Handle sound falloff for exiting player sounds

This commit is contained in:
AJ Martinez 2023-11-10 17:08:39 -07:00
parent ff131335d4
commit e3fe3ed54a

View file

@ -766,6 +766,9 @@ void S_UpdateSounds(void)
if (c->origin != listenmobj[i])
continue;
if (listenmobj[i]->player && listenmobj[i]->player->exiting)
continue;
itsUs = true;
}