Just use an I_Assert on SpawnSPBRingTrail

This commit is contained in:
Sryder 2020-03-22 00:47:17 +00:00
parent 9dae62c2c6
commit 4975cce3ac

View file

@ -8447,8 +8447,8 @@ void A_JawzExplode(mobj_t *actor)
static void SpawnSPBTrailRings(mobj_t *actor) static void SpawnSPBTrailRings(mobj_t *actor)
{ {
if (actor != NULL) I_Assert(actor != NULL);
{
if (leveltime % 6 == 0) if (leveltime % 6 == 0)
{ {
mobj_t *ring = P_SpawnMobj(actor->x - actor->momx, actor->y - actor->momy, mobj_t *ring = P_SpawnMobj(actor->x - actor->momx, actor->y - actor->momy,
@ -8456,7 +8456,6 @@ static void SpawnSPBTrailRings(mobj_t *actor)
ring->threshold = 10; ring->threshold = 10;
ring->fuse = 120*TICRATE; ring->fuse = 120*TICRATE;
} }
}
} }
void A_SPBChase(mobj_t *actor) void A_SPBChase(mobj_t *actor)