mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge doomstat.h
This commit is contained in:
parent
59eb714bef
commit
438743ce97
1 changed files with 28 additions and 137 deletions
165
src/doomstat.h
165
src/doomstat.h
|
|
@ -48,7 +48,10 @@ extern INT32 cursaveslot;
|
||||||
extern INT16 lastmaploaded;
|
extern INT16 lastmaploaded;
|
||||||
extern boolean gamecomplete;
|
extern boolean gamecomplete;
|
||||||
|
|
||||||
<<<<<<< HEAD
|
#define maxgameovers 13
|
||||||
|
extern UINT8 numgameovers;
|
||||||
|
extern SINT8 startinglivesbalance[maxgameovers+1];
|
||||||
|
|
||||||
typedef enum
|
typedef enum
|
||||||
{
|
{
|
||||||
PRECIP_NONE = 0,
|
PRECIP_NONE = 0,
|
||||||
|
|
@ -74,19 +77,6 @@ typedef struct
|
||||||
} precipprops_t;
|
} precipprops_t;
|
||||||
|
|
||||||
extern precipprops_t precipprops[MAXPRECIP];
|
extern precipprops_t precipprops[MAXPRECIP];
|
||||||
=======
|
|
||||||
#define maxgameovers 13
|
|
||||||
extern UINT8 numgameovers;
|
|
||||||
extern SINT8 startinglivesbalance[maxgameovers+1];
|
|
||||||
|
|
||||||
#define PRECIP_NONE 0
|
|
||||||
#define PRECIP_STORM 1
|
|
||||||
#define PRECIP_SNOW 2
|
|
||||||
#define PRECIP_RAIN 3
|
|
||||||
#define PRECIP_BLANK 4
|
|
||||||
#define PRECIP_STORM_NORAIN 5
|
|
||||||
#define PRECIP_STORM_NOSTRIKES 6
|
|
||||||
>>>>>>> srb2/next
|
|
||||||
|
|
||||||
// Set if homebrew PWAD stuff has been added.
|
// Set if homebrew PWAD stuff has been added.
|
||||||
extern boolean modifiedgame;
|
extern boolean modifiedgame;
|
||||||
|
|
@ -113,17 +103,13 @@ extern boolean addedtogame; // true after the server has added you
|
||||||
extern boolean multiplayer;
|
extern boolean multiplayer;
|
||||||
|
|
||||||
extern INT16 gametype;
|
extern INT16 gametype;
|
||||||
<<<<<<< HEAD
|
|
||||||
|
extern UINT32 gametyperules;
|
||||||
|
extern INT16 gametypecount;
|
||||||
|
|
||||||
extern UINT8 splitscreen;
|
extern UINT8 splitscreen;
|
||||||
extern int r_splitscreen;
|
extern int r_splitscreen;
|
||||||
|
|
||||||
=======
|
|
||||||
extern UINT32 gametyperules;
|
|
||||||
extern INT16 gametypecount;
|
|
||||||
|
|
||||||
extern boolean splitscreen;
|
|
||||||
>>>>>>> srb2/next
|
|
||||||
extern boolean circuitmap; // Does this level have 'circuit mode'?
|
extern boolean circuitmap; // Does this level have 'circuit mode'?
|
||||||
extern boolean fromlevelselect;
|
extern boolean fromlevelselect;
|
||||||
extern boolean forceresetplayers, deferencoremode;
|
extern boolean forceresetplayers, deferencoremode;
|
||||||
|
|
@ -338,14 +324,9 @@ typedef struct
|
||||||
// The original eight, plus one.
|
// The original eight, plus one.
|
||||||
char lvlttl[22]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
|
char lvlttl[22]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
|
||||||
char subttl[33]; ///< Subtitle for level
|
char subttl[33]; ///< Subtitle for level
|
||||||
<<<<<<< HEAD
|
|
||||||
char zonttl[22]; ///< "ZONE" replacement name
|
char zonttl[22]; ///< "ZONE" replacement name
|
||||||
char actnum[3]; ///< SRB2Kart: Now a 2 character long string.
|
|
||||||
UINT16 typeoflevel; ///< Combination of typeoflevel flags.
|
|
||||||
=======
|
|
||||||
UINT8 actnum; ///< Act number or 0 for none.
|
UINT8 actnum; ///< Act number or 0 for none.
|
||||||
UINT32 typeoflevel; ///< Combination of typeoflevel flags.
|
UINT32 typeoflevel; ///< Combination of typeoflevel flags.
|
||||||
>>>>>>> srb2/next
|
|
||||||
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
|
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
|
||||||
char keywords[33]; ///< Keywords separated by space to search for. 32 characters.
|
char keywords[33]; ///< Keywords separated by space to search for. 32 characters.
|
||||||
char musname[7]; ///< Music track to play. "" for no music.
|
char musname[7]; ///< Music track to play. "" for no music.
|
||||||
|
|
@ -396,7 +377,6 @@ typedef struct
|
||||||
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
|
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
|
||||||
|
|
||||||
// SRB2kart
|
// SRB2kart
|
||||||
//boolean automap; ///< Displays a level's white map outline in modified games
|
|
||||||
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
|
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
|
||||||
fixed_t default_waypoint_radius; ///< 0 is a special value for DEFAULT_WAYPOINT_RADIUS, but scaled with mobjscale
|
fixed_t default_waypoint_radius; ///< 0 is a special value for DEFAULT_WAYPOINT_RADIUS, but scaled with mobjscale
|
||||||
|
|
||||||
|
|
@ -418,20 +398,12 @@ typedef struct
|
||||||
} mapheader_t;
|
} mapheader_t;
|
||||||
|
|
||||||
// level flags
|
// level flags
|
||||||
<<<<<<< HEAD
|
|
||||||
#define LF_SCRIPTISFILE 1 ///< True if the script is a file, not a lump.
|
|
||||||
#define LF_SPEEDMUSIC 2 ///< Speed up act music for super sneakers
|
|
||||||
#define LF_NOSSMUSIC 4 ///< Disable Super Sonic music
|
|
||||||
#define LF_NORELOAD 8 ///< Don't reload level on death
|
|
||||||
#define LF_NOZONE 16 ///< Don't include "ZONE" on level title
|
|
||||||
#define LF_SECTIONRACE 32 ///< Section race level
|
|
||||||
=======
|
|
||||||
#define LF_SCRIPTISFILE (1<<0) ///< True if the script is a file, not a lump.
|
#define LF_SCRIPTISFILE (1<<0) ///< True if the script is a file, not a lump.
|
||||||
#define LF_SPEEDMUSIC (1<<1) ///< Speed up act music for super sneakers
|
#define LF_SPEEDMUSIC (1<<1) ///< Speed up act music for super sneakers
|
||||||
#define LF_NOSSMUSIC (1<<2) ///< Disable Super Sonic music
|
#define LF_NOSSMUSIC (1<<2) ///< Disable Super Sonic music
|
||||||
#define LF_NORELOAD (1<<3) ///< Don't reload level on death
|
#define LF_NORELOAD (1<<3) ///< Don't reload level on death
|
||||||
#define LF_NOZONE (1<<4) ///< Don't include "ZONE" on level title
|
#define LF_NOZONE (1<<4) ///< Don't include "ZONE" on level title
|
||||||
#define LF_SAVEGAME (1<<5) ///< Save the game upon loading this level
|
#define LF_SECTIONRACE (1<<5) ///< Section race level
|
||||||
#define LF_MIXNIGHTSCOUNTDOWN (1<<6) ///< Play sfx_timeup instead of music change for NiGHTS countdown
|
#define LF_MIXNIGHTSCOUNTDOWN (1<<6) ///< Play sfx_timeup instead of music change for NiGHTS countdown
|
||||||
#define LF_WARNINGTITLE (1<<7) ///< WARNING! WARNING! WARNING! WARNING!
|
#define LF_WARNINGTITLE (1<<7) ///< WARNING! WARNING! WARNING! WARNING!
|
||||||
|
|
||||||
|
|
@ -439,24 +411,14 @@ typedef struct
|
||||||
#define LF_NOTITLECARDRESPAWN (1<<9)
|
#define LF_NOTITLECARDRESPAWN (1<<9)
|
||||||
#define LF_NOTITLECARDRECORDATTACK (1<<10)
|
#define LF_NOTITLECARDRECORDATTACK (1<<10)
|
||||||
#define LF_NOTITLECARD (LF_NOTITLECARDFIRST|LF_NOTITLECARDRESPAWN|LF_NOTITLECARDRECORDATTACK) ///< Don't start the title card at all
|
#define LF_NOTITLECARD (LF_NOTITLECARDFIRST|LF_NOTITLECARDRESPAWN|LF_NOTITLECARDRECORDATTACK) ///< Don't start the title card at all
|
||||||
>>>>>>> srb2/next
|
|
||||||
|
|
||||||
#define LF2_HIDEINMENU 1 ///< Hide in the multiplayer menu
|
#define LF2_HIDEINMENU (1<<0) ///< Hide in the multiplayer menu
|
||||||
#define LF2_HIDEINSTATS 2 ///< Hide in the statistics screen
|
#define LF2_HIDEINSTATS (1<<1) ///< Hide in the statistics screen
|
||||||
#define LF2_RECORDATTACK 4 ///< Show this map in Time Attack
|
#define LF2_RECORDATTACK (1<<2) ///< Show this map in Time Attack
|
||||||
#define LF2_NIGHTSATTACK 8 ///< Show this map in NiGHTS mode menu
|
#define LF2_NIGHTSATTACK (1<<3) ///< Show this map in NiGHTS mode menu
|
||||||
#define LF2_NOVISITNEEDED 16 ///< Available in time attack/nights mode without visiting the level
|
#define LF2_NOVISITNEEDED (1<<4) ///< Available in time attack/nights mode without visiting the level
|
||||||
<<<<<<< HEAD
|
#define LF2_WIDEICON (1<<5) ///< If you're in a circumstance where it fits, use a wide map icon
|
||||||
|
#define LF2_EXISTSHACK (1<<6) ///< Map lump exists; as noted, a single-bit hack that can be freely movable to other variables without concern.
|
||||||
#define LF2_EXISTSHACK 128 ///< Map lump exists; as noted, a single-bit hack that can be freely movable to other variables without concern.
|
|
||||||
|
|
||||||
// Save override
|
|
||||||
#define SAVE_NEVER -1
|
|
||||||
#define SAVE_DEFAULT 0
|
|
||||||
#define SAVE_ALWAYS 1
|
|
||||||
=======
|
|
||||||
#define LF2_WIDEICON 32 ///< If you're in a circumstance where it fits, use a wide map icon
|
|
||||||
>>>>>>> srb2/next
|
|
||||||
|
|
||||||
extern mapheader_t* mapheaderinfo[NUMMAPS];
|
extern mapheader_t* mapheaderinfo[NUMMAPS];
|
||||||
|
|
||||||
|
|
@ -464,17 +426,8 @@ extern mapheader_t* mapheaderinfo[NUMMAPS];
|
||||||
#define NUMGAMETYPEFREESLOTS 128
|
#define NUMGAMETYPEFREESLOTS 128
|
||||||
enum GameType
|
enum GameType
|
||||||
{
|
{
|
||||||
GT_COOP = 0, // also used in single player
|
GT_RACE = 0,
|
||||||
GT_COMPETITION, // Classic "Race"
|
GT_BATTLE,
|
||||||
GT_RACE,
|
|
||||||
|
|
||||||
GT_MATCH,
|
|
||||||
GT_TEAMMATCH,
|
|
||||||
|
|
||||||
GT_TAG,
|
|
||||||
GT_HIDEANDSEEK,
|
|
||||||
|
|
||||||
GT_CTF, // capture the flag
|
|
||||||
|
|
||||||
GT_FIRSTFREESLOT,
|
GT_FIRSTFREESLOT,
|
||||||
GT_LASTFREESLOT = GT_FIRSTFREESLOT + NUMGAMETYPEFREESLOTS - 1,
|
GT_LASTFREESLOT = GT_FIRSTFREESLOT + NUMGAMETYPEFREESLOTS - 1,
|
||||||
|
|
@ -530,56 +483,17 @@ extern INT32 timelimits[NUMGAMETYPES];
|
||||||
// TypeOfLevel things
|
// TypeOfLevel things
|
||||||
enum TypeOfLevel
|
enum TypeOfLevel
|
||||||
{
|
{
|
||||||
TOL_SP = 0x01, ///< Single Player
|
// Gametypes
|
||||||
TOL_COOP = 0x02, ///< Cooperative
|
TOL_RACE = 0x0001, ///< Race
|
||||||
TOL_COMPETITION = 0x04, ///< Competition
|
TOL_BATTLE = 0x0002, ///< Battle
|
||||||
TOL_RACE = 0x08, ///< Race
|
|
||||||
// Single Player default = 15
|
|
||||||
|
|
||||||
TOL_MATCH = 0x10, ///< Match
|
// Modifiers
|
||||||
TOL_TAG = 0x20, ///< Tag
|
TOL_TV = 0x0100, ///< Midnight Channel specific: draw TV like overlay on HUD
|
||||||
// Match/Tag default = 48
|
|
||||||
|
|
||||||
TOL_CTF = 0x40, ///< Capture the Flag
|
|
||||||
// CTF default = 64
|
|
||||||
|
|
||||||
// 0x80 was here
|
|
||||||
|
|
||||||
TOL_2D = 0x0100, ///< 2D
|
|
||||||
TOL_MARIO = 0x0200, ///< Mario
|
|
||||||
TOL_NIGHTS = 0x0400, ///< NiGHTS
|
|
||||||
<<<<<<< HEAD
|
|
||||||
TOL_TV = 0x0800, ///< Midnight Channel specific: draw TV like overlay on HUD
|
|
||||||
TOL_XMAS = 0x1000 ///< Christmas NiGHTS
|
|
||||||
//TOL_KART = 0x4000 ///< Kart 32768
|
|
||||||
};
|
|
||||||
|
|
||||||
// Gametypes
|
|
||||||
enum GameType // SRB2Kart
|
|
||||||
{
|
|
||||||
GT_RACE = 0, // also used in record attack
|
|
||||||
GT_MATCH, // battle, but renaming would be silly
|
|
||||||
NUMGAMETYPES,
|
|
||||||
|
|
||||||
// TODO: This is *horrid*. Remove this hack ASAP.
|
|
||||||
// the following have been left in on account of just not wanting to deal with removing all the checks for them
|
|
||||||
GT_COOP,
|
|
||||||
GT_COMPETITION,
|
|
||||||
GT_TEAMMATCH,
|
|
||||||
GT_TAG,
|
|
||||||
GT_HIDEANDSEEK,
|
|
||||||
GT_CTF
|
|
||||||
};
|
|
||||||
// If you alter this list, update dehacked.c, and Gametype_Names in g_game.c
|
|
||||||
=======
|
|
||||||
TOL_ERZ3 = 0x0800, ///< ERZ3
|
|
||||||
TOL_XMAS = 0x1000, ///< Christmas NiGHTS
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#define MAXTOL (1<<31)
|
#define MAXTOL (1<<31)
|
||||||
#define NUMBASETOLNAMES (19)
|
#define NUMBASETOLNAMES (3)
|
||||||
#define NUMTOLNAMES (NUMBASETOLNAMES + NUMGAMETYPEFREESLOTS)
|
#define NUMTOLNAMES (NUMBASETOLNAMES + NUMGAMETYPEFREESLOTS)
|
||||||
>>>>>>> srb2/next
|
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
|
|
@ -605,14 +519,10 @@ extern UINT16 emeralds;
|
||||||
#define EMERALD7 64
|
#define EMERALD7 64
|
||||||
#define ALL7EMERALDS(v) ((v & (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7)) == (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7))
|
#define ALL7EMERALDS(v) ((v & (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7)) == (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7))
|
||||||
|
|
||||||
<<<<<<< HEAD
|
|
||||||
extern INT32 nummaprings; // keep track of spawned rings/coins
|
|
||||||
=======
|
|
||||||
#define NUM_LUABANKS 16 // please only make this number go up between versions, never down. you'll break saves otherwise. also, must fit in UINT8
|
#define NUM_LUABANKS 16 // please only make this number go up between versions, never down. you'll break saves otherwise. also, must fit in UINT8
|
||||||
extern INT32 luabanks[NUM_LUABANKS];
|
extern INT32 luabanks[NUM_LUABANKS];
|
||||||
|
|
||||||
extern INT32 nummaprings; //keep track of spawned rings/coins
|
extern INT32 nummaprings; //keep track of spawned rings/coins
|
||||||
>>>>>>> srb2/next
|
|
||||||
|
|
||||||
/** Time attack information, currently a very small structure.
|
/** Time attack information, currently a very small structure.
|
||||||
*/
|
*/
|
||||||
|
|
@ -648,32 +558,13 @@ typedef struct
|
||||||
extern recorddata_t *mainrecords[NUMMAPS];
|
extern recorddata_t *mainrecords[NUMMAPS];
|
||||||
|
|
||||||
// mapvisited is now a set of flags that says what we've done in the map.
|
// mapvisited is now a set of flags that says what we've done in the map.
|
||||||
<<<<<<< HEAD
|
#define MV_VISITED (1)
|
||||||
#define MV_VISITED 1
|
#define MV_BEATEN (1<<1)
|
||||||
#define MV_BEATEN 2
|
#define MV_ENCORE (1<<2)
|
||||||
#define MV_ALLEMERALDS 4
|
#define MV_MAX (MV_VISITED|MV_BEATEN|MV_ENCORE)
|
||||||
//#define MV_ULTIMATE 8
|
#define MV_MP ((MV_MAX+1)<<1)
|
||||||
//#define MV_PERFECT 16
|
|
||||||
#define MV_MAX 7 // used in gamedata check
|
|
||||||
extern UINT8 mapvisited[NUMMAPS];
|
extern UINT8 mapvisited[NUMMAPS];
|
||||||
|
|
||||||
// Temporary holding place for nights data for the current map
|
|
||||||
//nightsdata_t ntemprecords;
|
|
||||||
=======
|
|
||||||
#define MV_VISITED 1
|
|
||||||
#define MV_BEATEN 2
|
|
||||||
#define MV_ALLEMERALDS 4
|
|
||||||
#define MV_ULTIMATE 8
|
|
||||||
#define MV_PERFECT 16
|
|
||||||
#define MV_PERFECTRA 32
|
|
||||||
#define MV_MAX 63 // used in gamedata check, update whenever MV's are added
|
|
||||||
#define MV_MP 128
|
|
||||||
extern UINT8 mapvisited[NUMMAPS];
|
|
||||||
|
|
||||||
// Temporary holding place for nights data for the current map
|
|
||||||
extern nightsdata_t ntemprecords;
|
|
||||||
>>>>>>> srb2/next
|
|
||||||
|
|
||||||
extern UINT32 token; ///< Number of tokens collected in a level
|
extern UINT32 token; ///< Number of tokens collected in a level
|
||||||
extern UINT32 tokenlist; ///< List of tokens collected
|
extern UINT32 tokenlist; ///< List of tokens collected
|
||||||
extern boolean gottoken; ///< Did you get a token? Used for end of act
|
extern boolean gottoken; ///< Did you get a token? Used for end of act
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue