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Fix ballhog boom lingering
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1 changed files with 4 additions and 1 deletions
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@ -87,7 +87,10 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
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if (t1->type == MT_BANANA && t1->health > 1)
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S_StartSound(t2, sfx_bsnipe);
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damageitem = true;
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if (t1->type != MT_BALLHOGBOOM) // ballhog booms linger and expire after their anim is done
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{
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damageitem = true;
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}
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if (t2->player->flamedash && t2->player->itemtype == KITEM_FLAMESHIELD)
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{
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