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Correct for recursive iteration of multiple mines in succession clobbering filescope minehitlag
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@ -324,6 +324,11 @@ tic_t K_MineExplodeAttack(mobj_t *actor, fixed_t size, boolean spin)
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if (!spin)
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{
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if (minehitlag == 0)
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{
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minehitlag = actor->hitlag;
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}
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Obj_SpawnBrolyKi(actor, minehitlag);
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return minehitlag;
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