable this.
//#define SAVEGAME_OTHERVERSIONS
<<<<<<< HEAD
#if !defined (_NDS) && !defined (_PSP)
=======
/// Shuffle's incomplete OpenGL sorting code.
#define SHUFFLE // This has nothing to do with sorting, why was it disabled?
>>>>>>> srb2/next
/// Allow the use of the SOC RESETINFO command.
/// \note Builds that are tight on memory should disable this.
/// This stops the game from storing backups of the states, sprites, and mobjinfo tables.
@ -694,15 +681,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink.
/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
#define SECTORSPECIALSAFTERTHINK
<<<<<<< HEAD
/// SRB2Kart: Camera always has noclip.
#define NOCLIPCAM
/// SRB2Kart: MIDI support is shitty and busted and we don't want it, lets throw it behind a define
#define NO_MIDI
=======
>>>>>>> srb2/next
/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
@ -730,4 +708,11 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Render flats on walls
#define WALLFLATS
/// - SRB2Kart options -
/// Camera always has noclip.
#define NOCLIPCAM
/// MIDI support is really shitty -- we don't use it anyway, so lets throw it behind a define
#define NO_MIDI
#endif // __DOOMDEF__