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S_ReducedVFXSoundAtVolume: use player_t*
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parent
051b4f8935
commit
479f9e4d57
2 changed files with 3 additions and 3 deletions
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@ -732,7 +732,7 @@ void S_StartSound(const void *origin, sfxenum_t sfx_id)
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S_StartSoundAtVolume(origin, sfx_id, 255);
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S_StartSoundAtVolume(origin, sfx_id, 255);
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}
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}
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void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, void *owner)
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void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, player_t *owner)
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{
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{
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if (S_SoundDisabled())
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if (S_SoundDisabled())
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return;
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return;
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@ -744,7 +744,7 @@ void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volum
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return;
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return;
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}
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}
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if (P_IsDisplayPlayer((player_t *)owner) == false)
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if (P_IsDisplayPlayer(owner) == false)
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{
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{
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return;
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return;
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}
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}
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@ -140,7 +140,7 @@ void S_StartSound(const void *origin, sfxenum_t sound_id);
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void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume);
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void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume);
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// Will start a sound, but only if VFX reduce is off or the owner isn't a display player.
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// Will start a sound, but only if VFX reduce is off or the owner isn't a display player.
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void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, void *owner);
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void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, player_t *owner);
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#define S_ReducedVFXSound(a, b, c) S_ReducedVFXSoundAtVolume(a, b, 255, c)
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#define S_ReducedVFXSound(a, b, c) S_ReducedVFXSoundAtVolume(a, b, 255, c)
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// Stop sound for thing at <origin>
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// Stop sound for thing at <origin>
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