S_ReducedVFXSoundAtVolume: use player_t*

This commit is contained in:
James R 2022-11-27 17:27:22 -08:00
parent 051b4f8935
commit 479f9e4d57
2 changed files with 3 additions and 3 deletions

View file

@ -732,7 +732,7 @@ void S_StartSound(const void *origin, sfxenum_t sfx_id)
S_StartSoundAtVolume(origin, sfx_id, 255); S_StartSoundAtVolume(origin, sfx_id, 255);
} }
void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, void *owner) void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, player_t *owner)
{ {
if (S_SoundDisabled()) if (S_SoundDisabled())
return; return;
@ -744,7 +744,7 @@ void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volum
return; return;
} }
if (P_IsDisplayPlayer((player_t *)owner) == false) if (P_IsDisplayPlayer(owner) == false)
{ {
return; return;
} }

View file

@ -140,7 +140,7 @@ void S_StartSound(const void *origin, sfxenum_t sound_id);
void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume); void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume);
// Will start a sound, but only if VFX reduce is off or the owner isn't a display player. // Will start a sound, but only if VFX reduce is off or the owner isn't a display player.
void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, void *owner); void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, player_t *owner);
#define S_ReducedVFXSound(a, b, c) S_ReducedVFXSoundAtVolume(a, b, 255, c) #define S_ReducedVFXSound(a, b, c) S_ReducedVFXSoundAtVolume(a, b, 255, c)
// Stop sound for thing at <origin> // Stop sound for thing at <origin>