Fixed Chengi's sprite2 bug, and started on (but haven't nailed down) the rewind crash.

This commit is contained in:
toaster 2020-11-28 11:45:25 +00:00
parent c2447154ec
commit 495e4896dc

View file

@ -1439,8 +1439,11 @@ void G_PreviewRewind(tic_t previewtime)
players[i].drawangle = info->playerinfo[i].player.drawangle + FixedMul((INT32) (next_info->playerinfo[i].player.drawangle - info->playerinfo[i].player.drawangle), tweenvalue);
players[i].mo->sprite = info->playerinfo[i].mobj.sprite;
players[i].mo->sprite2 = info->playerinfo[i].mobj.sprite2;
players[i].mo->frame = info->playerinfo[i].mobj.frame;
players[i].mo->hitlag = info->playerinfo[i].mobj.hitlag;
players[i].realtime = info->playerinfo[i].player.realtime;
for (j = 0; j < NUMKARTSTUFF; j++)
players[i].kartstuff[j] = info->playerinfo[i].player.kartstuff[j];