mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
wip: ebrake visuals
This commit is contained in:
parent
d843cc5b5c
commit
464e4a338a
8 changed files with 173 additions and 0 deletions
|
|
@ -488,6 +488,7 @@ typedef struct player_s
|
|||
UINT8 trickboostdecay; // used to know how long you've waited
|
||||
UINT8 trickboost; // Trick boost. This one is weird and has variable speed. Dear god.
|
||||
|
||||
tic_t ebrakefor; // Ebrake timer, used for visuals.
|
||||
|
||||
UINT32 roundscore; // battle score this round
|
||||
UINT8 emeralds;
|
||||
|
|
|
|||
|
|
@ -4662,6 +4662,18 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
|
|||
"S_SPINDASHDUST",
|
||||
"S_SPINDASHWIND",
|
||||
|
||||
"S_SOFTLANDING1",
|
||||
"S_SOFTLANDING2",
|
||||
"S_SOFTLANDING3",
|
||||
"S_SOFTLANDING4",
|
||||
"S_SOFTLANDING5",
|
||||
|
||||
"S_DOWNLINE1",
|
||||
"S_DOWNLINE2",
|
||||
"S_DOWNLINE3",
|
||||
"S_DOWNLINE4",
|
||||
"S_DOWNLINE5",
|
||||
|
||||
// Finish line beam
|
||||
"S_FINISHBEAM1",
|
||||
"S_FINISHBEAM2",
|
||||
|
|
@ -5781,6 +5793,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
|
|||
|
||||
"MT_SPINDASHDUST",
|
||||
"MT_SPINDASHWIND",
|
||||
"MT_SOFTLANDING",
|
||||
"MT_DOWNLINE",
|
||||
|
||||
"MT_PAPERITEMSPOT",
|
||||
|
||||
|
|
|
|||
70
src/info.c
70
src/info.c
|
|
@ -752,6 +752,8 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
|
||||
"SDDS", // Spindash dust
|
||||
"SDWN", // Spindash wind
|
||||
"EBRK", // Soft Landing / Ebrake aura stuff.
|
||||
"HMTR", // Down Lines
|
||||
|
||||
"TRCK",
|
||||
|
||||
|
|
@ -5246,6 +5248,20 @@ state_t states[NUMSTATES] =
|
|||
{SPR_SDDS, FF_ANIMATE, 9, {NULL}, 9, 1, S_NULL}, // S_SPINDASHDUST
|
||||
{SPR_SDWN, FF_ANIMATE|FF_PAPERSPRITE, 18, {NULL}, 9, 2, S_NULL}, // S_SPINDASHWIND
|
||||
|
||||
// Soft Landing
|
||||
{SPR_EBRK, 0|FF_ADD|FF_FLOORSPRITE, 4, {NULL}, 0, 0, S_SOFTLANDING2}, // S_SOFTLANDING1
|
||||
{SPR_EBRK, 1|FF_ADD|FF_FLOORSPRITE, 4, {NULL}, 0, 0, S_SOFTLANDING3}, // S_SOFTLANDING2
|
||||
{SPR_EBRK, 2|FF_ADD|FF_FLOORSPRITE, 4, {NULL}, 0, 0, S_SOFTLANDING4}, // S_SOFTLANDING3
|
||||
{SPR_EBRK, 3|FF_ADD|FF_FLOORSPRITE, 4, {NULL}, 0, 0, S_SOFTLANDING5}, // S_SOFTLANDING4
|
||||
{SPR_EBRK, 4|FF_ADD|FF_FLOORSPRITE, 4, {NULL}, 0, 0, S_NULL}, // S_SOFTLANDING5
|
||||
|
||||
// Downwards Lines
|
||||
{SPR_HMTR, 0, 2, {NULL}, 0, 0, S_DOWNLINE2}, // S_DOWNLINE1
|
||||
{SPR_HMTR, 1, 2, {NULL}, 0, 0, S_DOWNLINE3}, // S_DOWNLINE2
|
||||
{SPR_HMTR, 2, 2, {NULL}, 0, 0, S_DOWNLINE4}, // S_DOWNLINE3
|
||||
{SPR_HMTR, 3, 2, {NULL}, 0, 0, S_DOWNLINE5}, // S_DOWNLINE4
|
||||
{SPR_HMTR, 4, 2, {NULL}, 0, 0, S_NULL}, // S_DOWNLINE5
|
||||
|
||||
// Finish line beam
|
||||
{SPR_FLBM, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_FINISHBEAM1
|
||||
{SPR_FLBM, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_NULL}, // S_FINISHBEAM2
|
||||
|
|
@ -29197,6 +29213,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SOFTLANDING
|
||||
-1, // doomednum
|
||||
S_SOFTLANDING1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
12*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_DOWNLINE
|
||||
-1, // doomednum
|
||||
S_DOWNLINE1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
12*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_PAPERITEMSPOT
|
||||
-1, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
|
|
|
|||
16
src/info.h
16
src/info.h
|
|
@ -1300,6 +1300,8 @@ typedef enum sprite
|
|||
|
||||
SPR_SDDS, // Spindash dust
|
||||
SPR_SDWN, // Spindash wind
|
||||
SPR_EBRK, // Soft Landing / Ebrake aura stuff.
|
||||
SPR_HMTR, // downwards line
|
||||
|
||||
SPR_TRCK,
|
||||
|
||||
|
|
@ -5662,6 +5664,18 @@ typedef enum state
|
|||
S_SPINDASHDUST,
|
||||
S_SPINDASHWIND,
|
||||
|
||||
S_SOFTLANDING1,
|
||||
S_SOFTLANDING2,
|
||||
S_SOFTLANDING3,
|
||||
S_SOFTLANDING4,
|
||||
S_SOFTLANDING5,
|
||||
|
||||
S_DOWNLINE1,
|
||||
S_DOWNLINE2,
|
||||
S_DOWNLINE3,
|
||||
S_DOWNLINE4,
|
||||
S_DOWNLINE5,
|
||||
|
||||
S_FINISHBEAM1,
|
||||
S_FINISHBEAM2,
|
||||
S_FINISHBEAM3,
|
||||
|
|
@ -6798,6 +6812,8 @@ typedef enum mobj_type
|
|||
|
||||
MT_SPINDASHDUST,
|
||||
MT_SPINDASHWIND,
|
||||
MT_SOFTLANDING,
|
||||
MT_DOWNLINE,
|
||||
|
||||
MT_PAPERITEMSPOT,
|
||||
|
||||
|
|
|
|||
57
src/k_kart.c
57
src/k_kart.c
|
|
@ -7416,6 +7416,8 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
|
||||
player->tripWireState = TRIP_NONE;
|
||||
}
|
||||
|
||||
K_KartEbrakeVisuals(player);
|
||||
}
|
||||
|
||||
void K_KartPlayerAfterThink(player_t *player)
|
||||
|
|
@ -8585,6 +8587,61 @@ INT32 K_StairJankFlip(INT32 value)
|
|||
return P_AltFlip(value, 2);
|
||||
}
|
||||
|
||||
// Ebraking visuals for mo
|
||||
void K_KartEbrakeVisuals(player_t *p)
|
||||
{
|
||||
mobj_t *wave;
|
||||
mobj_t *spdl;
|
||||
fixed_t sx, sy;
|
||||
|
||||
if (K_PlayerEBrake(p))
|
||||
{
|
||||
|
||||
if (p->ebrakefor % 20 == 0)
|
||||
{
|
||||
wave = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_SOFTLANDING);
|
||||
P_SetScale(wave, p->mo->scale);
|
||||
wave->standingslope = p->mo->standingslope;
|
||||
}
|
||||
|
||||
if (!p->spindash)
|
||||
{
|
||||
// Spawn downwards fastline
|
||||
sx = p->mo->x + P_RandomRange(-48, 48)*p->mo->scale;
|
||||
sy = p->mo->y + P_RandomRange(-48, 48)*p->mo->scale;
|
||||
|
||||
spdl = P_SpawnMobj(sx, sy, p->mo->z, MT_DOWNLINE);
|
||||
spdl->colorized = true;
|
||||
spdl->color = SKINCOLOR_WHITE;
|
||||
K_MatchGenericExtraFlags(spdl, p->mo);
|
||||
P_SetScale(spdl, p->mo->scale);
|
||||
|
||||
// squish the player a little bit.
|
||||
p->mo->spritexscale = FRACUNIT*115/100;
|
||||
p->mo->spriteyscale = FRACUNIT*85/100;
|
||||
}
|
||||
else
|
||||
{
|
||||
// sqish them a little MORE....
|
||||
p->mo->spritexscale = FRACUNIT*12/10;
|
||||
p->mo->spriteyscale = FRACUNIT*8/10;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
p->ebrakefor++;
|
||||
}
|
||||
else if (p->ebrakefor) // cancel effects
|
||||
{
|
||||
// reset scale
|
||||
p->mo->spritexscale = FRACUNIT;
|
||||
p->mo->spriteyscale = FRACUNIT;
|
||||
|
||||
p->ebrakefor = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void K_KartSpindashDust(mobj_t *parent)
|
||||
{
|
||||
fixed_t rad = FixedDiv(FixedHypot(parent->radius, parent->radius), parent->scale);
|
||||
|
|
|
|||
|
|
@ -141,6 +141,7 @@ void K_CheckSpectateStatus(void);
|
|||
UINT8 K_GetInvincibilityItemFrame(void);
|
||||
UINT8 K_GetOrbinautItemFrame(UINT8 count);
|
||||
boolean K_IsSPBInGame(void);
|
||||
void K_KartEbrakeVisuals(player_t *p);
|
||||
|
||||
// sound stuff for lua
|
||||
void K_PlayAttackTaunt(mobj_t *source);
|
||||
|
|
|
|||
10
src/p_mobj.c
10
src/p_mobj.c
|
|
@ -9590,6 +9590,16 @@ void P_SceneryThinker(mobj_t *mobj)
|
|||
|
||||
P_CycleMobjState(mobj);
|
||||
|
||||
// Flicker softlanding mobj, this just prevents us from needing like 20 states.
|
||||
if (mobj->type == MT_SOFTLANDING)
|
||||
{
|
||||
mobj->renderflags |= RF_NOSPLATBILLBOARD|RF_OBJECTSLOPESPLAT;
|
||||
if (mobj->tics & 1)
|
||||
mobj->renderflags |= RF_DONTDRAW;
|
||||
else
|
||||
mobj->renderflags &= ~RF_DONTDRAW;
|
||||
}
|
||||
|
||||
if (mobj->type != MT_RANDOMAUDIENCE)
|
||||
return;
|
||||
|
||||
|
|
|
|||
|
|
@ -326,6 +326,8 @@ static void P_NetArchivePlayers(void)
|
|||
WRITEUINT8(save_p, players[i].trickboostdecay);
|
||||
WRITEUINT8(save_p, players[i].trickboost);
|
||||
|
||||
WRITEUINT32(save_p, players[i].ebrakefor);
|
||||
|
||||
WRITEUINT32(save_p, players[i].roundscore);
|
||||
WRITEUINT8(save_p, players[i].emeralds);
|
||||
WRITEUINT8(save_p, players[i].bumpers);
|
||||
|
|
@ -592,6 +594,8 @@ static void P_NetUnArchivePlayers(void)
|
|||
players[i].trickboostdecay = READUINT8(save_p);
|
||||
players[i].trickboost = READUINT8(save_p);
|
||||
|
||||
players[i].ebrakefor = READUINT32(save_p);
|
||||
|
||||
players[i].roundscore = READUINT32(save_p);
|
||||
players[i].emeralds = READUINT8(save_p);
|
||||
players[i].bumpers = READUINT8(save_p);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue