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	Update version numbers
MODVERSION could be changed to 1 because RR has a different application name already, but I made it increment from SRB2Kart's current value anyways to be safe.
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					 1 changed files with 2 additions and 7 deletions
				
			
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			@ -1,15 +1,10 @@
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#define SRB2VERSION "1.0"/* this must be the first line, for cmake !! */
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// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/showgroups.php ).
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// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
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// "17" is the default mod ID for SRB2Kart.
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#define MODID 17
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#define SRB2VERSION "2.0"/* this must be the first line, for cmake !! */
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// The Modification Version, starting from 1. Do not follow your version string for this,
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.0 is not version "2".
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#define MODVERSION 6
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#define MODVERSION 11
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// Define this as a prerelease version suffix
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// #define BETAVERSION "Alpha"
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