mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-19 03:51:34 +00:00
Merge remote-tracking branch 'origin/master' into fof-things-suck
This commit is contained in:
commit
4b2c13da0c
18 changed files with 249 additions and 168 deletions
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|
@ -18,6 +18,7 @@ set(SRB2_CORE_SOURCES
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|||
filesrch.c
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||||
g_game.c
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||||
g_input.c
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||||
g_splitscreen.c
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||||
hu_stuff.c
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||||
i_tcp.c
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||||
info.c
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||||
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@ -156,7 +157,13 @@ set(SRB2_CORE_GAME_SOURCES
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p_telept.c
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p_tick.c
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p_user.c
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k_battle.c
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k_bheap.c
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k_collide.c
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||||
k_kart.c
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||||
k_pathfind.c
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||||
k_pwrlv.c
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k_waypoint.c
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||||
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p_local.h
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p_maputl.h
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@ -168,7 +175,13 @@ set(SRB2_CORE_GAME_SOURCES
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|||
p_slopes.h
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p_spec.h
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p_tick.h
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k_battle.h
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k_bheap.h
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k_collide.h
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k_kart.h
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k_pathfind.h
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k_pwrlv.h
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k_waypoint.h
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||||
)
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if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
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|
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|||
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@ -1543,7 +1543,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
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}
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// Only add to netcmd buffer if in a netgame, otherwise, just change it.
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if (netgame || multiplayer)
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if (netgame)
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{
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WRITEUINT16(p, var->netid);
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WRITESTRING(p, value);
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|
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@ -1880,7 +1880,7 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room)
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{
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char version[8] = "";
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#if VERSION > 0 || SUBVERSION > 0
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snprintf(version, sizeof (version), "%d.%d.%d", VERSION/100, VERSION%100, SUBVERSION);
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snprintf(version, sizeof (version), "%d.%d", VERSION, SUBVERSION);
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#else
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strcpy(version, GetRevisionString());
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#endif
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@ -2355,8 +2355,8 @@ static void CL_ConnectToServer(boolean viams)
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gametypestr = Gametype_Names[num];
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if (gametypestr)
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CONS_Printf(M_GetText("Gametype: %s\n"), gametypestr);
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CONS_Printf(M_GetText("Version: %d.%d.%u\n"), serverlist[i].info.version/100,
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serverlist[i].info.version%100, serverlist[i].info.subversion);
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CONS_Printf(M_GetText("Version: %d.%d\n"),
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serverlist[i].info.version, serverlist[i].info.subversion);
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}
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SL_ClearServerList(servernode);
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#endif
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@ -3296,8 +3296,8 @@ static void Got_RemovePlayer(UINT8 **p, INT32 playernum);
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// called one time at init
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void D_ClientServerInit(void)
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{
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DEBFILE(va("- - -== SRB2Kart v%d.%.2d.%d "VERSIONSTRING" debugfile ==- - -\n",
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VERSION/100, VERSION%100, SUBVERSION));
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DEBFILE(va("- - -== SRB2Kart v%d.%d "VERSIONSTRING" debugfile ==- - -\n",
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VERSION, SUBVERSION));
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#ifndef NONET
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COM_AddCommand("getplayernum", Command_GetPlayerNum);
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@ -3822,7 +3822,7 @@ static void HandleConnect(SINT8 node)
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SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server"));
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else if (netbuffer->u.clientcfg.version != VERSION
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|| netbuffer->u.clientcfg.subversion != SUBVERSION)
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SV_SendRefuse(node, va(M_GetText("Different SRB2Kart versions cannot\nplay a netgame!\n(server version %d.%d.%d)"), VERSION/100, VERSION%100, SUBVERSION));
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SV_SendRefuse(node, va(M_GetText("Different SRB2Kart versions cannot\nplay a netgame!\n(server version %d.%d)"), VERSION, SUBVERSION));
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else if (!cv_allownewplayer.value && node)
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SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment"));
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else if (D_NumPlayers() >= maxplayers)
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|
|
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|||
21
src/d_main.c
21
src/d_main.c
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@ -1083,7 +1083,10 @@ void D_SRB2Main(void)
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|||
// use user specific config file
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#ifdef DEFAULTDIR
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snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome);
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snprintf(downloaddir, sizeof downloaddir, "%s" PATHSEP "DOWNLOAD", srb2home);
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#else
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snprintf(srb2home, sizeof srb2home, "%s", userhome);
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#endif
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if (dedicated)
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snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, srb2home);
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else
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@ -1091,18 +1094,6 @@ void D_SRB2Main(void)
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// can't use sprintf since there is %u in savegamename
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strcatbf(savegamename, srb2home, PATHSEP);
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#else
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snprintf(srb2home, sizeof srb2home, "%s", userhome);
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snprintf(downloaddir, sizeof downloaddir, "%s", userhome);
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if (dedicated)
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snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, userhome);
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else
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snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, userhome);
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||||
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||||
// can't use sprintf since there is %u in savegamename
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strcatbf(savegamename, userhome, PATHSEP);
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||||
#endif
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||||
}
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configfile[sizeof configfile - 1] = '\0';
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@ -1116,6 +1107,10 @@ void D_SRB2Main(void)
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snprintf(addonsdir, sizeof addonsdir, "%s%s%s", srb2home, PATHSEP, "addons");
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I_mkdir(addonsdir, 0755);
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/* and downloads in a subdirectory */
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snprintf(downloaddir, sizeof downloaddir, "%s%s%s",
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addonsdir, PATHSEP, "downloads");
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// rand() needs seeded regardless of password
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||||
srand((unsigned int)time(NULL));
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|
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@ -150,7 +150,7 @@ extern char logfilename[1024];
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|||
// most interface strings are ignored in development mode.
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||||
// we use comprevision and compbranch instead.
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||||
#else
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||||
#define VERSION 200 // Game version
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#define VERSION 2 // Game version
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#define SUBVERSION 0 // more precise version number
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||||
#define VERSIONSTRING "v2.0"
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#define VERSIONSTRINGW L"v2.0"
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||||
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|
|
|||
142
src/k_kart.c
142
src/k_kart.c
|
|
@ -796,6 +796,7 @@ static void K_KartGetItemResult(player_t *player, SINT8 getitem)
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|||
{
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||||
if (getitem == KITEM_SPB || getitem == KITEM_SHRINK) // Indirect items
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||||
indirectitemcooldown = 20*TICRATE;
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if (getitem == KITEM_HYUDORO) // Hyudoro cooldown
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hyubgone = 5*TICRATE;
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||||
|
||||
|
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@ -1167,7 +1168,17 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
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|||
&& players[i].kartstuff[k_position] == 1)
|
||||
{
|
||||
// This player is first! Yay!
|
||||
pdis = player->distancetofinish - players[i].distancetofinish;
|
||||
|
||||
if (player->distancetofinish <= players[i].distancetofinish)
|
||||
{
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||||
// Guess you're in first / tied for first?
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||||
pdis = 0;
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||||
}
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||||
else
|
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{
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||||
// Subtract 1st's distance from your distance, to get your distance from 1st!
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||||
pdis = player->distancetofinish - players[i].distancetofinish;
|
||||
}
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||||
break;
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||||
}
|
||||
}
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||||
|
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@ -1281,7 +1292,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
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|||
player->kartstuff[k_itemroulette] = 0;
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||||
player->kartstuff[k_roulettetype] = 0;
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||||
if (P_IsDisplayPlayer(player))
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S_StartSound(NULL, (mashed ? sfx_itrolm : sfx_itrolf));
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S_StartSound(NULL, sfx_itrolm);
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return;
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||||
}
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}
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@ -1434,7 +1445,7 @@ static void K_DebtStingPlayer(player_t *player, INT32 length)
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if (player->mo->state != &states[S_KART_SPIN])
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P_SetPlayerMobjState(player->mo, S_KART_SPIN);
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K_DropHnextList(player);
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K_DropHnextList(player, false);
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return;
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}
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@ -2875,7 +2886,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
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if (cv_kartdebughuddrop.value && !modeattacking)
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K_DropItems(player);
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else
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K_DropHnextList(player);
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K_DropHnextList(player, false);
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return;
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||||
}
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@ -3020,7 +3031,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
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if (cv_kartdebughuddrop.value && !modeattacking)
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K_DropItems(player);
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else
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K_DropHnextList(player);
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K_DropHnextList(player, false);
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return;
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}
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|
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@ -3226,7 +3237,7 @@ void K_StealBumper(player_t *player, player_t *victim, boolean force)
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if (cv_kartdebughuddrop.value && !modeattacking)
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K_DropItems(victim);
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else
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K_DropHnextList(victim);
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K_DropHnextList(victim, false);
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return;
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||||
}
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|
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@ -4689,54 +4700,58 @@ void K_UpdateHnextList(player_t *player, boolean clean)
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nextwork = work->hnext;
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while ((work = nextwork) && !P_MobjWasRemoved(work))
|
||||
while ((work = nextwork) && !(work == NULL || P_MobjWasRemoved(work)))
|
||||
{
|
||||
nextwork = work->hnext;
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||||
|
||||
if (!clean && (!work->movedir || work->movedir <= (UINT16)player->kartstuff[k_itemamount]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
P_RemoveMobj(work);
|
||||
}
|
||||
|
||||
if (player->mo->hnext == NULL || P_MobjWasRemoved(player->mo->hnext))
|
||||
{
|
||||
// Like below, try to clean up the pointer if it's NULL.
|
||||
// Maybe this was a cause of the shrink/eggbox fails?
|
||||
P_SetTarget(&player->mo->hnext, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
// For getting hit!
|
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void K_DropHnextList(player_t *player)
|
||||
void K_DropHnextList(player_t *player, boolean keepshields)
|
||||
{
|
||||
mobj_t *work = player->mo, *nextwork, *dropwork;
|
||||
INT32 flip;
|
||||
mobjtype_t type;
|
||||
boolean orbit, ponground, dropall = true;
|
||||
INT32 shield = K_GetShieldFromItem(player->kartstuff[k_itemtype]);
|
||||
|
||||
if (!work || P_MobjWasRemoved(work))
|
||||
if (work == NULL || P_MobjWasRemoved(work))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
flip = P_MobjFlip(player->mo);
|
||||
ponground = P_IsObjectOnGround(player->mo);
|
||||
|
||||
if (player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD)
|
||||
if (shield != KSHIELD_NONE && !keepshields)
|
||||
{
|
||||
K_DoThunderShield(player);
|
||||
player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
player->kartstuff[k_itemamount] = 0;
|
||||
if (shield == KSHIELD_THUNDER)
|
||||
{
|
||||
K_DoThunderShield(player);
|
||||
}
|
||||
|
||||
player->kartstuff[k_curshield] = KSHIELD_NONE;
|
||||
}
|
||||
else if (player->kartstuff[k_itemtype] == KITEM_BUBBLESHIELD)
|
||||
{
|
||||
player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
player->kartstuff[k_itemamount] = 0;
|
||||
player->kartstuff[k_curshield] = KSHIELD_NONE;
|
||||
}
|
||||
else if (player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD)
|
||||
{
|
||||
player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
player->kartstuff[k_itemamount] = 0;
|
||||
player->kartstuff[k_curshield] = KSHIELD_NONE;
|
||||
player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
|
||||
}
|
||||
|
||||
nextwork = work->hnext;
|
||||
|
||||
while ((work = nextwork) && !P_MobjWasRemoved(work))
|
||||
while ((work = nextwork) && !(work == NULL || P_MobjWasRemoved(work)))
|
||||
{
|
||||
nextwork = work->hnext;
|
||||
|
||||
|
|
@ -4765,20 +4780,20 @@ void K_DropHnextList(player_t *player)
|
|||
orbit = false;
|
||||
type = MT_EGGMANITEM;
|
||||
break;
|
||||
// intentionally do nothing
|
||||
case MT_SINK_SHIELD:
|
||||
case MT_ROCKETSNEAKER:
|
||||
return;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
dropwork = P_SpawnMobj(work->x, work->y, work->z, type);
|
||||
|
||||
P_SetTarget(&dropwork->target, player->mo);
|
||||
P_AddKartItem(dropwork); // needs to be called here so shrink can bust items off players in front of the user.
|
||||
P_AddKartItem(dropwork); // needs to be called here so shrink can bust items off players in front of the user.
|
||||
|
||||
dropwork->angle = work->angle;
|
||||
dropwork->flags2 = work->flags2;
|
||||
|
||||
dropwork->flags |= MF_NOCLIPTHING;
|
||||
dropwork->flags2 = work->flags2;
|
||||
|
||||
dropwork->floorz = work->floorz;
|
||||
dropwork->ceilingz = work->ceilingz;
|
||||
|
||||
|
|
@ -4807,19 +4822,29 @@ void K_DropHnextList(player_t *player)
|
|||
if (orbit) // splay out
|
||||
{
|
||||
dropwork->flags2 |= MF2_AMBUSH;
|
||||
|
||||
dropwork->z += flip;
|
||||
|
||||
dropwork->momx = player->mo->momx>>1;
|
||||
dropwork->momy = player->mo->momy>>1;
|
||||
dropwork->momz = 3*flip*mapobjectscale;
|
||||
|
||||
if (dropwork->eflags & MFE_UNDERWATER)
|
||||
dropwork->momz = (117 * dropwork->momz) / 200;
|
||||
|
||||
P_Thrust(dropwork, work->angle - ANGLE_90, 6*mapobjectscale);
|
||||
|
||||
dropwork->movecount = 2;
|
||||
dropwork->movedir = work->angle - ANGLE_90;
|
||||
|
||||
P_SetMobjState(dropwork, dropwork->info->deathstate);
|
||||
|
||||
dropwork->tics = -1;
|
||||
|
||||
if (type == MT_JAWZ_DUD)
|
||||
{
|
||||
dropwork->z += 20*flip*dropwork->scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
dropwork->color = work->color;
|
||||
|
|
@ -4835,39 +4860,33 @@ void K_DropHnextList(player_t *player)
|
|||
P_RemoveMobj(work);
|
||||
}
|
||||
|
||||
// we need this here too because this is done in afterthink - pointers are cleaned up at the START of each tic...
|
||||
P_SetTarget(&player->mo->hnext, NULL);
|
||||
|
||||
player->kartstuff[k_bananadrag] = 0;
|
||||
|
||||
if (player->kartstuff[k_eggmanheld])
|
||||
{
|
||||
// we need this here too because this is done in afterthink - pointers are cleaned up at the START of each tic...
|
||||
P_SetTarget(&player->mo->hnext, NULL);
|
||||
player->kartstuff[k_bananadrag] = 0;
|
||||
if (player->kartstuff[k_eggmanheld])
|
||||
player->kartstuff[k_eggmanheld] = 0;
|
||||
else if (player->kartstuff[k_itemheld]
|
||||
&& (dropall || (--player->kartstuff[k_itemamount] <= 0)))
|
||||
{
|
||||
player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
|
||||
player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
}
|
||||
player->kartstuff[k_eggmanheld] = 0;
|
||||
}
|
||||
else if (player->kartstuff[k_itemheld]
|
||||
&& (dropall || (--player->kartstuff[k_itemamount] <= 0)))
|
||||
{
|
||||
player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
|
||||
player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
// For getting EXTRA hit!
|
||||
void K_DropItems(player_t *player)
|
||||
{
|
||||
INT32 shieldhack = 0;
|
||||
K_DropHnextList(player, true);
|
||||
|
||||
if (player->kartstuff[k_curshield])
|
||||
shieldhack = K_GetShieldFromItem(player->kartstuff[k_itemtype]);
|
||||
|
||||
if (shieldhack)
|
||||
player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
|
||||
K_DropHnextList(player);
|
||||
|
||||
if (player->mo && !P_MobjWasRemoved(player->mo) && player->kartstuff[k_itemamount])
|
||||
if (player->mo && !P_MobjWasRemoved(player->mo) && player->kartstuff[k_itemamount] > 0)
|
||||
{
|
||||
mobj_t *drop = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FLOATINGITEM);
|
||||
P_SetScale(drop, drop->scale>>4);
|
||||
drop->destscale = (3*drop->destscale)/2;;
|
||||
drop->destscale = (3*drop->destscale)/2;
|
||||
|
||||
drop->angle = player->mo->angle + ANGLE_90;
|
||||
P_Thrust(drop,
|
||||
|
|
@ -4877,13 +4896,7 @@ void K_DropItems(player_t *player)
|
|||
if (drop->eflags & MFE_UNDERWATER)
|
||||
drop->momz = (117 * drop->momz) / 200;
|
||||
|
||||
switch (shieldhack)
|
||||
{
|
||||
case KSHIELD_THUNDER: drop->threshold = KITEM_THUNDERSHIELD; break;
|
||||
case KSHIELD_BUBBLE: drop->threshold = KITEM_BUBBLESHIELD; break;
|
||||
case KSHIELD_FLAME: drop->threshold = KITEM_FLAMESHIELD; break;
|
||||
default: drop->threshold = player->kartstuff[k_itemtype]; break;
|
||||
}
|
||||
drop->threshold = player->kartstuff[k_itemtype];
|
||||
drop->movecount = player->kartstuff[k_itemamount];
|
||||
|
||||
drop->flags |= MF_NOCLIPTHING;
|
||||
|
|
@ -6276,10 +6289,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
|
||||
void K_KartPlayerAfterThink(player_t *player)
|
||||
{
|
||||
// Moved to afterthink, as at this point the players have had their distances to the finish line updated
|
||||
// and this will correctly account for all players
|
||||
K_KartUpdatePosition(player);
|
||||
|
||||
if (player->kartstuff[k_curshield]
|
||||
|| player->kartstuff[k_invincibilitytimer]
|
||||
|| (player->kartstuff[k_growshrinktimer] != 0 && player->kartstuff[k_growshrinktimer] % 5 == 4)) // 4 instead of 0 because this is afterthink!
|
||||
|
|
@ -6596,7 +6605,7 @@ static boolean K_PlayerCloserToNextWaypoints(waypoint_t *const waypoint, player_
|
|||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static void K_UpdateDistanceFromFinishLine(player_t *const player)
|
||||
void K_UpdateDistanceFromFinishLine(player_t *const player)
|
||||
|
||||
Updates the distance a player has to the finish line.
|
||||
|
||||
|
|
@ -6606,7 +6615,7 @@ static boolean K_PlayerCloserToNextWaypoints(waypoint_t *const waypoint, player_
|
|||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
static void K_UpdateDistanceFromFinishLine(player_t *const player)
|
||||
void K_UpdateDistanceFromFinishLine(player_t *const player)
|
||||
{
|
||||
if ((player != NULL) && (player->mo != NULL))
|
||||
{
|
||||
|
|
@ -7156,7 +7165,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
boolean HOLDING_ITEM = (player->kartstuff[k_itemheld] || player->kartstuff[k_eggmanheld]);
|
||||
boolean NO_HYUDORO = (player->kartstuff[k_stolentimer] == 0 && player->kartstuff[k_stealingtimer] == 0);
|
||||
|
||||
K_UpdateDistanceFromFinishLine(player);
|
||||
player->pflags &= ~PF_HITFINISHLINE;
|
||||
|
||||
if (!player->exiting)
|
||||
|
|
|
|||
|
|
@ -56,9 +56,10 @@ void K_DoSneaker(player_t *player, INT32 type);
|
|||
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound);
|
||||
void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source);
|
||||
void K_UpdateHnextList(player_t *player, boolean clean);
|
||||
void K_DropHnextList(player_t *player);
|
||||
void K_DropHnextList(player_t *player, boolean keepshields);
|
||||
void K_RepairOrbitChain(mobj_t *orbit);
|
||||
player_t *K_FindJawzTarget(mobj_t *actor, player_t *source);
|
||||
void K_UpdateDistanceFromFinishLine(player_t *const player);
|
||||
boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);
|
||||
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
|
||||
INT32 K_GetKartDriftSparkValue(player_t *player);
|
||||
|
|
|
|||
15
src/m_menu.c
15
src/m_menu.c
|
|
@ -2101,14 +2101,14 @@ static void Nextmap_OnChange(void)
|
|||
if (currentMenu == &SP_TimeAttackDef)
|
||||
{
|
||||
// see also p_setup.c's P_LoadRecordGhosts
|
||||
const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
||||
const size_t glen = strlen(srb2home)+1+strlen("media")+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
||||
char *gpath = malloc(glen);
|
||||
INT32 i;
|
||||
|
||||
if (!gpath)
|
||||
return;
|
||||
|
||||
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
sprintf(gpath,"%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
|
||||
CV_StealthSetValue(&cv_dummystaff, 0);
|
||||
|
||||
|
|
@ -5142,7 +5142,7 @@ void M_ReplayHut(INT32 choice)
|
|||
|
||||
if (!demo.inreplayhut)
|
||||
{
|
||||
snprintf(menupath, 1024, "%s"PATHSEP"replay"PATHSEP"online"PATHSEP, srb2home);
|
||||
snprintf(menupath, 1024, "%s"PATHSEP"media"PATHSEP"replay"PATHSEP"online"PATHSEP, srb2home);
|
||||
menupathindex[(menudepthleft = menudepth-1)] = strlen(menupath);
|
||||
}
|
||||
if (!preparefilemenu(false, true))
|
||||
|
|
@ -7876,20 +7876,21 @@ static boolean M_QuitTimeAttackMenu(void)
|
|||
static void M_ChooseTimeAttack(INT32 choice)
|
||||
{
|
||||
char *gpath;
|
||||
const size_t glen = strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
||||
const size_t glen = strlen("media")+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
||||
char nameofdemo[256];
|
||||
(void)choice;
|
||||
emeralds = 0;
|
||||
M_ClearMenus(true);
|
||||
modeattacking = (levellistmode == LLM_BREAKTHECAPSULES ? ATTACKING_CAPSULES : ATTACKING_RECORD);
|
||||
|
||||
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
|
||||
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
|
||||
gpath = va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s",
|
||||
srb2home, timeattackfolder);
|
||||
M_MkdirEach(gpath, M_PathParts(gpath) - 3, 0755);
|
||||
|
||||
if ((gpath = malloc(glen)) == NULL)
|
||||
I_Error("Out of memory for replay filepath\n");
|
||||
|
||||
sprintf(gpath,"replay"PATHSEP"%s"PATHSEP"%s", timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
sprintf(gpath,"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
snprintf(nameofdemo, sizeof nameofdemo, "%s-%s-last", gpath, cv_chooseskin.string);
|
||||
|
||||
if (!cv_autorecord.value)
|
||||
|
|
|
|||
|
|
@ -1121,8 +1121,8 @@ void M_StartMovie(void)
|
|||
|
||||
if (cv_movie_option.value != 3)
|
||||
{
|
||||
strcat(pathname, PATHSEP"movies"PATHSEP);
|
||||
I_mkdir(pathname, 0755);
|
||||
strcat(pathname, PATHSEP"media"PATHSEP"movies"PATHSEP);
|
||||
M_MkdirEach(pathname, M_PathParts(pathname) - 2, 0755);
|
||||
}
|
||||
|
||||
if (rendermode == render_none)
|
||||
|
|
@ -1483,8 +1483,8 @@ void M_DoScreenShot(void)
|
|||
|
||||
if (cv_screenshot_option.value != 3)
|
||||
{
|
||||
strcat(pathname, PATHSEP"screenshots"PATHSEP);
|
||||
I_mkdir(pathname, 0755);
|
||||
strcat(pathname, PATHSEP"media"PATHSEP"screenshots"PATHSEP);
|
||||
M_MkdirEach(pathname, M_PathParts(pathname) - 2, 0755);
|
||||
}
|
||||
|
||||
#ifdef USE_PNG
|
||||
|
|
|
|||
|
|
@ -751,7 +751,7 @@ static INT32 AddToMasterServer(boolean firstadd)
|
|||
strcpy(info->name, cv_servername.string);
|
||||
M_Memcpy(&info->room, & room, sizeof (INT32));
|
||||
#if VERSION > 0 || SUBVERSION > 0
|
||||
sprintf(info->version, "%d.%d.%d", VERSION/100, VERSION%100, SUBVERSION);
|
||||
sprintf(info->version, "%d.%d", VERSION, SUBVERSION);
|
||||
#else // Trunk build, send revision info
|
||||
strcpy(info->version, GetRevisionString());
|
||||
#endif
|
||||
|
|
@ -789,7 +789,7 @@ static INT32 RemoveFromMasterSever(void)
|
|||
strcpy(info->ip, "");
|
||||
strcpy(info->port, int2str(current_port));
|
||||
strcpy(info->name, registered_server.name);
|
||||
sprintf(info->version, "%d.%d.%d", VERSION/100, VERSION%100, SUBVERSION);
|
||||
sprintf(info->version, "%d.%d", VERSION, SUBVERSION);
|
||||
|
||||
msg.type = REMOVE_SERVER_MSG;
|
||||
msg.length = (UINT32)sizeof (msg_server_t);
|
||||
|
|
|
|||
|
|
@ -542,7 +542,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
if (player->kartstuff[k_bubbleblowup] > 0)
|
||||
{
|
||||
K_DropHnextList(player);
|
||||
K_DropHnextList(player, false);
|
||||
special->extravalue1 = 2; // WAIT...
|
||||
special->extravalue2 = 52; // Slightly over the respawn timer length
|
||||
return;
|
||||
|
|
|
|||
73
src/p_mobj.c
73
src/p_mobj.c
|
|
@ -6153,7 +6153,7 @@ boolean P_IsKartItem(INT32 type)
|
|||
type == MT_JAWZ || type == MT_JAWZ_DUD || type == MT_JAWZ_SHIELD ||
|
||||
type == MT_SSMINE || type == MT_SSMINE_SHIELD ||
|
||||
type == MT_SINK || type == MT_SINK_SHIELD ||
|
||||
type == MT_SPB)
|
||||
type == MT_SPB || type == MT_BALLHOG || type == MT_BUBBLESHIELDTRAP)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
|
|
@ -7175,6 +7175,41 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Destroy items sector special
|
||||
if (mobj->type == MT_BANANA || mobj->type == MT_EGGMANITEM
|
||||
|| mobj->type == MT_ORBINAUT || mobj->type == MT_BALLHOG
|
||||
|| mobj->type == MT_JAWZ || mobj->type == MT_JAWZ_DUD
|
||||
|| mobj->type == MT_SSMINE || mobj->type == MT_BUBBLESHIELDTRAP)
|
||||
{
|
||||
if (mobj->health > 0 && P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
|
||||
{
|
||||
if (mobj->type == MT_SSMINE
|
||||
|| mobj->type == MT_BUBBLESHIELDTRAP
|
||||
|| mobj->type == MT_BALLHOG)
|
||||
{
|
||||
S_StartSound(mobj, mobj->info->deathsound);
|
||||
P_KillMobj(mobj, NULL, NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This Item Damage
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
mobj->z -= mobj->height;
|
||||
else
|
||||
mobj->z += mobj->height;
|
||||
|
||||
S_StartSound(mobj, mobj->info->deathsound);
|
||||
P_KillMobj(mobj, NULL, NULL);
|
||||
|
||||
P_SetObjectMomZ(mobj, 8*FRACUNIT, false);
|
||||
P_InstaThrust(mobj, R_PointToAngle2(0, 0, mobj->momx, mobj->momy) + ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// if it's pushable, or if it would be pushable other than temporary disablement, use the
|
||||
// separate thinker
|
||||
if (mobj->flags & MF_PUSHABLE || (mobj->info->flags & MF_PUSHABLE && mobj->fuse))
|
||||
|
|
@ -7939,12 +7974,6 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
{
|
||||
boolean grounded = P_IsObjectOnGround(mobj);
|
||||
|
||||
if (P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mobj->flags2 & MF2_AMBUSH)
|
||||
{
|
||||
if (grounded && (mobj->flags & MF_NOCLIPTHING))
|
||||
|
|
@ -8015,12 +8044,6 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
{
|
||||
mobj_t *ghost = P_SpawnGhostMobj(mobj);
|
||||
|
||||
if (P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mobj->target && !P_MobjWasRemoved(mobj->target) && mobj->target->player)
|
||||
{
|
||||
ghost->color = mobj->target->player->skincolor;
|
||||
|
|
@ -8045,12 +8068,6 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
{
|
||||
boolean grounded = P_IsObjectOnGround(mobj);
|
||||
|
||||
if (P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mobj->flags2 & MF2_AMBUSH)
|
||||
{
|
||||
if (grounded && (mobj->flags & MF_NOCLIPTHING))
|
||||
|
|
@ -8124,12 +8141,6 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
case MT_BANANA:
|
||||
mobj->friction = ORIG_FRICTION/4;
|
||||
|
||||
if (P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mobj->momx || mobj->momy)
|
||||
{
|
||||
mobj_t *ghost = P_SpawnGhostMobj(mobj);
|
||||
|
|
@ -8159,12 +8170,6 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj_t *ghost = P_SpawnGhostMobj(mobj);
|
||||
ghost->fuse = 3;
|
||||
|
||||
if (P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mobj->target && !P_MobjWasRemoved(mobj->target) && mobj->target->player)
|
||||
{
|
||||
ghost->color = mobj->target->player->skincolor;
|
||||
|
|
@ -8197,12 +8202,6 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->threshold--;
|
||||
break;
|
||||
case MT_SSMINE:
|
||||
if (P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mobj->target && mobj->target->player)
|
||||
mobj->color = mobj->target->player->skincolor;
|
||||
else
|
||||
|
|
|
|||
|
|
@ -2621,14 +2621,14 @@ static void P_ForceCharacter(const char *forcecharskin)
|
|||
static void P_LoadRecordGhosts(void)
|
||||
{
|
||||
// see also m_menu.c's Nextmap_OnChange
|
||||
const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
||||
const size_t glen = strlen(srb2home)+1+strlen("media")+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
||||
char *gpath = malloc(glen);
|
||||
INT32 i;
|
||||
|
||||
if (!gpath)
|
||||
return;
|
||||
|
||||
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
|
||||
sprintf(gpath,"%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
|
||||
|
||||
// Best Time ghost
|
||||
if (cv_ghost_besttime.value)
|
||||
|
|
@ -3205,10 +3205,12 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
//@TODO I'd like to fix dedis crashing when recording replays for the future too...
|
||||
if (!demo.playback && multiplayer && !dedicated) {
|
||||
static char buf[256];
|
||||
sprintf(buf, "replay"PATHSEP"online"PATHSEP"%d-%s", (int) (time(NULL)), G_BuildMapName(gamemap));
|
||||
char *path;
|
||||
sprintf(buf, "media"PATHSEP"replay"PATHSEP"online"PATHSEP"%d-%s", (int) (time(NULL)), G_BuildMapName(gamemap));
|
||||
|
||||
path = va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"online", srb2home);
|
||||
M_MkdirEach(path, M_PathParts(path) - 4, 0755);
|
||||
|
||||
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
|
||||
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"online", srb2home), 0755);
|
||||
G_RecordDemo(buf);
|
||||
}
|
||||
|
||||
|
|
|
|||
36
src/p_spec.c
36
src/p_spec.c
|
|
@ -7289,9 +7289,15 @@ static void P_SpawnScrollers(void)
|
|||
{
|
||||
fixed_t dx = l->dx >> SCROLL_SHIFT; // direction and speed of scrolling
|
||||
fixed_t dy = l->dy >> SCROLL_SHIFT;
|
||||
|
||||
fixed_t bx = 0;/* backside variants */
|
||||
fixed_t by = 0;
|
||||
|
||||
INT32 control = -1, accel = 0; // no control sector or acceleration
|
||||
INT32 special = l->special;
|
||||
|
||||
INT32 s;
|
||||
|
||||
// These types are same as the ones they get set to except that the
|
||||
// first side's sector's heights cause scrolling when they change, and
|
||||
// this linedef controls the direction and speed of the scrolling. The
|
||||
|
|
@ -7320,10 +7326,24 @@ static void P_SpawnScrollers(void)
|
|||
control = (INT32)(sides[*l->sidenum].sector - sectors);
|
||||
}
|
||||
|
||||
if (special == 507) // front and back scrollers
|
||||
{
|
||||
s = l->sidenum[0];
|
||||
|
||||
dx = -(sides[s].textureoffset);
|
||||
dy = sides[s].rowoffset;
|
||||
|
||||
s = l->sidenum[1];
|
||||
|
||||
if (s != 0xffff)
|
||||
{
|
||||
bx = -(sides[s].textureoffset);
|
||||
by = sides[s].rowoffset;
|
||||
}
|
||||
}
|
||||
|
||||
switch (special)
|
||||
{
|
||||
register INT32 s;
|
||||
|
||||
case 513: // scroll effect ceiling
|
||||
case 533: // scroll and carry objects on ceiling
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
|
||||
|
|
@ -7376,6 +7396,18 @@ static void P_SpawnScrollers(void)
|
|||
CONS_Debug(DBG_GAMELOGIC, "Line special 506 (line #%s) missing 2nd side!\n", sizeu1(i));
|
||||
break;
|
||||
|
||||
case 507: // scroll front and backside of tagged lines
|
||||
for (s = -1; (s = P_FindLineFromLineTag(l, s)) >= 0 ;)
|
||||
{
|
||||
if (s != (INT32)i)
|
||||
{
|
||||
Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0);
|
||||
if (lines[s].sidenum[1] != 0xffff)
|
||||
Add_Scroller(sc_side, bx, by, control, lines[s].sidenum[1], accel, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 500: // scroll first side
|
||||
Add_Scroller(sc_side, FRACUNIT, 0, -1, lines[i].sidenum[0], accel, 0);
|
||||
break;
|
||||
|
|
|
|||
22
src/p_tick.c
22
src/p_tick.c
|
|
@ -616,6 +616,17 @@ void P_Ticker(boolean run)
|
|||
G_ReadDemoTiccmd(&players[i].cmd, i);
|
||||
}
|
||||
|
||||
// First loop: Ensure all players' distance to the finish line are all accurate
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
K_UpdateDistanceFromFinishLine(&players[i]);
|
||||
|
||||
// Second loop: Ensure all player positions reflect everyone's distances
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
K_KartUpdatePosition(&players[i]);
|
||||
|
||||
// OK! Now that we got all of that sorted, players can think!
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
P_PlayerThink(&players[i]);
|
||||
|
|
@ -778,6 +789,17 @@ void P_PreTicker(INT32 frames)
|
|||
{
|
||||
P_MapStart();
|
||||
|
||||
// First loop: Ensure all players' distance to the finish line are all accurate
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
K_UpdateDistanceFromFinishLine(&players[i]);
|
||||
|
||||
// Second loop: Ensure all player positions reflect everyone's distances
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
K_KartUpdatePosition(&players[i]);
|
||||
|
||||
// OK! Now that we got all of that sorted, players can think!
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
{
|
||||
|
|
|
|||
39
src/p_user.c
39
src/p_user.c
|
|
@ -7157,13 +7157,14 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
|
|||
|
||||
boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcalled)
|
||||
{
|
||||
static UINT8 lookbackdelay[4] = {0,0,0,0};
|
||||
static boolean lookbackactive[MAXSPLITSCREENPLAYERS];
|
||||
static UINT8 lookbackdelay[MAXSPLITSCREENPLAYERS];
|
||||
UINT8 num;
|
||||
angle_t angle = 0, focusangle = 0, focusaiming = 0, pitch = 0;
|
||||
fixed_t x, y, z, dist, distxy, distz, height, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
|
||||
fixed_t x, y, z, dist, distxy, distz, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
|
||||
fixed_t pan, xpan, ypan;
|
||||
INT32 camrotate;
|
||||
boolean camstill, lookback;
|
||||
boolean camstill, lookback, lookbackdown;
|
||||
UINT8 timeover;
|
||||
mobj_t *mo;
|
||||
fixed_t f1, f2;
|
||||
|
|
@ -7343,15 +7344,19 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
camstill = true;
|
||||
else if (lookback || lookbackdelay[num]) // SRB2kart - Camera flipper
|
||||
{
|
||||
#define MAXLOOKBACKDELAY 2
|
||||
camspeed = FRACUNIT;
|
||||
if (lookback)
|
||||
{
|
||||
camrotate += 180;
|
||||
lookbackdelay[num] = 2;
|
||||
lookbackdelay[num] = MAXLOOKBACKDELAY;
|
||||
}
|
||||
else
|
||||
lookbackdelay[num]--;
|
||||
}
|
||||
lookbackdown = (lookbackdelay[num] == MAXLOOKBACKDELAY) != lookbackactive[num];
|
||||
lookbackactive[num] = (lookbackdelay[num] == MAXLOOKBACKDELAY);
|
||||
#undef MAXLOOKBACKDELAY
|
||||
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
camheight += thiscam->height;
|
||||
|
|
@ -7394,8 +7399,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
thiscam->angle = angle;
|
||||
}
|
||||
|
||||
height = camheight;
|
||||
|
||||
// sets ideal cam pos
|
||||
dist = camdist;
|
||||
|
||||
|
|
@ -7404,14 +7407,11 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
dist += abs(thiscam->momz)/4;
|
||||
|
||||
if (player->karthud[khud_boostcam])
|
||||
{
|
||||
dist -= FixedMul(11*dist/16, player->karthud[khud_boostcam]);
|
||||
height -= FixedMul(height, player->karthud[khud_boostcam]);
|
||||
}
|
||||
|
||||
if (mo->standingslope)
|
||||
{
|
||||
pitch = (angle_t)FixedMul(P_ReturnThrustX(mo, player->frameangle - mo->standingslope->xydirection, FRACUNIT), (fixed_t)mo->standingslope->zangle);
|
||||
pitch = (angle_t)FixedMul(P_ReturnThrustX(mo, thiscam->angle - mo->standingslope->xydirection, FRACUNIT), (fixed_t)mo->standingslope->zangle);
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if (pitch >= ANGLE_180)
|
||||
|
|
@ -7434,8 +7434,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
else
|
||||
distxy = dist;
|
||||
distz = -FixedMul(dist, FINESINE((pitch>>ANGLETOFINESHIFT) & FINEMASK));
|
||||
if (r_splitscreen == 1) // 2 player is weird, this helps keep players on screen
|
||||
distz = 3*distz/5;
|
||||
|
||||
x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
|
||||
y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
|
||||
|
|
@ -7476,9 +7474,15 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
pviewheight = FixedMul(32<<FRACBITS, mo->scale);
|
||||
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
z = mo->z + mo->height - pviewheight - camheight + distz;
|
||||
{
|
||||
distz = min(-camheight, distz);
|
||||
z = mo->z + mo->height - pviewheight + distz;
|
||||
}
|
||||
else
|
||||
z = mo->z + pviewheight + camheight + distz;
|
||||
{
|
||||
distz = max(camheight, distz);
|
||||
z = mo->z + pviewheight + distz;
|
||||
}
|
||||
|
||||
#ifndef NOCLIPCAM // Disable all z-clipping for noclip cam
|
||||
// move camera down to move under lower ceilings
|
||||
|
|
@ -7724,13 +7728,13 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
{
|
||||
angle = R_PointToAngle2(0, thiscam->z + thiscam->height, dist, mo->z + mo->height - P_GetPlayerHeight(player));
|
||||
if (thiscam->pitch < ANGLE_180 && thiscam->pitch > angle)
|
||||
angle = thiscam->pitch;
|
||||
angle += (thiscam->pitch - angle)/2;
|
||||
}
|
||||
else
|
||||
{
|
||||
angle = R_PointToAngle2(0, thiscam->z, dist, mo->z + P_GetPlayerHeight(player));
|
||||
if (thiscam->pitch >= ANGLE_180 && thiscam->pitch < angle)
|
||||
angle = thiscam->pitch;
|
||||
angle -= (angle - thiscam->pitch)/2;
|
||||
}
|
||||
|
||||
if (player->playerstate != PST_DEAD && !((player->pflags & PF_NIGHTSMODE) && player->exiting))
|
||||
|
|
@ -7773,6 +7777,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
thiscam->aiming = ANGLE_22h;
|
||||
}
|
||||
|
||||
if (lookbackdown)
|
||||
P_MoveChaseCamera(player, thiscam, false);
|
||||
|
||||
return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -841,7 +841,7 @@ static void R_SetupFreelook(void)
|
|||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||
// (lmps, network and use F12...)
|
||||
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
|
||||
dy = AIMINGTODY(aimingangle) * viewheight/BASEVIDHEIGHT;
|
||||
dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
|
||||
yslope = &yslopetab[viewheight*8 - (viewheight/2 + dy)];
|
||||
}
|
||||
centery = (viewheight/2) + dy;
|
||||
|
|
|
|||
|
|
@ -787,7 +787,7 @@ void Y_Ticker(void)
|
|||
//
|
||||
static void Y_UpdateRecordReplays(void)
|
||||
{
|
||||
const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
||||
const size_t glen = strlen(srb2home)+1+strlen("media")+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
|
||||
char *gpath;
|
||||
char lastdemo[256], bestdemo[256];
|
||||
UINT8 earnedEmblems;
|
||||
|
|
@ -823,13 +823,14 @@ static void Y_UpdateRecordReplays(void)
|
|||
G_SetDemoTime(players[consoleplayer].realtime, bestlap);
|
||||
G_CheckDemoStatus();
|
||||
|
||||
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
|
||||
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
|
||||
gpath = va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s",
|
||||
srb2home, timeattackfolder);
|
||||
M_MkdirEach(gpath, M_PathParts(gpath) - 3, 0755);
|
||||
|
||||
if ((gpath = malloc(glen)) == NULL)
|
||||
I_Error("Out of memory for replay filepath\n");
|
||||
|
||||
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
|
||||
sprintf(gpath,"%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(gamemap));
|
||||
snprintf(lastdemo, 255, "%s-%s-last.lmp", gpath, cv_chooseskin.string);
|
||||
|
||||
if (FIL_FileExists(lastdemo))
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue