Expose K_PlayerCanUseItem to Lua

This commit is contained in:
JugadorXEI 2025-08-09 21:37:17 +02:00
parent 3277a7f6b0
commit 4a84b21b12

View file

@ -4769,6 +4769,16 @@ static int lib_kThunderDome(lua_State *L)
return 1;
}
static int lib_kPlayerCanUseItem(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushboolean(L, player->mo ? K_PlayerCanUseItem(player) : false);
return 1;
}
static int lib_kGetCollideAngle(lua_State *L)
{
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -5258,6 +5268,7 @@ static luaL_Reg lib[] = {
{"K_MakeObjectReappear",lib_kMakeObjectReappear},
{"K_BumperInflate",lib_kBumperInflate},
{"K_ThunderDome",lib_kThunderDome},
{"K_PlayerCanUseItem",lib_kPlayerCanUseItem},
{"K_GetCollideAngle",lib_kGetCollideAngle},
{"K_AddHitLag",lib_kAddHitLag},