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Add K_IsPlayingDisplayPlayer for HUD sounds
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3 changed files with 11 additions and 3 deletions
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@ -12630,4 +12630,10 @@ void K_SetTireGrease(player_t *player, tic_t tics)
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player->tiregrease = tics;
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player->tiregrease = tics;
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}
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}
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// somewhat sensible check for HUD sounds in a post-bot-takeover world
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boolean K_IsPlayingDisplayPlayer(player_t *player)
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{
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return P_IsDisplayPlayer(player) && (!player->exiting);
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}
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//}
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//}
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@ -243,6 +243,8 @@ boolean K_isPlayerInSpecialState(player_t *p);
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void K_SetTireGrease(player_t *player, tic_t tics);
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void K_SetTireGrease(player_t *player, tic_t tics);
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boolean K_IsPlayingDisplayPlayer(player_t *player);
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#ifdef __cplusplus
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#ifdef __cplusplus
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} // extern "C"
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} // extern "C"
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#endif
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#endif
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@ -1633,7 +1633,7 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
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//player->karthud[khud_itemblinkmode] = 1;
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//player->karthud[khud_itemblinkmode] = 1;
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//player->karthud[khud_rouletteoffset] = K_GetRouletteOffset(roulette, FRACUNIT);
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//player->karthud[khud_rouletteoffset] = K_GetRouletteOffset(roulette, FRACUNIT);
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if (P_IsDisplayPlayer(player))
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if (K_IsPlayingDisplayPlayer(player))
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{
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{
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S_StartSound(NULL, sfx_itrole);
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S_StartSound(NULL, sfx_itrole);
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}
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}
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@ -1680,7 +1680,7 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
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player->karthud[khud_itemblinkmode] = 0;
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player->karthud[khud_itemblinkmode] = 0;
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player->karthud[khud_rouletteoffset] = K_GetRouletteOffset(roulette, FRACUNIT);
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player->karthud[khud_rouletteoffset] = K_GetRouletteOffset(roulette, FRACUNIT);
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if (P_IsDisplayPlayer(player))
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if (K_IsPlayingDisplayPlayer(player))
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{
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{
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if (roulette->ringbox)
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if (roulette->ringbox)
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{
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{
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@ -1714,7 +1714,7 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
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// This makes the roulette produce the random noises.
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// This makes the roulette produce the random noises.
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roulette->sound = (roulette->sound + 1) % 8;
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roulette->sound = (roulette->sound + 1) % 8;
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if (P_IsDisplayPlayer(player))
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if (K_IsPlayingDisplayPlayer(player))
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{
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{
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if (roulette->ringbox)
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if (roulette->ringbox)
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S_StartSound(NULL, sfx_s240);
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S_StartSound(NULL, sfx_s240);
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