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Fixed Chengi's sprite2 bug, and started on (but haven't nailed down) the rewind crash.
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1 changed files with 3 additions and 0 deletions
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@ -1439,8 +1439,11 @@ void G_PreviewRewind(tic_t previewtime)
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players[i].drawangle = info->playerinfo[i].player.drawangle + FixedMul((INT32) (next_info->playerinfo[i].player.drawangle - info->playerinfo[i].player.drawangle), tweenvalue);
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players[i].mo->sprite = info->playerinfo[i].mobj.sprite;
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players[i].mo->sprite2 = info->playerinfo[i].mobj.sprite2;
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players[i].mo->frame = info->playerinfo[i].mobj.frame;
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players[i].mo->hitlag = info->playerinfo[i].mobj.hitlag;
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players[i].realtime = info->playerinfo[i].player.realtime;
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for (j = 0; j < NUMKARTSTUFF; j++)
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players[i].kartstuff[j] = info->playerinfo[i].player.kartstuff[j];
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