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Battle: fix alternate Overtime music not playing
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@ -150,7 +150,7 @@ void K_CheckBumpers(void)
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}
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}
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if (numingame <= 2 && battleovertime.enabled && battleovertime.radius <= BARRIER_MIN_RADIUS)
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if (numingame - eliminated <= 2 && battleovertime.enabled && battleovertime.radius <= BARRIER_MIN_RADIUS)
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{
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Music_Stop("battle_overtime");
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S_StartSound(NULL, sfx_kc4b); // Loud noise helps mask transition
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