Fix ballhog boom lingering

This commit is contained in:
Ashnal 2025-07-31 22:26:21 -04:00
parent 9784fd6d97
commit 47b04a6044

View file

@ -87,7 +87,10 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
if (t1->type == MT_BANANA && t1->health > 1)
S_StartSound(t2, sfx_bsnipe);
damageitem = true;
if (t1->type != MT_BALLHOGBOOM) // ballhog booms linger and expire after their anim is done
{
damageitem = true;
}
if (t2->player->flamedash && t2->player->itemtype == KITEM_FLAMESHIELD)
{